Episode 11: Joe Haldeman

An hour-long conversation with Joe Haldeman, Hugo and Nebula Award-winning author of The Forever WarThe Hemingway Hoax , Forever Peace and many others (more than two dozen), a SFWA Grand Master and a member of the Science Fiction Hall of Fame. Joe has also won the John W. Campbell Memorial Award, the Locus Award, the Rhysling Award, the World Fantasy Award, and the James Tiptree, Jr. Award.

Website:
joehaldeman.com

Facebook

Joe Haldeman’s Amazon Page

The Introduction

Joe William Haldeman (born June 9, 1943) is an American science fiction author. He is best known for his 1974 novel The Forever War. That novel, and other of his works, including The Hemingway Hoax (1991) and Forever Peace (1997), have won major science fiction awards, including the Hugo Award and Nebula Award. He is a Science Fiction and Fantasy Writers of America Grand Master and was inducted into the Science Fiction Hall of Fame in 2012.

Joe was born in Oklahoma City, OK. His family traveled, and he lived in Puerto Rico, New Orleans, Washington, DC, Bethesda, MD, and Anchorage, AK, as a child. In 1965, Haldeman married Mary Gay Potter, known as “Gay.” He received a Bachelor of Science in physics and astronomy from the University of Maryland in 1967.

He was immediately drafted into the United States Army and served as a combat engineer in Vietnam. He was wounded in combat and received a Purple Heart. His wartime experience was the inspiration for War Year, his first novel; later books such as The Hemingway Hoax and Old Twentieth have also dealt extensively with the experience of combat soldiers in Vietnam and other wars.

In 1975, he received an MFA degree in Creative Writing from the University of Iowa Writers’ Workshop.

Haldeman resides in Gainesville, FL. For thirty years, he was an Adjunct Professor teaching writing at the Massachusetts Institute of Technology, which is also the fictional setting for his 2007 novel, The Accidental Time Machine. In addition to being an award-winning science-fiction writer, Haldeman is a painter and poet.

The Show

Your host first met Joe and Gay Haldeman at a convention in Calgary, as has been the case for several authors interviewed on The Worldshapers.

Joe started reading SF at around age eight or nine, when his father would come back with travels with books for both Joe and his brother, Jack, usually Norton science fiction novels. The one joe remembers the best is Rocket Jockey by Philip St. John, a pen name for Lester del Rey: basically, Grand Prix racing in outer space with rockets instead of race cars.

Joe was always interested in space and astronomy. There was no space travel until he was a teenager, and, he says, he was ready for it. “I don’t know what they were waiting on. Invent those rockets, I want to get into space!” He got his first telescope in Grade 4.

About the same time, he started writing. His father would bring yellow-lined paper tablets home from the office, and Joe would write comics in them, full of space travel, aliens, spies, “and stuff.”

“At age fourteen or fifteen, the presence of girls complicated my life and cut into my science-fiction activities,” he notes, but, “I survived that and went back to science fiction.”

He majored in astronomy at university, and was drafted straight out of college, which, he says, was pretty common because “they were sucking us up as fast as they could get us.”

While in the service he wrote long letters home, which eventually took the shape of a war diary, with the notion that Gay, whom he married in 1965, would keep the letters in order, so that when he came back, he could assemble them into a book about Vietnam.

He came back as a disabled war vet, and his first book was indeed about the war. War Yearwas written as part of a series of books for young readers—18, 19, or 20 years old—with limited reading abilities. He was given a vocabulary list of 1,000 words he could use, along with whatever technical terms he needed. He says it was an interesting challenge, and not a bad idea for a beginning writer. “Art thrives under restrictions,” he says.

The Forever War was essentially his master’s thesis at the University of Iowa. “The academic establishment, if you can call it that, thought I was crazy to write a science fiction novel,” he says; they saw that as children’s literature.

However, his advisor at the University of Iowa was himself a combat veteran who thought it was a good idea. His first novel had also been about his wartime experience. “After all, what has happened to you that is more interesting than being shot at and almost dying?”

Ed mentioned One Lucky Devil: The First World War Memoirs of Sampson J. Goodfellow, his grandfather-in-law’s First World War memoirs, which he just edited and published through his new publishing company Shadowpaw Press.

After the war, Joe and Gay went to Mexico, where Gay had been before (she has a degree in Spanish). “I said, sure, I’ve been to one foreign country, it would be fun to go to one where they aren’t shooting at you. That was the beginning of a lifelong pattern of exploration and investigating foreign places and foreign ways of living.”

The powerful notion at the center of The Forever War: taking his Vietnam experience and treating it as a metaphor, about going to another world and being changed by the relativistic aspects of spaceflight, coming back to a world that’s completely different because so much time had passed.

The title came about in conversation with his brother, Jack C. Haldeman (who would also write science fiction). He told his brother during a car trip about the idea, and wondered what to title it. His brother said, “How about, ‘The War that Went Forever,’ which became The Forever War.

Joe gave the synopsis: a young man trained to be a scientist is snatched by the political system he’s in and made into a soldier against his will. He goes through the usual military rites of passage and comes out the other end rather beaten up and older and not sure what he’s going to do with his life. He meets a girl, as a fellow soldier (a big new idea at the time, Joe says), and they have to face life after the war.

Joe says he was written books both from very detailed outlines (some early projects, which proved to be pretty good training) and, mostly without.

The Forever War, he notes, was actually written as a series of novelettes. He was writing for a living, needed to make money, and knew he could sell novelettes to Analog (formerly Astounding). John W. Campbell was the editor there when he started, but Campbell died while he was writing the series. Fortunately, the new editor, Ben Bova, suggested he continue—which he did.

St. Martin’s Press published the book, even though it hadn’t done science fiction before. Joe says he met the editor of young adult books at St. Martin’s at a cocktail party and pitched him the idea as a YA novel. “He said, cool, let’s do that.” Joe adds, “We were both kind of plastered.”

The editor said to create an outline for the book and send it over. He bought it, and published it, and Joe’s career was on its way.

Joe doesn’t rewrite very much, he says. He writes very slowly, so that his first draft is pretty much his last draft. Editors usually don’t suggest many changes. Later on, as a writing teacher, he realized he couldn’t teach people to write that way. “You can’t just say, ‘Well, just figure it out and write the goddamned thing.’ If it was that easy everybody could do it.”

He mostly writes long-hand. “I like the fluidity of handwriting,” he says. However, some books are a mix of handwriting, typing, and computer printouts.

He enjoys taking a blank, bound book and writing a book in it, “so that when I have finished the novel, I have a handwritten book, or several volumes. I’ve got them up on my bookcase here, a whole eight or nine series of handwritten books.”

Fortunately, he says, his handwriting is very legible, although he doesn’t know where that comes from.

Joe says he likes the physical connection with the manuscript handwriting gives him. “I like to form the letters and make the paragraphs and everything. It’s like the difference between art and craft. Craft contains art, art is expressed by craft. I think many writers are both craftsmen and artists.”

Asked about characterization, Joe notes that by the time he’d finished his first science fiction novel, he’d read ‘probably a dozen’ books on how to write books, many of which discussed characterization exhaustively, as a result, when he teaches writing, “ I answer my students’ questions about this and I’m usually not sure if it’s something I figured out myself or something I read in a library book.”

He says one thing “unusual but salutary” is to write a main character with a different gender or sexual orientation than yourself, so the details of the emotional parts of the character have to be invented. “It makes it easier because everything isn’t autobiographical.”

The Forever War achieved great acclaim. Asked if he was surprised by the success, Joe jokes, “I don’t think any successful writer is every surprised by his success. Of course, it’s going to be a bestseller. What am I, chopped liver? I am a writer. I’m going to make a lot of money, be famous, and get the girls.”

He goes on to say he had a tremendous amount of luck. “I knew the right people. I didn’t go out trying to meet the right people, but I stumbled into wonderful men and women who guided me along the way. If I didn’t start off writing science fiction, it would have been a lot harder to go through an apprenticeship. But science fiction writers hang together. If they see some young person trying to do it, they’ll say, ‘Well, here, let me look at that and I’ll give you my opinion.’”

He adds, “I had a lot of honest opinions thrown at me, some of which I ignored, many of which I followed.”

One accolade he received meant more to him than bestsellerdom: a letter from Robert A. Heinlein praising the book. “I grew up reading his books, and to have him, without him being solicited write a fan letter…that was incredible.”

In Calgary, Joe talked about the community aspect of SF. He agrees, a lot of SF writers find a family within the genre, although he thinks that may be less true now because there are so many more science fiction writers and so many subgroups. When he was treasurer of SFWA, there were only about 175 members, of whom only about half were fulltime writers. Now he guesses the total membership is around 5,000, and probably 1,000 call themselves SF writers as their main profession.

Joe notes people wanted a sequel from the very beginning, even though he thought the book didn’t need a sequel. “They kept pestering,” he notes, “and there was this soft rustling sound of folding money.” That was a big part of it, he says, as well as the appeal of writing a book that he wouldn’t even have to sell. “You just say, this will be a sequel to The Forever War and people will come to you with check books.” In the end there were two sequels, Forever Peace (a thematic sequel) and Forever Free (a direct sequel).

There has also been a graphic novel series based on The Forever War. Joe notes he didn’t know anything about graphic novels, but head read a few and thought they were cool. Then, at a science fiction convention, an artist came up to me and pitched a graphic novel of The Forever War. “I said, wonderful, let’s go do it. He wrote up a few pages of storyboards, and we pitched it together.” That began a long collaboration with artist Marvano. “Marv is an extremely good artist, and I like his style. We were very much in parallel all the way.”

There has also been a stage play, produced by Stuart Gordon, with whom Joe also worked on the movie Robot Jox. The basic idea of that, Joe says, was “huge clanking robots that had people inside them,” the was somewhat inspired by Transformers. He notes the original title was RoboJox, but someone thought that was too close to RoboCop.

A film version of The Forever War has been in development for years. Joe says all he can say about that is “that it has probably given me about a third of the money I’ve earned in my lifetime, even though the film hasn’t been made.”

His current project inverts a classic SF situation. As Joe explains it, your basic SF hero is a guy, about thirty years old, involved in some sort of an adventure job, he does things that requires facing danger and going into exotic locales and interacting with bad people and doing stuff and being a hero.

“One of the most basic tools of the writer is turning things inside out,” he notes. So, what if, instead of being a young guy, the hero is an older woman, retired from a career in industrial espionage. She needs money, but all of her useful skills are “pretty much illegal.” She wants to get hired, but she’s in her 70s, and nobody will hire her, so she has to generate work for herself. “She’s kind of a freelance hellraiser. Her main disguise is that she’s old and harmless looking, and she’s not harmless at all, because she hasn’t forgotten all the derring-do she’s learned and practiced.”

Joe also writes poetry: in fact, he says, he’s been writing poetry longer than he’s been writing science fiction.  “I love poetry, I love the technical challenge, but nobody gives a shit if you’ve been published in poetry,” he says. “Who cares? Everybody writes poems. I just sort of do it for my own pleasure.”

His work as a writing instructor at MIT started as a one-semester job and extended for thirty years, when he retired himself. He liked teaching engineering students, he said: “They’re my kind of people.” He also confirms something Ed (married to an engineer) has heard from his wife—that engineers can’t spell.

“Most of them can’t,” Joe says. “But what difference does it make? They’ve got spellcheck.”

Finally, asked why he writes, Joe says, “The easy answer, which is the true one, is I get paid a lot for it. If I didn’t get paid, I probably wouldn’t do it. To continue writing book after book, you have to have something wrong with you. If you can get paid for your mental illness, that’s great.”

He notes there must be professional killers who are psychopaths who have learned to make a living from their psychopathology. At least his psychopathology is pretty harmless, he says, “I just fill up books with words.”

As to whether his writing has had any impact on the world, Joe says he hopes it has made people “more sane and forgiving in dealing with other people,” although he notes he’s met some of his readers who are crazy and think he is crazy, too.

“I used to take this seriously than I do now,” he says. “I think the world would have turned out pretty much the same if I hadn’t appeared on the scene. I can’t tell you how disappointed I am. When we’re young, we all think we can change the world. If we do change the world, we don’t like to admit it’s largely by accident. It’s what happens. I look at the lives of writers who have become famous and influential and I am continually struck with the effect that coincidence has on their lives and how little planning actually goes into it.”

He finishes, “If you’re lucky, you make a living from it.” All you have to do, he says, is have one successful book. Then other people’s lives enter into it, and all you have to do is keep writing good books, which isn’t that hard: “You just adjust the verniers and do it again.”

 

Episode 10: Seanan McGuire

An hour-long conversation with Seanan McGuire, Campbell, Hugo, and Nebula Award-winning author of more than twenty books in various series, including the bestselling October Daye and InCryptid series, with a special focus  on the first two books in her Ghost Roads series featuring the hitchchiking ghost Rose Marshall, Sparrow Hill Road and The Girl in the Green Silk Gown, published by DAW Books. Seanan also writes biomedical science fiction thrillers as Mira Grant.

Websites:
seananmcguire.com
miragrant.com

Twitter:
@SeananMcGuire

Patreon:
Seanan McGuire

Seanan McGuire’s Amazon Page

The Introduction

Seanan McGuire was born in Martinez, California, and raised in a wide variety of locations, most of which boasted some sort of dangerous native wildlife. Despite her almost magnetic attraction to anything venomous, she somehow managed to survive long enough to acquire a typewriter, a reasonable grasp of the English language, and the desire to combine the two.

Seanan is the author of the October Daye urban fantasies, the InCryptid urban fantasies, and several other works, both stand-alone and in trilogies or duologies. She also writes under the pseudonym “Mira Grant.”

In her spare time, Seanan records CDs of her original filk music. She is also a cartoonist, and draws an irregularly posted autobiographical web comic, “With Friends Like These…”.

Seanan was the winner of the 2010 John W. Campbell Award for Best New Writer, and her novel Feed (as Mira Grant) was named as one of Publishers Weekly’s Best Books of 2010. In 2013 she became the first person ever to appear five times on the same Hugo Ballot. Her novella “Every Heart A Doorway” received the 2016 Nebula Award for Best Novella, the 2017 Hugo Award for Best Novella, and the 2017 Locus Award for Best Novella.

Seanan lives in an “idiosyncratically designed” labyrinth in the Pacific Northwest, which she shares with her cats, a vast collection of creepy dolls and horror movies, and, she says, sufficient books to qualify her as a fire hazard.

The Show

First, we note we share an editor (Hugo Award-winning Sheila E. Gilbert) and publisher (DAW Books), but haven’t chatted much until now.

Seanan says her interest in writing “just happened”—she actually got a prescription for a typewriter as small child because she was giving herself migraines trying to write faster than she could. She says her mother associated her not being dead with the sound of the manual typewriter banging, usually around 3 a.m.,” and adds, “it’s kind of a wonder my mother did not drown me in the nearest creek.”

Her interest in writing stories (as opposed to just writing everything down) arose when she discovered that was something people could do. She recalls a show on USA Network, Ray Bradbury Presents, which featured Bradbury presenting stories, some based on his work, some on others. Every episode began with a man at a typewriter, pulling out a sheet of paper out and throwing it into the air. That paper would become the logo, and then the show would start. This annoyed Seanan because of they’d taken out the credits they’d have had thirty more seconds for stories.

Her grandmother explained the man was Ray Bradbury, who had written the stories, and so they’d let him do whatever he wanted. Until then, Seanan had never imagined that people were allowed to make up stories: for her, creating stories was almost holy. It seemed to her that for someone to be an author, a person who is the reason a story exists in the world, there should at least be an entrance exam. (There isn’t.) Upon learning that was an option, she was very firm (at age six) that this was what she was going to do.

Seanan grew up in the Concord, CA, area, a semi-rural suburb in the San Francisco Bay area. She wrote a lot of fan fiction as she grew older, “some of which was terrible, some of which quite good for a six, seven, eight years old.” She started writing her own original stories in middle school, and once she started, she said, it was hard to make her stop, even though other kids mocked her for it. “I am a perpetual motion machine of irritation.”

She wrote her first novel when she was twelve, about 60,00 words long. “It will never see the light of day.”

Seanan is also a singer/songwriter. That also began in childhood. “All little kids are singers, most are songwriters,” she says. “They make up songs all the time.” The earliest song she knows existed of her was a dishwasher-loading song, to help her remember where things went.

“It gets beaten out of you at some point,” she says. “People laugh, and humans are susceptible to mockery. We don’t like it, as a general rule. I had a very poor sense of whether I was being laughed at, so I merrily bumbled through.”

In third grade, she discovered she could make money entering poetry and songwriting competitions—very helpful, because she grew up very poor. “Finding out I could win $30 for writing a song was like free money.” The money she earned that way paid a decent number of school supply bills.

Seanan is a cartoonist, as well (“not great, but I enjoy it”). That, too, began in childhood: all children are artists, she notes.

All children are also interested in the fantastical, so it’s not surprising she started writing it. After all, she says, “Ninety percent of all children’s media is fantastical.” Her first fandom was My Little Pony, which, she notes, “is the story of a matriarchal world where talking unicorns rule the day. It’s hard to get much more fantastic than the things we hand to kids and tell them, this is normal.”

As a result, she says, “I was just writing in the spaces I had been told were mine to inhabit. I never left them.”

Seanan majored in folklore and herpetology in university. She kept writing, but she didn’t take any creative writing classes: in high school because she couldn’t afford them, and in college because she didn’t have time for elective courses that didn’t connect to one of her two majors, and as well, she lacked the prerequisite high school courses.

Her folklore major continues to play a huge role in her writing. “I write fairy tales now,” she notes. She’s amassed a huge folklore library of her own. “The biggest advantage is, I know what I’m looking for.”

Around 2002, she finished the first October Daye book, the first thing she’d finished she thought someone else might want to read, and began trying to sell it. It didn’t find a home until DAW picked it up in 2008.

But she’d been writing a lot before she was trying to sell, in the “fan fiction mines.” She wrote huge quantities of fan fiction, which people read and gave feedback on. This helped her learn a lot of useful things, such as how to take critiques, and that even if a story is “practically perfect in every way,” there are going to be people who don’t like it.

There is a strong tradition of beta readers in fan fiction. Many of hers from those days are still with her, beta reading the October Daye books before they go to DAW, which she finds “soothing,” since “I want to look perfect all the time.”

DAW was a good choice for the October Daye books for a couple of reasons. One was that DAW has a reputation for keeping all the books in an ongoing series in print, which would be important for a series as long as Seanan hoped this one would be.

As well, Tanya Huff, another DAW author and a good friend of Seanan’s, told her Sheila, who is also Tanya’s editor, was someone Seanan would be able to work with well.

Sure enough, DAW took the book, launching Seanan’s career. “Tanya was correct, DAW was a good fit for me.”

Seanan also writes as Mira Grant. (She won’t say where the pseudonym came from because “it’s a complicated horror movie joke that no one has managed to decode. Someone somewhere will get to feel very clever someday…”)

Seanan says under her own name she writes fantasy and some fantastic horror, whereas Mira writes biomedical science fiction thrillers. For Seanan, “all that matters is the nightmare.” But everything Mira writes is grounded in scientific fact. “I will generally allow Mira a single point of scientific implausibility,” Seanan says. “Everything else drawn from rigorous scientific study and research.”

How rigorous? For the parasitology series, about genetically engineered tapeworms and the frailties of the modern medical system, she spoke to multiple paristologists from multiple countries, studied up on the hygiene hypothesis, and even infected herself with a goat tapeworm for eighteen months so she could accurately document the sensation of having a tapeworm moving through her body. “That was Timmy. I miss Timmy. He’s not with us anymore.”

Mira Grant has to have a level of plausibility in her writing that Seanan doesn’t have to have in hers. Seanan says she’s far creepier at fewer than about eighty pages because she doesn’t have to set up the scientific underpinnings.

She’s so careful with scientific accuracy with Mira partially because she loves to “wallow” in these topics, but also partially because of sexism. “When you’re writing hard science fiction as a female-presenting author have to be twice as rigorous as your male peers,” she says. She notes she’s been on panels were men were applauded when they said they didn’t do any research, they just made things up, right before the women, herself included, were interrogated on a simple error that wasn’t incorrect at the time of the books’ writing. “Mira,” Seanan says, “is writing in a part of the genre where women are still asked to justify our existence.”

Seanan synopsizes the Rose Marshall books, Sparrow Hill Roadand The Girl in the Green Silk Gown, this way:

Rose Marshall is a hitchhiking ghost who died in the 1950s, run off the road on her way to her senior prom. She has continued her existence, if not her life, and is constantly grappling with the folk process: because she is a hitchhiking ghost, people tell her story in different ways, some of which she doesn’t really approve of very much. She moves along the ghost roads, in the eternal twilight underneath our daylight realms, trying to both avoid and destroy Bobby Cross, who ran her off the road and is a danger to both herself and other ghosts, who don’t want to do any harm to anyone.

Seana says Rose started as a non-player character in a 1950s supernatural game, Martin’s Passage. A friend asked her to come in and play a hitchhiking ghost for a short time for the storyline he was running. He left her creation up to Seanan, and she “just refused to give her back.”

Next, Rose became a song, “Pretty Little Dead Girl.” Seanan was already starting to play with the idea that Rose would let her experiment with the folk process. That song is the “filthy libel” version of Rose’s story, in which she’s a murderer intentionally driving motorists to her death.

Seanan wrote many more songs, each casting Rose in a different light; then Jennifer Brozek, editor of an online magazine called The Edge of Propinquity, asked her to tell the story of what really happened. Every month for a year she wrote a short story telling the truth about Rose. At the end of the year, DAW agreed to publish them as a “fix-up novel.” The Girl in the Green Silk Gownfollowed this year.

Seanan has recorded many of the songs, but the CD is currently out of print, so they’re very hard to find. She’s written a few more, but finds it hard to write the songs when she’s working with Rose in the long form, because the character is so “awake” that settling her down to intentionally tell lies about her is complicated.

Writing songs and poetry and writing books are very different, Seanan says. Songs and poetry are “linguistically heightened” form of storytelling, where you have to “turn everything up to 11” because you’re trying to make your point in such a compressed space.

Word choice is more important in songs, and the narrative beats are different. “It doesn’t make one better or worse than the other.”

The songs helped her develop the world, because they establish that within the context of the world, Rose is a story everyone has heard; everyone feels they have a relationship with her because they heard some version of her story around a campfire when they were eight.

To develop any fictional world, Seanan says, you need to figure out what you need to do: what story are you trying to tell, and what structure does the world you are putting together have to have to be able to stand up to and support that story?

Rose is a hitchhiker ghost, which have existed all throughout history—but she’s a North American hitchhiker ghost, which is unlike those anywhere else. So Seanan did a lot of research into hitchhiker ghosts. “Academic accuracy is important to me even if no one else cares.”

Then she had to set the rules of how ghosts became hitchhiker ghosts. She asked herself a lot of questions to pin everything down. “You just keep drilling down until you have a structure that can support what you need.”

On the other hand, she doesn’t lock everything down, so she has space to do other things she might need to do as the story progresses. She compares it to a really big, slow-moving game of improv, where you always have to be prepared to say, “Yes, and…”

Just as important as the rules are the exceptions. If there are no exceptions to the rules, the world is too rigid. If there are too many, the world is too loose.

Seanan starts with a synopsis of a page or two, but she does her best work when there’s a certain amount of fluidity involved: if the story is locked down too firmly, she feels she’s already told it and loses interest.

Characters do occasionally pop into existence as she’s writing, and become unexpectedly important, but so far that hasn’t happened in this series. “Everyone is very well-behaved,” shje says.

Rose is both an eternal teenager and very old; a hard balance to hit, Seanan says. Her setting makes being dead kind of a party, so she needed to be sure there were costs to continued existence, reasons Rose had to mourn her life. One reason is that ghosts don’t change, so Rose is always going to be a teenager, a little bit insecure, and lacking the emotional depth she would have been able to develop if she had lived. She doesn’t have great coping skills (neither did Seanan when she was a teen: she says Rose “is a disaster, and I love her”). Yet, Rose has seen a lot of stuff in the decades since she died, and she can’t completely cut that off. She finds actual teenagers exhausting, but wants their approval, as well. She is increasingly a girl out of time.

Seanan says some of her books are remarkably clean at the end of the first draft, so much so she feels like she slept through the writing of the second draft. Others are “a hot buttered mess.” One step all books go through is a complete retype, even though she works on a computer. She begins on page one and retypes the entire book. “It enables me to reassess every single word I’ve chose. I don’t recommend it unless you type really fast.”

She always runs her books past her beta readers. Some have been with her as long as twenty years. She calls them the “Machete Squad,” and each has his or her on specialty, from grammar to blocking to continuity.

Sheila Gilbert at DAW then reads the book and provides note. “Either I argue with her, which enables me to refine my understanding, or she’s correct, and when she’s correct I make those changes. She’s been doing this a really long time, she knows some ways better than I do what the market looks like.”

Seanan is prolific, always juggling multiple projects. Part of it is that she doesn’t sleep enough, she says, but as well, she made life choices that support working the way she does. She says whenever someone says you can have it all without giving something up, they haven’t stopped and assessed what they did and didn’t give up. She notes that she’s unmarried, and lives in a house in the Pacific Northwest with two housemates, to make sure she has money coming in from the rental of their rooms. She doesn’t have children. She didn’t make that choice for her writing career but because she didn’t think she’d be a very good parent, but if she had them, she’d have to wonder if she could support them since they would have an impact on her writing time, and that’s the source of her income. She says she doesn’t regret her choices, but it’s disingenuous to pretend they haven’t had an influence.

“You can be a full-time parent and write, I just don’t think you can write as much as I do until your kids are a little older.”

Why does she write?

“If I don’t, I go slowly out of my mind…I write because I don’t have a choice. I write stories of the fantastic because those are the stories I fell in love with and I decided that was the genre I was too stubborn to give up on. I write because if I didn’t, I’d probably be dead.”

Asked if she hopes her writing helps shape the real world, she says, “I do. Not to get political, but Terry Pratchett referred to humanity as the storytelling ape. We shape and reshape our world by telling stories both to ourselves and each other. We point to an open plain and say, what if there was a city there, let me tell you the story of the city there. We point to a disease and say, what if children didn’t have to die of this disease, let me tell you a story about a treatment, and we chase those stories and we bring them into being because that is what it means to be human.

“There is a profound alienation in not seeing yourself in story, in being presented with story after story, after world after world, where only certain kinds of people are good enough to be heroes, where only certain relationships are considered clean enough to hold up to children. If every time you paint me you paint me as a villain, eventually I’m going to start to think of myself as villainous. And that’s why we need diverse voices writing and that’s why we need diverse stories being told, and that’s why, frankly, no matter what demographic we personally fit into, we need to be including characters and people who aren’t exactly like us, because if we don’t see someone in a story, a part of us doesn’t know how to see them as human. So the way I would like to shape the world is the way I think every storyteller shapes the world. I want to shape the world by saying, “This is what humanity looks like.” But I want to be one of the people that’s holding up as wide a mirror as possible, and reflecting as much of humanity as possible, so that when I say, this is what it’s like to be human, I’m not saying, only this one small kind of person is human, I’m saying everybody is, and maybe could we just stop being assholes to each other for one goddamn minute.”

Episode 9: David B. Coe / D.B. Jackson

An hour-long conversation with David B. Coe/D.B. Jackson, award-winning author of more than twenty books, including epic fantasies, urban fantasies, historical fantasies, and more, and as many short stories, with a special focus on Time’s Children, the first book in The Islevale Cycle, published by Angry Robot Books.

Websites:
davidbcoe.com
dbjacksonauthor.com

Twitter:
@DavidBCoe
@DBJacksonAuthor

Facebook:
David B. Coe
D. B. Jackson

David B. Coe’s Amazon Page

The Introduction

David B. Coe is the award-winning author of more than twenty books — including epic fantasies, urban fantasies, historical fantasies, media tie-ins, and a book on writing — and as many short stories. His work has been translated into a dozen languages. As D.B. Jackson he writes The Islevale Cycle, a new time travel/epic fantasy series from Angry Robot Books. The first book, Time’s Children, is just out. The second novel, Time’s Demon, will be out in May 2019. A third book, Time’s Assassin, is also in the works.

D.B. also writes the Thieftaker Chronicles, a historical urban fantasy set in pre-Revolutionary Boston. The first volume, Thieftaker, came out in July 2012 from Tor Books. This was followed by Thieves’ Quarry (Tor, July 2013),  A Plunder of Souls (Tor, July 2014), and Dead Man’s Reach (Tor, July 2015).  In addition to the novels of the Thieftaker Chronicles, D.B. has written and published several short stories set in the Thieftaker world. Many of these have now been gathered in a collection called Tales of the Thieftaker (Lore Seekers Press, 2017).

As David B. Coe, he has published a contemporary urban fantasy series called The Case Files of Justis Fearsson. (Spell Blind, His Father’s Eyes, and Shadow’s Blade. All were published by Baen Books. He has also written several epic fantasy series, including the LonTobyn Chronicle, Winds of the Forelands, and Blood of the Southlands.

David B. Coe was born in New York, and has since lived in New England, California, Australia, and Appalachia. He did his undergraduate work at Brown University, worked for a time as a political consultant, went to Stanford University, where he earned a Master’s and Ph.D. in U.S. History, and finally returned to his first love: writing fiction.

D.B. is married to a college professor who is far smarter than he is, and together they have two beautiful daughters, both of whom are also far smarter than their father. Life’s tough that way. They live in a small college town on the Cumberland Plateau.

The Episode:

We begin with a shout out to When Words Collide, “just a wonderful convention,” and DragonCon: “Mardi Gras for geeks.”

David grew up loving stories and knew early on in life telling stories what he wanted to do for a living. He got interested in Fantasy after being cast as Bilbo in The Hobbit at a summer camp. He became totally enamored of the genre and Tolkien after that.

He took a workshop-style writing class in high school which enjoyed, and went to college intending to be a creative writing major—but then found himself in a workshop where everyone hated genre fiction and picked on the kid who was writing it, so he got away from writing for a while, to the tune of four years of college and six years of graduate school getting a PhD in history.

After that he had several months to apply for academic jobs, and his wife, who had already taken an academic job, said, “You have all summer, why don’t you try writing and see if you prefer that to history?” He ended up writing the first five chapters of what became Children of Amarid, the first book in the Lontobyn Chronicle, which won the Crawford Award and launched his career.

One Thursday in March he was offered a job teaching history–and the very next day he heard from Tor, wanting to buy his novel. He had the weekend to “decide what I wanted to do when I grew up.” He decided he wanted to pursue a writing career, and hasn’t looked back.

He says it was a hard choice at the time, but absolutely the right choice, and he continues to find his academic background in environmental U.S. history valuable in worldbuilding.

He creates his own maps, and mentions when he was still a newbie he ran into George R.R. Martin at a convention and told him he was working on something new. Martin asked to see his map, looked at it for about two minutes, and then said, “That’s a good map.” David says he was “flying for the rest of the comvention.”

The world of Islevale in which Time’s Children is set is a world of islands and archipelagos,  meant as an homage to Ursula K. Leguin’s Earthsea, one of the earliest fantasies David read, and one he fell in love with.

After synopsizing Time’s Children (you can read a synopsis here), David explains where the D.B. Jackson pseudonym came from. He’d been writing epic fantasy for Tor, and when he switched over to the Thieftaker books, urban fantasy with a historical element, Tor was concerned about branding, so D.B. Jackson was known. Now he’s probably better known as D.B. Jackson than David B. Coe. Angry Robot was given the choice of bylines for Time’s Children and liked the critical response he’s received under D.B. Jackson. so went that route.

D.B. are, of course, his first two initials. His late father’s name was Jack, so Jackson is his way of honouring him.

David says he’s unaware of another fantasy novel dealing with time travel, which is usually done in a science fiction setting. There’s the Time Turner in the Harry Potter books, but David says (as a fan of the books), it’s a terrible device, used poorly. “If time travel is that easy,” he says, “why are Harry Potter’s parents dead, and why is Voldemort still alive?”

He sought to make time travel difficult–physically costly for the person doing the travel–and incredibly rare. There are not a lot of “Walkers,” they pay a terrible price, and the process i harrowing. (The main price is that they instantly age however many months or years they travel back in time–and again when they return.)

David thinks the book started with the idea of being a child in a man’s body, of intellect and emotion being out of sync with the body. He remembers holding his infant daughter worrying about the fact he was no responsible for her when he felt barely more than a child himself.

“I wanted to tap into that sense of taking on responsibility that we’re not ready for.”

David says his process of worddbuilding is to ask questions of himself in a stream-of-consciousness fashion. Although he usually outlines very closesly, Time’s Children resisted that. “The process was more fraught and more difficult and more harrowing than any other writing experience.” He says he was winging it much of the way, and “winging it” in a time-travel story meant “my brain nearly exploded.” It also meant a huge rewrite at the end because “I’d fouled up so much of it.”

In the end, though, the challenge was worth it, even though at the time it was deeply frustrating. He mentions that when it comes to creative process, every writer works differently, and on every project the writer is forced to kind of reinvent that process. He also says that while there are things you can teach students of writing (he teaches writing quite often), when it comes to process, all you can do is offer suggestions and describe what works for you.

He says Time’s Children was the hardest book he’s ever written. He spent six months trying to outline it, until his wife said he should just write it; then, when he sent it to his agent, his agent said, “It’s not there, here’s what missing.” It took him another several months to tear the book down and rewrite it, but all that hard work makes the finished product more gratifying: he believes it’s the best book he’s ever written.

He adds that even when he’s doing his most detailed outlining, maybe a paragraph per chapter, the outlines remain fairly loose because he knows that when he gets halfway through he’ll have to re-outline because things have changed. “I like to create in the moment.”

Still, he says, “I need to know where I’m going,” and with Time’s Children he felt hw as “groping through the darkness.”

David has written novelizations (like the novelization of Robin Hood). For that he was working from a script and given very little creative leeway. He calls it “color-by-numbers” writing, and while he was thankful for the work, he didn’t find it fun: it was slog (but a fast one–he only had five weeks).

He’s now working on a novel-tie in for the History Channel series about the Knights Templar, called Knightfall. That one, he’s finding fun.

He does a fair amount of research for any project. For the Islevale books, he had to research boats, since he decided to do an Earthsea-style world, and things like weaponry and sea currents and navigation.

He remembers once spending hours to research wheelwrighting because he’d decided to make a character a wheelwright. In the end, it was only a one-page scene. “But I wanted to get it right…even if we don’t include all the things we learn in our research, the weight of that knowledge can be conveyed in just a few lines…One detail can bring so much authenticity to the entire scene.”

He sees character work as another form of worldbuilding, and researches them the same way. He creates detailed character sketches, and sometimes writes short stories (which he can sometimes sell) to develop them further.

For example, there’s a non-human character called Droë in the Islevale books, a time demon. He wrote a short story about her called “Guild of the Ancients” which was published in ana nthology.

David believes the ability to step into the emotions and thought processes of characters is the same thing that makes us good fathers and husbands and friends and siblings. “That’s what makes us helpful to the people we love in our daily lives, that ability to stretch our empathy to the point where we’re taking on their emotion.”

Because of the ages of the characters, Time’s Children might at first glance appear to be a young adult novel, and David was fine with that. “Write the novel you want to write, and when you’re done, then you figure out how you market it. ..I was aware with the romance, and even a romance triangle of an odd sort, I was writing something akin to YA novels.”

However, while there are themes that cater to a YA audience, there are also themes that an adult audience is drawn too. And, he adds, the second book, Time’s Demon, is not a YA novel at all: it’s serious and dark and also sexual in a certain way. “My editors were aware of this, they knew not to market it as a YA.”

Returning to the notion of feeling young in an old body, David says he and his wife have biologist friend who, when he was young, studied mating habits in birds, and as he got older has started studying aging patterns in birds. “Our professional lives often mirror our emotional interests and concerns.”

David is “a middle-aged guy,” and he remembers thinking, when he was in high school, that when he was his parents’ age he would feel very different because they were so old. But now that he is that age, he doesn’t feel all that different. ” I feel I’m the same person I was twenty or thirty years ago. Certainly still immature…This idea of aging but still feeling the same internally was speaking very powerfully to me.”

Baby Sofya is a major character in Time’s Children. David says that, for all the demons and assassins and time travel and magic in these books, they’re also very serious to him because they’re about family: creating family out of the ashes of chaos and loss and tragedy and violence. They’re rebuilding family in order to keep this infant alive.

He says there’s something about the  uncompromising needs of a baby that creates exigencies with which your protagonists cannot negotiate: the baby must be fed, changed, carried. It both creates intense stakes for the characters and yet also offers a certain lightness. “I’ve loved writing Baby Sofia in these books and making her central.

David says there was a lot more rewriting of this book than he usually has to do, but it was not so much a matter of the writing as the plotting. Almost all of the notes he got back from his agent had to do with narrative structure, and that was one of the best lessons he learned in this book. He was proud of the prose, which he thought sparkled: the trouble was, it didn’t “crackle.” There was no energy in it: it was all about his main character, Tobias, hiding, and it needed to be more about him being proactive. In the end, David cut 40,000 words, and then added back 60,000, totally changing the feel of the book.

Members of his writing group (the first he’s ever belonged to) provided valuable feedback, especially since none of them are fantasy writers and only a couple of them even read it. “They were able to show me places where my worldbuilding wasn’t clear enough or magic system bogged down in details too heavy for non-genre readers.”

Some of that advice was contradictory, but as he tells students, in the end, the book belongs to the writer. “There are going to be mistakes. They’re going to be my mistakes.” He says he’s all for the idea of “killing our darlings,” but ultimately the book has to speak to him as the author. “When I got contradictory advice I followed my heart and followed what my characters were telling me.”

Angry Robot is a new publisher for David, so he had a new editor, Nick Tyler, who also provided valuable input, although by that point the book was so clean “it didn’t need a lot.” He expects more editorial developmental work on the second book. “I’ve been working on it for a while, but I need fresh eyes.”

David agrees that literary fiction worlds are every bit as made-up as genre fiction worlds. “Every time we create characters and circumstance for those characters we are venturing into make believe. The distance between what I do and someone who writes realistic fiction isn’t that great.”

He says the prejudice against genre fiction has to do with either the notion that genre fiction is formulaic (which David rejects) or that somehow genre writers using plot tools like magic and time travel  in place of character, setting, or narrative cohesion, as if writing is a zero-sum game, so that if you add in these other elements you have to take out something vital. He rejects that, too. “I don’t think if I add magic I have to take out something vital from the work.”

He says, “We’re still writing about people, still dealing with human emotion, conflict, tension, all the things that make day-to-day experience something we want to write and read about. I do think its an unwarranted denigration of our genre and other related genres. Writing books is hard.”

If writing books is hard, why does he do it?

Davie laughs. “If I don’t, those voices in those heads are going to keep talking to me, and Im going to go from being a professional to being an out-patient.”

He says he has stories, characters, and ideas he wants to share. “For all the struggles, for the bad pay and the poor reviews and all the other struggles, I love, love, love what I do. I can’t imagine doing anything else, I can’t even imagine wanting to do anything else. Every day I get to sit down at a computer and say lets pretend. What job could be better than that?”

He also feels speculative fiction can have an impact on the real world, by holding up a mirror that allows us to explore issues of race and gender and environmentalism and class and social injustice and all sorts of other important political and social and cultural issues in ways people have never thought of before. He mentions Neil Gaiman’s American Gods, a prescient book that predicts the rise of social media in our society, and Nora Jemisin, who is writing about social issues, gender, and race “in ways that can teach us so much about our world and how we can make a better world for our children.”

He’s written about environment, race, and mental illness, not because he’s trying to send out a social message or bludgeon his readers with politics, but because he believes writing should be about a lot of different issues.

Up next for David: Time’s Demon, the Knightfall novel (out in March), and editing an anthology, Temporally Deactivated, for Zombies Need Brains. Later this year he’ll be starting work on Time’s Assassin, book three in the Islevale trilogy, and he’s also got a couple of short stories to write. “I’m busy, and busy, for a writer, is good.”

 

 

Episode 8: Orson Scott Card, Part 1

The first half of a two-hour conversation with Orson Scott Card about his creative process. Part 1 focuses on how he began writing, and the genesis of his famous story “Ender’s Game.”

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Card notes his family had a tradition of thinking of themselves as writers. Growing up Mormon, there was a practice of creating comedy sketches, called Road Shows, taken from one church meetinghouse to another and performed for others within the diocese. They were usually based on some Broadway show, and required a writer to make a script that would be entertaining. Card’s mother was particularly involved in writing those, but his father also thought of himself as a writer.

In school, Card found out he was good at writing. His first published work was what he calls “a stupid little poem about spring” published in the state-wide educational journal when he was in Grade 4.

In school he mostly wrote poetry or theatrical pieces, not fiction. Through junior high and high school he was known for writing satirical song parodies making fun of his friends. But he didn’t think he would be a writer: he wanted to be an archeologist. It wasn’t until he was in college he realized that while the past fascinated him, he didn’t want to do the kind of dirty, laborious work archaelogists had to do in the kinds of places they had to do them, i.e., far from flush toilets.

He switched to theatre, where he was spending all his time anyway. (Majoring in theatre, he says, is “what you do instead of getting a practical education.”) He’s used that theatrical training constantly since, “always to put on plays that cost me money and never earned me any.”

He thinks the real foundation of his writing was helping his Mom, a secretary, as a clerical helper. He wuld spend hours helping her after work when she was struggling to get something done, collating and stapling while she typed (at 100 words per minute, “like a dream.”

He also did proofreading for her. He was a good speller from an early age and also understood grammar. When he came home from his church mission in Brazil, he needed a job, and got one with Brigham Young University press as a proofreader.

At the same time, he started a theatre company, which did well in terms of getting an audience, but not in terms of making money. He ended up deeply in debt and was desperate to earn “real money.” That was when he decided it was time for him to try writing.

He notes that on his 16th birthday, his older brother and his brother’s future wife gave him two of the Foundation books by Isaac Asimov. “I was so blown away by Asimov’s clarity, and the sweep, the sage, the vision, I thought that I want to write a science fiction story.”

The initial idea that became “Ender’s Game” dates to that time: as his father was driving him to school, he was trying to think of a science-fiction story premise. His older brother was in the Army and had told stories of boot camp and Officer Candidate School. “The idea of training people to command came to mind. How would you do that if you were going to be fighting in a three-dimensional space, piloting ships and so forth when there is no up and down?”

Clearly that would have to be done in free-fall, in outer space, but it would have to be done inside something with walls, so combatants wouldn’t drift away if they made a mistake. And so was born the Battle Room: a cube a hundred metres on a side. Two opposing forces enter from opposite sides and attempt to capture the enemy position. He came up with floating objects called “stars” that could be used for concealment, etc., the number of people on a side (forty plus a commander), and how they would be divided into platoons. He invented the flash suit, to record hits and damage.

But all he had was a setting, not a story. He kept working on building the world over the next few years. Other ideas presented themselves, including one based on psionic/psychic abilities, inspired by his reading of stories by Zenna Henderson. That idea led to the stories that became what is now known as the Worthing Saga.

In college, he turned some of those stories in in creative writing classes, where the teachers had no idea what to make of them. “The teachers are trained to love and honour fiction that nobody wants to read,” Card says. “I wanted to write fiction that I wanted to read.

As an aside, Card says science fiction has never been the majority of his reading, except for a time when he was writing a quarterly review column dedicated to reviewing every short story published in the field. That burned him out on science fiction: he came to know it so well that it took all the pleasure out of reading it. He only occasionally finds a writer who is doing something he hasn’t already read in some form and can’t predict. Instead, he prefers reading historical fiction, although what he’s looking for is harder and harder to find: today, you mostly get historical romance, “sex with more interesting costumes.”

Card said his teacher of what novel should be is Jane Austen, who invented contemporary novel writing by inventing third-person limited viewpoint, and who wrote with such clarity you don’t need to take a college class to figure it out.

“Most of what kills great literature is that we received when required to read it by college professors,” he says. “Reading in an analytical way is an enemy of literature.”

Card says modernism was the in writing that captured university literature classes because it came about just as literature became a subject in university. “These were the cool guys, so everybody had to praise what they did, even when it was embarrassingly bad. And so much of it was, and is, embarrassingly bad.”

He noted university professors tend to say James Joyce’s Ulyssesis the greatest novel in English. “What a crock,” Card says. “The greatest novel in the English language is The Lord of The Rings. There’s no question. It is far more erudite and accomplished.”

He notes Tolkien had learned how to write third-person limited viewpoint, and did it with consummate skill, producing a startling melange of the modern and old-fashioned that becomes a brilliant saga. (In an detailed aside, he explains why he has little use for the Peter Jackson films: by leaving out the Scouring of the Shire, he says, Jackson proved he did not understand the story.)

When he started submitting short stories, Card first sent “Worthing Farm” and “The Tinker” to Ben Bova at Analog. Bova had just taken over from John W. Campbell, who had died. Bova liked the writing but said Analog published science fiction, not fantasy, and he considered stories with psionics in them fantasy.

This gave rise to Card’s oft-quoted observation that, “Science fiction has rivets on the cover, sheet metal, smooth surfaces. Fantasy has trees.”

Needing a science fiction story, and desperate to earn money, he returned to the idea of the Battle Room. During a trip to Salt Lake City with his girlfriend of the time, who was taking her boss’s children to the circus, it occurred to him, “What if, instead of waiting until they’re adults and have all these bad habits, the battle room is for training children?”

He wrote the first sentence, “Remember the enemies’ gate is down,” and at the top of the page he wrote the title, “Ender’s Game,” a play on the phrase “end game” that gave him his character, Ender Wiggins. He wrote the whose story in that session plus one other, in longhand. His mother typed it up, and he sent it off to Ben Bova—who rejected it. He said it was too long (he said it should be cut in half) and he thought the title should be “Professional Soldier.”

Card understood the irony of that title, but it wasn’t catchy. “I would not have a career if it had started with the ‘Professional Soldier’ saga,” he notes.

He didn’t rewrite it right away. He sent it to Galaxy, which kept it a long time and then rejected it. He then thought about what Bova had said. He realized the problem wasn’t that it was too long, it was boring: he didn’t need to describe all the battles, he just had to show enough of them to give the idea of how it worked: how Ender won and how they kept rigging the system. He cut out one battle entirely and a lot of description, about five pages in all, added in some character stuff, and sent the story back to Bova, only two pages shorter than it had been. Bova boubht it, and it appeared in the August 1977 Analog, his first published science fiction story.

Asked if his work as a playwright and director informs his fiction writing, Card says it makes it much better.

Fiction writing, he says, is essentially a form of improv:  you’re coming up with dialogue for people, and you’re playing all the parts. He says the experience of being an actor and sustaining a character that isn’t you is vital for a fiction writer, because otherwise all the characters are you, and it become hard to tell them apart.

Characterization didn’t matter in classical SF: Isaac Asimov, for instance, knew the idea stories he wrote didn’t need characterization, any more than Agatha Christie’s cozy mysteries did. More modern mystery writers like Sue Grafton are really writing American literature that begins with the finding of a dead body, and Stephen King writes American literature with “oogly boogly” stuff in it.

“Stephen King took horror out of the haunted house and put it in McDonald’s where it belongs,” Card says, adding that the place where you’ll find a record of daily life in the late twentieth century is in Stephen King and those who followed him, and, among mystery writers, Ross McDonald and those who followed him.

Card has found that it’s difficult if not impossible to write a good science fiction play. It will either be bad science fiction or a bad play, because of the expository burden. “The stage is shockingly ill-suited to worldbuilding,” is how he puts it. Even though he had written hit plays, he couldn’t make it work with science fiction: the exposition simply made them too slow.

When he first started writing a novel he tried not to use his theatrical training. His first novel, a Worthing story, Hot Sleep, petered out at 120 pages even though he had a detailed outline of (he thought) a novel’s worth of material—and yet a friend told him it was too long.

What made it feel long, Card realized, was that he hadn’t given the characters enough time to reveal who they were, and so the reader didn’t care about them. So the very thing he’d been afraid of with his science fiction plays was essential to his novel. “People had to care about the people in the story, so I had to take the time to characterizes.” The world-creation, though, he still did with great brevity.

When he started over, 120 pages in he was only through the first paragraph of the outline.”Now I was writing a novel.”

Card says everything comes to life when he’s writing dialogue. He has to curb his dialogue, because otherwise his characters (like an actor once told him about an early play) talks in quotable quotes. When he started, he says, he was a poet writing plays, and shaped his language too much. Now he strives to make people talk like people talk.

“Ender’s Game,” he says, the original novelette, is really just dialogue and stage directions. It was really his first good science fiction play.

“I knew as soon as it was done that it worked.”

Get Part 2 of this episode!

Episode 8: Orson Scott Card, Part 2

The second half of a two-hour conversation with Orson Scott Card about his creative process. Part 2 focuses more on his recent Mithermages fantasy series.

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Returning to the discussion of how theatrical experience contributes to his writing, Card says writing is much like directing actors on stage: you have a kind of top-down map in your head, almost like the way football plays (is it an accident they’re called plays) are marked with Xs and Os. “The difference is, in a football game you have no control over what the other team does, while in a play you control everybody.”

Card notes he does very little description—just enough to make the setting clear. Ultimately, he notes, a play rises and falls on what the audience hears, on the dialogue and how it’s delivered.

Fiction “is a play the readers put on by themselves” he says. If there’s a wrong way say a line, an actor will find a way to do it, so playwrights have to learn to actor-proof their lines. Readers can also read a line the wrong way, so again, it has to be reader-proofed. If the author doesn’t do that, the reader will misread and get lost.

The greatest teacher of this kind of clarity was a man who never wrote a play in his life, as far as Card knows: Isaac Asimov, a man who wrote a un-put-downable, thick, two-volume autobiography of a life in which nothing happened.

Card said he read that autobiography, staying up all night, and in the end though Asimov gets no credit for being “the finest writer of prose in the history of the English language. No one has ever done what we call the American plain style better than Isaac Asimov.”

In an Asimov story, he notes, you always know what is going on.

Good writers, however, are not the best exemplars for teaching writing, Card says: he earned the most from rewriting inept prose. As noted before, he doesn’t like description (comes from being a playwright); what he wants to do is get inside a character’s head.

He took the dialogue and stage directions of plays and combined it with deep-penetration viewpoint, and tried to make it so clear readers aren’t aware of the language. Card says if he writes lovely passage he’s proud of he removes and it rewrites it plainly and clearly. He doesn’t want readers thinking about him, the writer; he wants them thinking about the characters.

“I learned as a playwright how to have two characters walk on stage, or have a curtain open on two characters, and within two sentences, the audience cares. If I don’t do that, why am I doing anything at all?”

Card provides a synopsis of the Mithermages trilogy. The idea came about when he was working as a proofreader. It occurred to him that fantasy stories are always about the magic system, because that’s what gives you the story.

He came up with the idea of a universe in which everything is alive, every particle is an intelligence merely obeying the law it was given. In a universe like that, you could, for example, move a table by persuading all of the particles of the table to relocate at once.

So if you wanted power over something like Sand (the first Mithermages story was “Sand Magic,” in the late 1970s), you’d have to serve the interests of sand…the first of which is, it wants to be dry.

When writing the Alvin Maker books, Card realized that what makes magic work in a story isn’t the power it gives but the sharp limitations on it. That’s where the story arises.

He began to refine the rules of his magic system.

Another inspiration was his lifelong habit of doodling maps. He created a detailed map, copied it, and changed it, to show the changes in the countries over time. The history of that world became real to him. The main mountain range was called the Mitherkame, and that’s where the Mithermages lived.

All of that tied into “Sand Magic,” about a magical war that transforms a world, leaving a huge desert. But then Card moved on. He wrote science fiction, not fantasy: nobody wanted fantasy from him and there weren’t a lot of markets for it.

After he sold the Alvin Maker books to Tor his mind turned back to fantasy. He had a deal with Tor that they would publish his science fiction and fantasy, but he could sell contemporary fantasy to other publishers. Which he did, with Treasure Box and Homebody and Lost Boys. When he wanted to get started on Mithermages, Tor had so many books of his under contract they couldn’t take it, so he decided to make it a contemporary fantasy…and that was what suddenly opened up the book for him.

He realized if he made the mages of the Mithermages world actually from Earth, who gained great power by travelling through gateways between the worlds, it would make things more interesting. He started coming up with rules for how it would work, and realized there would need to be gate mages (which he hadn’t thought of before). And then he came up with a history in which these Mithermages had once been the Indo-European gods.

That brought everything to life. He created the North family, descendants of the worshipers of the Nordic gods, and put them on a family compound in Western Virginia. They were aware of the modern world—they weren’t witches, they were gods, but gods who were sick and old and fading, and they well knew it. They had banned gate mages because a gate mage had closed all the gates, a former member of the North family, the one then wearing the name Loki (whom we meet in the other world, where he is known as Wad—he has been eating the gates of any gate mage who tries to create a great gate between the worlds).

Then Card came up with his main character, Danny North, a boy who doesn’t know he is a gate mage. When he finds out he is, he has to flee for his life. He runs away to Washington, DC, where he becomes a very effective burglar, and a friend teaches him how to get along in the world of non-magical “drowthers.” In the first book, we follow the story of Wad, but the bulk of the story is Danny in Washington, growing up on a farm in Ohio, and then moving close to his family compound to go to high school in the school he used to sneak up to spy on as a kid.

So, in the end, it became a contemporary novel with gods. (Card has read Neil Gaiman’s American Gods and admired it, but says it has absolutely nothing to do with what he was doing.)

Asked about an outline, Card said he has learned he has to have an outline, but since he never follows it, what really matters is the creative process of coming up with it. He doesn’t write on out now, although he’ll sometimes give one to an editor, with the note that “this is what I’m thinking now,” but a warning that it always changes.

With Mithermages, he took so long to write the second book that the original publisher gave up, cancelled the contract, and demanded the return of the advance. Card though it was becoming something wonderful, so he took it to Tor and asked if they would take it, for the exact amount he had to repay the original publisher. They did; but if it had started with them, it would never have been a contemporary fantasy, and would have been far weaker, Card says.

Another major change from his original vision was the introduction of Set, the villain. Card was reading a book on Egyptian mythology, and realized there was a healer god who is also the messenger of the gods—which fit nicely into his rules for gate makers. Nothing else in the mythology worked, though, so obviously (within his world) they came from a different magical world. Set became the enemy of the other mages and all humans, and so Danny North’s cause became, not fighting the other Indo-European families (as originally envisioned) but finding, fighting, and destroying Set.

Card had originally thought the climax would be the gods taking human, modern weaponry to the medieval-tech world of the Mithermages, but he realized that wouldn’t work because any mage who had passed through a Great Gate was more than a match for a tank. While Danny’s family takes steps in that direction, coopting the U.S. military into giving them tanks, which they power magically, the plan is subverted by the competition between Danny and Wad.

Card says the most fun he had was making the Mithermages the complete explanation for everything from the gods to elves and fairies and ghosts and poltergeists. (His only restriction: no vampires, which he detests, and no zombies, which he loathes.)

Card says the great thing about writing cotemporary fantasy is that things can come to life in a way they can’t when you’re working in an invented world. The root of all successful fantasies is Earth, he says. He offers praise for Brandon Sanderson’s stories, but says even with such a “prolific and profligate creator of magic,” the closer the ties to Earth, the stronger the story is, because “we have to be able to identify with these people.”

As another example, he mentions Dragon’s Egg by Robert Forward. The aliens in it live on the surfaceof a neutron star, but even though their world is unimaginably strange, the aliens still aspire and have relationships. “You can create a planet that’s nothing like Earth, but readers will only care if you have human or human-like characters,” Card says. “They have to want things and care about the kinds of things we can care about. If they’re too alien, you might as well just type what monkeys will type with their thousand typewriters. No one will care.”

Why does he write? Why do any of us write?

Card says he used to ask his professors that in grad school, and they hated the question. “Why is any of this worth studying, why is any of this worth reading?” He says he asked it to debunk modernism. When people is hungry for a story, they only go for modernism if they’ve been trained by college professors, he says. Left to themselves, they’re going to pick up Agatha Christie or Stephen King or Danielle Steel. “That’s the literature of the American people,” Card said, “not the stuff you’re teaching here. You’re teaching a foreign language, a religion, Torah to people who don’t speak Hebrew, the Koran to people who don’t speak Arabic. They don’t want to read it. They want to read the stories that are written to them. So why aren’t you teaching the stories that are written to actual volunteer readers?”

Card said we invented our own critical standards within science fiction, “the next revolution in literature after modernism,” because modernism already owned the universities.

It’s a human universal, he says: “People love hearing made-up stories about people.”

That’s because, John Donne to the contrary, “every man is an island.” We don’t really know anybody: even our parents are capable of shocking us by something they say or do. “Every single human we know exists in our mind as a work of fiction. We don’t know people. We know characters. They may be walking around and wearing a skin suit, but they’re just characters in our imagination.”

What fiction writers promise is, “We will tell you a story, and we will tell you why the people do what they do.” And that, Card says, “is the majesty of fiction.”

 

 

 

Episode 7: Gareth L. Powell

An hour-long conversation with British author Gareth L. Powell, exploring the creative process behind his works of science fiction, with a special focus on his latest novel, Embers of War (Titan Books), first in a new trilogy.

The Introduction:

Photo by Tom Parker of TomShot Photography

Gareth L. Powell’s alternate history thriller Ack-Ack Macaque (Solaris Books) won the 2013 BSFA Award for Best Novel and was a finalist in the best translated novel category for the 2016 Seiun Awards in Japan. In 2018, Indian technology news service Factor Daily hailed his novel Embers of War as a, “contemporary classic.”

Gareth’s other books include Fleet of Knives (Book 2 in the Embers of War trilogy, coming out February 19, 2019 from Titan Books), Light of Impossible Stars (Book 3, due out February, 2020), Hive Monkey, and Macaque Attack (Books 2 and 3 in the trilogy that began with Ack-Ack Macaque), The Recollection, and Silversands, as well as the horror novella Ragged Alice, and the short fiction collections Entropic Angel and The Last Reef.

His novels have been translated into French, German, Japanese, and Czech, and his short stories into many other languages, including Greek, Polish, Portugese and Hebrew. His short fiction has appeared in Interzone, Clarkesworld, and The Year’s Best Science Fiction, and his story “Ride The Blue Horse” was shortlisted for the 2015 BSFA Award.

Gareth was born and raised in Bristol, UK, and was once fortunate enough to have Diana Wynne Jones critique one of his early short stories over coffee. Later, he went on to study creative writing under Helen Dunmore at the University of Glamorgan.

He has run creative writing workshops and given guest lectures at several UK universities, including Aberystwyth, Bath Spa, Bucks New Uni, and York, as well as at the Arvon Foundation in Shropshire, and the Bristol Literature Festival. Luna Press will publish About Writing, his field guide for aspiring authors, in 2019.

In addition to his fiction, Gareth has written for The Guardian, The Irish Times, 2000 AD, and SFX. He has also written scripts for corporate training videos, and is currently at work on a screenplay.

He lives near Bristol and is represented in all professional matters by Alexander Cochran of the C&W literary agency.

Website: www.garethlpowell.com

Twitter: @garethlpowell

Instagram: @garethlpowell

Gareth L. Powell’s Amazon page

The Show:

After noting that Gareth is the first guest on The Worldshapers Ed has never met before, we begin with the usual question of how long Gareth has been interested in writing and the fantastical.

Gareth says he’s always made up stories. He learnd to read before he went to school, and some of his earliest memories are of watching Star Trek as a preschooler. Then came Star Wars in 1977. “There’s just no looking back after that.”

He read his way through the big shelf of science fiction at his local library, from the books for younger readers all the way up to people like Arthur C. Clarke, Larry Niven, and Robert Heinlein.

At age ten, he filled three notebooks with a “massive sci-fi epic pretty much ripped off from episodes of Doctor Who and Blake’s 7.”

Writing was always in the cards, he says, but he never thought he’d have the stamina or time to write a novel, and certainly didn’t think you could do such things as a real job.

At the turn of the millennium, as hew as about to turn thirty, he decided to make some big resolutions. One was to quit smoking; the other was to seriously start writing a novel. The result was his first novel, Silversands, which he calls “retread of that early stuff I’d read,” with a bit of Niven, a  bit of Heinlein, etc. Nevertheless, he notes, “There were sparks in there of what I would write later.”

Then is fiancée (now his wife) gave him a copy of Neuromancer by William Gibson, and “that just about changed everything,” because it showed him heroes don’t have to be hyper-capable Star Fleet captain. “This was science fiction at the level of the street,” he says. “It’s like what people say about the first Velvet Underground album, which was that everyone who bought a copy of it started their own band.” He realized he didn’t have to write like the authors he’d grown up reading, he could write the stuff he wanted to write, that was more meaningful to him: in effect, Gibson gave him permission to do what he wanted to do.

Gareth is definitely a science fiction author, not  a fantasy author. He notes that he read a lot of Michael Moorcock as a teenager, “and that kind of did fantasy for me…I kind of got my fill of it.” He admits he’s never made it to the end of the Lord of the Rings, either in print or on film.

He says fantasy just doesn’t involve him the way science fiction does, because in SF he can imagine that things could plausibly happen. When he reads fantasy, he says, “the part of my brain that writes stories starts going well, if Gandalf had all these fireworks and Dwarves are so good at metallurgy, surely they could have come up with a howitzer by now.”

He hastens to add he has nothing against fantasy, he just can’t immerse himself in it.

That said, his novella coming out from Tor.com next year, Ragged Alice, does have some supernatural elements. “It’s based around a police officer going back to the small Welsh coastal town where she grew up to investigate a hit-and-run and finding much more sinister goings-on going on,” he says. “There’s definitely a supernatural element there that is utter fantasy.”

The story came about, he notes, because he discussed with his agent writing an airport thriller. What came out was this “slightly whimsical” story about a police detective who can see guilt in people’s souls. “It’s about as far from an airport thriller as you can get.”

Gareth studied creative writing at university. He says he made the decision he wanted to be a writer very early. At around age fourteen, his parents bought him a portable typewriter. “I sat there and would clack out these stories, most of which were really terrible, but I was learning.”

Then he won a competition his English teachers had entered one of his stories in, to have coffee with Diana Wynne Jones. He went into town to a cafe, and “this kind of wild-haired wonderful lady came in and sat there and took me task for a line where the heroine sighed when she saw a spaceship taking off.” He says she opened his eyes to a lot of things, and that was a turning point for him.

Still, as he noted earlier, it wasn’t until the turn of the millennium he actually started coming up with stuff he wanted to write about. “I always wanted to write, but I didn’t always have the subject matter or the ability. It wasn’t until I’d live a bit and read a lot more that I kind of got to the point where everything clicked into place and I felt I could write a novel.”

While his biography notes his creative writing classes at university, he says while there he encountered outright hostility toward genre writing–not from Helen Dunmore, who was a visiting tutor he saw a few times a month, but from the regular tutor, who ran the weekly workshops. “He refused to workshop any science fiction or fantasy, point-blank.”

Gareth admits he used to write to annoy that tutor in a way. He’d make a big pronouncement about not liking poetry without punctuation, so Gareth would submit a completely unpunctuated poem. He used to sneak in science-fictioni “easter eggs” in the background of literary stories.

That tutor, he says, “filled me with this idea that if you’re not trying to write literary fiction, you’re wasting your time,” and adds, “deciding to stop trying to write literary fiction and to write what I love was one of the most freeing decisions I made. Suddenly it wasn’t hard work. Suddenly I was writing what I wanted to write.”

Asked if his university courses in creative writing have benefitted his work, Gareth is definite: “Absolutely not.”

He notes that the classes were run as critiquing workshops, where everyone submitted work anonymously, everyone sat in a circle and commented on the pieces, and then at the end the author would acknowledge it was theirs. He says “it was really unhelpful, because we were the blind leading the blind.”

He says it boiled down to students telling other students how they though their work should be written, which he found “excruciatingly unhelpful.” He wanted authors and editors to tell him how things should be written.

” I don’t think we really learned anything in three years at all,” he says, adding that he wouldn’t recommend it as a pathway to writing for anyone. “In a lot of ways I had to unlearn everything that we were told in those classes.”

That’s one reason he goes out of his way to help aspiring writers–conducting university workshops for example, talking about the brass tucks of writing as a career, and that’s why he’s bringing out his book On Writing, “a field guide for aspiring authors,” next year.

His own first foray into commercial novel writing was Silversands. When he finished it in 2002 it was only 49,000 words. He’d read that 40,000 words made a novel, and didn’t realize most publishers were looking for much more. He shopped it to agents, and didn’t really get anywhere.

He also started writing short stories. A couple were published online, of which one was picked up by Interzone. That led to a now-defunct small press, Elastic Press, asking if they could publish a collection, which became his first “proper book,” The Last Reef and Other Stories, in 2008. Abut the same time Pendragon Press, another small press, asked if he had a novel, and he gave them Silversands, which was published in 2010. Both had very small print runs, he says, “just enough to put me on the radar.”

At the 2010 Eastercon he pitched a longer novel, The Recollection, to a publisher who thought it would better suit another publisher. They introduced him to the editor at Solaris, who commissioned it: it came out in 2011, and became what he considers his first “proper novel.”

What came next was Ack Ack Macaque.  His editor at Solaris, John Oliver, asked him if he had another book he wanted to write. “I said yes, he said,’ What is it?’, I said, give me half an hour.”

He’d been toying with the idea of a whodunit set aboard a giant, floating, city-sized zeppelin, and he had the character of Ack-Ack (who is, indeed, a macaque) from a short story, and he found the two slotted together. The result was a murder mystery thriller set in an alternate universe, in which Europe is politically aligned a bit differently than in ours. The cover featured a monkey in a Second World War pilot’s outfit, complete with cigar and massive gun. The cover caught people’s attention, Brett said, and though some thought it must be a one-joke, simplistic kind of story, those who picked it up found something more serious…serious enough to become a trilogy, in fact, although he didn’t intend for it to be one. The first book created so much attention even that the second book was commissioned before it was even published, he says, adding it was a lot of fun to see a character he’d originally created for a short story to go on to star in a huge trilogy.

Gareth likens the process of coming up with the a story idea to dust coming together in space, clumping together more and more “until it reaches a critical mass and undergoes gravitational collapse  and becomes a star.”

With Embers of War, he says, the closest thing he had to one big idea behind t was something he read about how the sinking of the Titanic wasn’t the first ocean liner disaster or even the worst, but the first where the ship had radio and could call for help, so that there were survivors who could tell the tale.

“Before, liners just sailed off into North Atlantic never to be seen again,” he notes.

He transferred that to outer space, thinking, “wouldn’t it be great if there was a rescue organization that could go out and rescue these stranded spaceship.” That got him thinking about where these ships would come from, who would crew them, etc., and that brought in the idea of people who had fought on different sides of a war now working together for good. “Once the characters come through, the book’s off and running,” he says.

Gareth doesn’t write a detailed outline. He says he needs to know how a story is going to end, and a few incidents, but how the story will get from incident to incident and then to the ending isn’t clear as he starts. He says it’s the “creative improvisation” that’s the “fun bit.”

For most of his books, there’s not a lot of research involved. He did do some research into European politics of the 1950s for the Macaque books, since it’s based on an alternate history in which the UK and France have merged politically, to the annoyance of the Americans, but for Embers of War, not so much, because “nobody knows how a faster-than-light engine works.” In fact, he says, the main bit of research he did was into the correct method for performing a chest drain on someone who’s been shot in the chest.

Acknowledging some writers do a lot of research and worldbuilding, he says, “for me, that feels too much like work.”

There’s a fairly detailed backstory in Embers of War concerning the aforementioned war, which Gareth says developed “organically.” He’ll mention something a few times as he writes, realize it’s becoming important, fleshes it out, has different characters look at it from their different viewpoints, and so it grows. One specific incident, it became apparent, was really the defining moment of the story. He moved it from a chapter later into the book into the prologue, “so you get the event up front, and then three years later the story starts.” That event, he says, “evolved very organically through the characters, their responses, and their trauma.”

Whereas sometimes he comes up with a character and then builds a story around them, in the case of Embers of War, he came up with the story first, then created characters to provide the viewpoints he needed–although, he says, he tries “not to put characters you would necessarily expect” at those viewpoints. For example, his heroic space captain is “full of self-doubt, very solitary, quite badly traumatized,” and not at all like Captain Kirk, who can “polish off ten Klingon warbirds before breakfast and feel fine about it.”

One of the most interesting characters is Trouble Dog, the sentient ship, “a killing machine that is accidentally developing a conscience.” He notes that a lot of the book is about the ship’s struggle to come to terms with who she is and what she’s done in the past.

He also had a sentient ship in The Recollection. In Embers, the ship is a character because it seemed to him that if he wanted soldiers from this big interstellar war as characters, those soldiers would actually be the ships, which could think faster, act faster, and were thousands of times more powerful than humans. “If they’re sentient, that gives them a chancne to understand what they’ve done and what they’ve been through,” especially since the core of their brains are actually created from cloned stem cells, which are allowing emotions to leak through into Trouble Dog. “It’s as if one of the star destroyers in Star Wars started saying, ‘Hang on a minute, why are we shooting all these rebels down?'” Gareth says.

Another interesting characters is the alien, Nod. “At heart his motivation is just to keep the ship flying,” Gareth says. A spider-like creature, Nod grew up on a planet where there’s just one big tree, the World Tree, and his species evolved to fix the tree and maintain it. As a result, they’ve become the default species for ships’ engineers.

Nod speaks in a very clipped, simple fashion, repeats himself a lot, and mutters to himself, but “in amongst all the muttering and complaining and grumpiness some pearls of wisdom.” In some ways he’s the wisest of the characters, Gareth says, even though the rest of the crew treat him a bit like a piece of furniture.

Gareth says he doesn’t do a lot of rewriting: instead, he edits on the fly as he’s writing, so that he has fairy clean draft when he reaches the end. He’ll go back to check for errors and smooth any clunky writing, then he sends it to his agent, who returns it with suggestions, and then to the publisher, who of course also returns suggestions. “Usually they’re fairly minor,” he says.

Fleet of Knives, out in February 2019, takes what seems to be a good thing at the end of the first book, an event that gets the heroes out of trouble, and makes it clear it’s not as beneficial as they’d expected. He promises new characters and new places to venture, while the consequences of the first book rebound through his universe.

Ed asks Gareth if he agrees with the notion that even those who claim to be writing realistic “literary” fiction are in fact making up worlds as imaginary as those of genre writers.

Gareth does agree.  “All our experiences of the world are subjective,” he says. “Your idea of thee real world might different from mine.”

He adds, “I think it was Neil Gaiman who wrote, ‘The world is always ending for someone.’ What we think of as the real world is our internal world, and as a writer that’s what you’re reporting on. if your internal world is expressed through a medium such as science fiction, that’s equally valid to if your view of the world is expressed through a middle aged college professor who has a tempestuous fling with a 16-year-old student. It’s no less fantasy.” Science fiction, he says, “is a lens we use to look at our world and interpret our world and comment on our world.”

He notes one of his recurring themes is what it means to be human, what it means to be intelligent and self-aware and vulnerable. But also, he says, he writes about “what it means to form attachments to other humans and their subjective experiences,” which he likens to “building bridges to other worlds.”

He says he hopes he’s telling emotional truths through his characters, noting that many people respond strongly to his characters because of their flaws and unhappiness: they’re relatable, and not super-heroic types who brush things off. “Everything has left a scar.”

The series he’s planning to follow the Embers series is one he hopes will influence readers. “It’s optimistic, insomuch as it involves humanity going out into the universe and doing good things. I want it to be a novel where there are no evil mega-corporations, no evil empire. People have come together and they’re going out and they’re doing good things. It’s kind of my reaction to the world we’re in at the moment…I want to believe that there is cause for optimism in the future again.”

Why do we write stories? Gareth says he thinks it’s one of the oldest human behaviours, going back to “Ugg” the caveman bragging about his hunting exploits, and embellishing events until “the next thing you know Ugg has walked all the way to Mordor and dropped a ring into Mount Doom.”

Humans are a narrative species, Gareth says. “We all have the narrative of our own lives and we’re all constantly adjusting that narrative. We’re not creatures of the moment, we’re creatures of where we come from and where we’re going. We have a story, it has a beginning and it has an end.”

As for why he, personally, writes stories?

“Because I  can’t imagine doing anything else.”

Episode 6: E.C. Blake interviews Edward Willett

Guest host E.C. Blake interviews Aurora Award-winning writer Edward Willett (the usual host of The Worldshapers), author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages, about his creative process, focusing on his newest book, Worldshaper (DAW Books).

About the Guest Host

E.C. Blake is the author of the Masks of Aygrima fantasy trilogy (Masks, Shadows, and Faces) for DAW Books. He was born in New Mexico and lived in Texas before moving to Saskatchewan, where he continues to reside. He has known Edward Willett his entire career.

The Introduction

Edward Willett is the award-winning author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages. Besides Worldshaper, other recent novels include the stand-alone science fiction novel The Cityborn (DAW Books) and the five-book Shards of Excalibur YA fantasy series for Coteau Books. In 2002 Willett won the Regina Book Award for best book by a Regina author at the Saskatchewan Book Awards, and in 2009 won the Aurora Award (honoring the best in Canadian science fiction and fantasy) for Best Long-Form Work in English for Marseguro (DAW Books). The sequel, Terra Insegura, was shortlisted for the same award. He has been shortlisted for Saskatchewan Book Awards and Aurora Awards multiple times since.

His nonfiction runs the gamut from local history to science books for children and adults to biographies of people as diverse as Jimi Hendrix and the Ayatollah Khomeini. In addition to writing, he’s a professional actor and singer, who has performed in numerous plays, musicals, and operas.

Willett lives in Regina, Saskatchewan, with his wife, Margaret Anne Hodges, P.Eng., their teenaged daughter, Alice, and their black Siberian cat, Shadowpaw.

Website: www.edwardwillett.com

Twitter: @ewillett

Facebook: edward.willett

Instagram: @ecwillett

Edward Willett’s Amazon page

The Show

Guest host E.C. Blake, author of the Masks of Aygrima trilogy for DAW Books, introduces himself and explains that  Edward Willett has a new book coming out, Worldshaper, and asked E.C. to guest host so he could be a guest on his own podcast. They have a lot in common: both born in New Mexico, both lived in Texas, both moved to Saskatchewan. For some reason, though, E.C. still has a southern twang to his voice.

E.C. asks Ed which came first for him: the interest in science fiction, or the interest in writing?

Ed says first came his interest in reading, and especially reading science fiction. He learned to read in kindergarten and skipped a grade, so he was always the youngest in his class, which may have helped draw him to books. His two older brothers, Jim and Dwight, both read science fiction, so those kinds of books around the house: one of the earliest books he remembers is Robert Silverberg’s Revolt on Alpha C. He still has the copy he read, which has his brother Dwight’s name in the front of it.

He read his way through all the science fiction he could find in the public library in Weyburn, Saskatchewan, helpfully marked with little yellow stickers with rockets on their spines.

Ed thinks he started writing in elementary school, but the first complete short story he remembers writing was when he was in Grade 7, as something to do on a rainy day. It was called “Kastra Glazz, Hypership Test Pilot” (11-year-old Ed was convinced all characters in science fiction had to have funny names).

Ed’s Mom typed it up and then he gave it to his Grade 7 English teacher, Tony Tunbridge, to read. Tunbridge took it seriously, critiquing it and pointing out problems.This triggered something in Ed: he wanted to keep writing, and make the next thing he wrote better. (He dedicatedThe Citybornto Tony Tunbridge.)

E.C. asked if Ed kept using funny names for characters, and Ed says he did. The next major thing he wrote was a space opera (too short to be a novel, but longer than a short story) called “The Pirate Dilemma,” in which the main characters were named Samuel L. Domms and Roy B. Savexxy.

He and his best friend in high school, John “Scrawney” Smith, used to get together in an empty classroom after school and write, then read to each other what they had written, alternating sentences. They got some funny effects, but more importantly, it kept Ed writing.

He wrote a novel a year in Grades 10, 11, and 12. His English teacher, Mr. Wieb, required students to write a page a day in a notebook. Some kids would just copy stuff, but Ed started writing a story, which became his first novel, The Golden Sword. He wrote Ship from the Unknown and The Slavers of Thok in his subsequent high-school years. He shared the stories with his classmates and discovered he could write stories people enjoyed. Somewhere in there, he decided to become a writer.

However, he didn’t study creative writing in university. He knew it would be hard to make a living as a fiction writer, at least to start with, so instead he studied journalism. He attended Harding University in Searcy, AR, graduating in December 1979.

He went straight home to Saskatchewan and was hired at the weekly Weyburn Review, where he worked as a reporter/photographer for four years, then became news editor (at the age of twenty-four). From there he moved to Regina as communications officer for the brand-new Saskatchewan Science Centre. After five years, he quit to become a fulltime freelance writer.

All through those years, he wrote fiction. His first short sale was a non-science-fiction story to Western People, the magazine supplement of the Western Producer agricultural newspaper. (Later, he sold a science fiction story, “Strange Harvest,” to Western People, probably the only SF story ever published there. That story was later reprinted in On Spec, and even broadcast nationally on CBC Radio.)

He also wrote lots of unpublished novels. It wasn’t until 1997 that he sold his first, Soulworm, which was followed by The Dark Unicorn. Both were nominated for Saskatchewan Book Awards, Soulworm for Best First Novel and The Dark Unicorn for Best Children’s Book.

Ed tells the story of how he started being published by DAW Books. He’d written a book called Lost in Translation, published by Five Star, which sold books to libraries on a subscription basis. The science fiction books for Five Star were packaged by Tekno Books, which was headed up by Martin H. Greenberg (John Helfers was the editor). Greenberg had a connection to DAW, because he’d done some original anthologies for them. He called Ed one morning and said DAW had hole in its publishing schedule and had asked to see some of his Five Star books to see if anything could plug that hole—and DAW had picked Lost in Translation.

Ed got his agent, Ethan Ellenberg, with that contract in hand. His next book for DAW, Marseguro, won the Aurora Award for Best Long-Form Work in English. The award was presented at the 2009 World Science Fiction Convention in Montreal, with Sheila Gilbert and Betsy Wollheim, owners/publishers/editors of DAW, in attendance.

Worldshaper, Ed’s ninth novel for DAW, begins with someone coming through a portal from another world. Then we meet Shawna Keys, who’s living a peaceful life, starting up a new pottery studio in a small Montana city…peaceful, except a stranger has been staring up at her bedroom window in the middle of the night, and there’s a storm coming no one else seems to see. Then her best friend is killed in a terrorist-style attack on a coffee shop. The leader of the attackers calls her by name, touches her, and then is about to shoot her—but she refuses to believe any of this can be happening, and, suddenly, it isn’t. It never happened. But the people who were killed have not only vanished, nobody remembers they ever existed, not even her best friend.

The stranger who has been staring up at her window contacts her, and explains she actually Shaped the world she’s living in it—it isn’t the real world at all, but a construct. He tells her that the attacker from the coffee shop, called the Adversary, is going to take over her world and all other myriad Shaped worlds in what he calls the Labyrinth, unless she can visit them, contact their Shapers, retrieve the knowledge of the Shaping of those worlds, and convey that knowledge to Ygrair, the woman at the heart of the Labyrinth, who found it, opened it, and gave the Shapers their worlds to Shape.

E.C. asks what the typical novel-seed is for Ed.

Ed says it can be a number of things. For example, his science-fiction novel The Cityborn began with a mental image of a towering city, squatting over a canyon filled with a massive garbage dump, in which there are people scavenging to survive.

His YA science-fiction novel Andy Nebula: Interstellar Rock Star came out of an exhibit at the Saskatchewan Science Centre about how memory works, combined with a news item about teenaged Japanese pop stars who were one-hit wonders. In the book, there are aliens whose memory works differently, and Andy is plucked off the street to become a one-hit superstar—it’s drugs, rock and roll, and aliens for teenagers.

For Worldshaper, the trigger was wondering what it would be like if the creators of fictional worlds could actually live in them.

Worldshaper was originally conceived as a fantasy novel, set in a medieval village in an endless, inescapable valley, along which were strung caves that were portals into different worlds. Despite the changes to that concept, the main character has always been a potter: the perfect metaphor for a Shaper.

Ed’s process of developing a story is to ask himself questions In The Cityborn, who are those people living in the garbage dump? Why are they there? Why has this city been fouling its environment for so long? Where did it come from? Who lives inside it? Conflict, and hence plot, arises from the answers to those questions: the people in the garbage want into the city. What would they do if someone from the top of the city, where the rich people would logically live, ended up down in the garbage dump? Every answered question presents other questions that must be answered.

Ed hastens to add it’s not really as formal a process as it sounds: a lot of the asking and answering of questions happens quickly inside Ed’s head as he types, but that’s how he interprets what he’s doing.

E.C. asks how detailed a plan Ed has before he starts writing. Ed says he writes a four- or five-page synopsis, not a chapter-by-chapter outline, just a rough description.

He doesn’t follow that synopsis particularly closely, either. The overall shape of the book is there, but the writing process may take him in a very different direction. He mentions how in Terra Insegura, sequel to Marseguro, a character introduced only because a viewpoint character was needed in space while everyone else was on the surface of the planet became so important that Ed had to replot everything about two-thirds of the way in.

The synopsis is just a guide to keep him on track, and maybe provide a hint of a way forward when he runs into a bump in the road.

E.C. asks how much of Ed’s worldshaping is done on the fly.

Ed says when he’s writing, he writes almost as fast as he types. He figures he averages 1,000 words an hour or more. “Things just come out of your head, onto the paper.” It’s hard for him to figure out exactly how that process works because it’s so seamless.

What flows out through his fingers feeds on itself. One sentence leads to another, which leads to new characters, new problems, new solutions.

Ed says he finds this “really fascinating,” and that’s why he asks all the authors he talks to on The Worldshapers about their writing process. It also ties into Worldshaper, because Shawna, is often trying to Shape her world on the fly, and sometimes it goes awry—just as it does with authors.

E.C. asks about Ed’s research process, and Ed says there was quite a bit of research involved in Worldshaper, because it’s set in a world very much like ours. He researched things like helicopters, radio call-signs, camping equipment, and what the surveyors’ mark at the top of a pass would look like—an important detail which makes Shawna wonder why this thing she didn’t even know existed exists in the world she supposedly Shaped.

E.C. asks how Ed develops characters. Ed says for Worldshaper there were obviously three characters who had to exist—the Shaper (Shawna Keys), the Mysterious Stranger (Karl Yatsar), who clue her and the readers into what’s going on, and the antagonist (the Adversary).

Ed originally thought the whole book would be first-person, from Shawna’s POV, but in consultation with his editor, Sheila Gilbert, he realized he needed to make Karl and the Adversary POV characters as well. Karl’s POV is third-person, fairly close in, while the Adversary’s POV is a more detached third-person. Mixing that with Shawna’s first-person narrative was an interesting challenge.

Ed says that, possibly because he began writing on a typewriter, he writes a complete first draft and then rewrites, typically focusing in the second draft in on sprucing up language and dialogue. He estimated his first draft is maybe eighty percent of the way to how the published novel will read, his own rewrite gets it to ninety or ninety-five percent, and editorial suggestions provide the impetus for the last five percent.

Ed has worked with a great many editors. Sheila Gilbert at DAW, he says, is particularly good at discovering the weakness in plot, characterization, back story, and asking the author to answer questions either not asked (or, more likely, ignored or papered over) during the writing process. Worldshaper had more editorial input than most of Ed’s books because of the need for the initial set-up to support a (hopefully) long-running series.

Ed says the great thing about the series is  that, while the first world is much like ours, future worlds won’t be. As in the original Star Trek and Doctor Who, the overarching storyline is an excuse to play in all kinds of different worlds and settings. Books could have a film noir setting, or a vampire setting—the possibilities are endless.

E.C. asks if there are any embarrassing errors or omissions editors have found. Ed says there was a big one in Worldshaper. The copyeditor pointed out that when characters sailed out into the open ocean, they were described as doing so from a place along the Washington coastline that would actually have taken them into Puget Sound, where they would very soon have encountered land again. That was fixed by relocating the scene much further south along the West Coast.

That’s an example of the value of editors!

E.C. asks why Ed is using the term “worldshaping” for the podcast, instead of the more commonly used term worldbuilding.

Ed explains that, apart from the marketing synergy of the podcast and the book having similar names, he feels worldshaping better describes what writers do. He points out writers aren’t really building new worlds, they’re shaping worlds from the raw material of the real world. After all, we have nothing else to draw on. The image of the potter taking clay and shaping it into something interesting seems to him a better metaphor than building a world.

Ed goes on to say that he feels strongly that literary writers’ fictional worlds are every bit as much made up as those of science fiction and fantasy. The real world cannot be contained within a construction of words, he says. “The symbol is not the thing.” So while literary fiction may appearto be set in a world more like ours than the worlds of science fiction and fantasy, that’s an illusion—those worlds are equally fictional. The only difference is that in science fiction and fantasy, authors are taking their raw material and shaping it more extravagantly.

Ed says the title of the book came first, not the title of the podcast, but that he’s been thinking of a podcast or something similar for a long time, in which he can use his journalistic familiarity with interviewing people to compare notes with other writers of science fiction and fantasy about the process of creating the stuff they create, in the hope other authors and readers might find it interesting.

E.C. asks Ed to answer the question, “Why do we write this stuff?”

Curiosity is innate in human beings, Ed replies: its part of the brain. The theological answer, he continues, is that God created man in His image, and since God creates things, so do we. This is Tolkien’s concept of “sub-creation.” As he put it, “We make still by the law in which we’re made.”

Evolutionarily, Ed says, there’s clearly a survival benefit to being creative, thinking up new ways to do things. Our ancestors survived because they were creative, and that creativity has been handed down.

On a personal level, though, Ed says he writes stories “because it’s fun,” and he thinks that’s why most writers write. After all, most writers start as kids, and what do kids do? They play. Writers go from building sandcastles in sandboxes to building castles in fantasy realms. Yes, writing professionally is work…but at heart, it’s play.

E.C. asks if Ed is trying to shape the real world through his fiction. Ed says he doesn’t really have any control over it, noting that very few authors’ work has really changed the world, so that, while aspiring to change the world is a great goal, it’s not necessarily a realistic one.

Ed thinks that if he’s changing the world it’s one person at a time, by entertaining readers, adding enjoyment to their lives, maybe making them a little happier. If along the way they find some ideas in his fiction that change the way they think about the world, or feel better about the world, that’s good, too. But all he can really do is write the books he wants to write to the best of his ability, and hope that readers enjoy them.

E.C. asks what’s coming next.

Ed says he’ll soon be writing Master of the World, Book 2 of the Worldshapersseries. In addition, he recently wrote a middle-grade modern-day fantasy, The Fire Boy, currently with his agent, and has agreed to write a horror-flavoured YA novel for another publisher (still nameless because no contract has been signed yet). In addition, he’s writing a play-with-music, The Music Shoppe, for Reginal Lyric Musical Theatre.

Ed says he’s done quite a bit of theatre: he’s a member of Canadian Actors’ Equity and has done a certain amount if professional stage work (and a lot more just for fun). He also sings with choirs: he’s sung with the Canadian Chamber Choir and currently is a member of the Prairie Chamber Choir.

Finally, E.C. asks why Ed always mentions Shadowpaw the Siberian cat in his biography, and Ed explains it’s partly because Shadowpaw has a literary history: Betsy Wollheim from DAW picked him out, and Ed went down to New York to visit DAW and pick Shadowpaw up. Shadowpaw’s name and photo also graces the new books from Shadowpaw Press, Ed’s new publishing company, which has brought out his short story collection Paths to the Stars and will be releasing other of his work—and a few other things—going forward.

And that’s that!

E.C. doesn’t  imagine he’ll be guest hosting again, but he enjoyed it.

 

Episode 5: Arthur Slade

An hour-long conversation with Arthur Slade, bestselling author of twenty-two novels for young readers, including Dust (which won Canada’s Governor General’s Award for children’s literature), and The Hunchback Assignments (winner of the TD Canada Canadian Children’s Literature Award), focusing on his new young adult fantasy novel Crimson.

The Introduction:

Arthur Slade was raised on a ranch in the Cypress Hills of Saskatchewan. In addition to the award-winning novels mentioned above, he co-created the graphic novel Modo: Ember’s End. An interesting fact that the Art likes to point out is that he does all of his writing on a treadmill desk while listening to heavy metal, and the strangest thing of all is he does it in a place called Saskatoon, Saskatchewan, which, I can assure you is not as fictional as it sounds.

Website: arthurslade.com

Twitter: @arthurslade

Instagram: @arthurslade

Arthur Slade’s Amazon page

The Show:

Art says he was inspired to write fantasy by The Hobbit. His Grade 4 teacher read it out loud to his class, and he says it was the first book read to them that he really “fell into.” In fact, he was so “agog” at it that when his parents took him away from school for a week to go on a family trip to Disneyland he actually felt kind of sad he was going to miss a whole week of the The Hobbit.

He was a creative kid who always wrote “bits and pieces,” but it wasn’t until Grade 11 that writing really took hold: “I love to blame my English teacher for my career,” he says. She had the class write a short story, and Art wrote, “Under Heaven, Over Hell” (“If you want to get your teacher’s attention, make sure you put a swear word in there!”). He got a grade of 100, which he found “kind of astounding.” That was his “first big reward” as a writer, and he carried on from there.

Art wrote six novels that were never published. His sixth, a novel for adults, he sent to the Saskatchewan Writers Guild, which offers a manuscript evaluation service. The reader wrote that Art had written an amazing novel for young adults, which incensed him: he felt insulted that he’d been accused of writing for young adults. And yet, that was a moment that changed the direction of his career.

Art notes that he has a kind of “sparse style,” perfect for writing for young adults and for children, so once he got over the “insult,” he decided to try it, and the next book he wrote, the seventh, was accepted right away. “So I’m really glad that that reader insulted me so deeply, because it really opened up all these doors for me that I might not have thought about.”

One reason he likes to write for young readers is that he loved books the most between the ages of eight to thirteen. “Back then, I could just disappear into a book. It was really an amazing immersive experience.” So now, when he’s writing, he’s often thinking about that younger version of himself, and it’s natural to make the characters that age.

The other reason he likes writing for young readers is that “everything is fresh to them, they’re learning everything for the first time, even if they’re sixteen or seventeen and they believe they know everything—and believe me, the real teenagers do—it’s all new. They seem to have this new energy.”

As part of his ongoing experimentation with self-publishing, Art has written a novel called Amber Fang with characters a little bit older, twenty or twenty-one, still young, but a bit more knowledgeable about the world, so they can make jokes about Shakespeare and other references that wouldn’t work for a thirteen-year-old.

Art says he had the original idea for Crimson (and even wrote a novel based on it) when he was seventeen. He threw out all of that original book except for one character, Mansren, who, although bound at the beginning of the story, was “almost a God,” a being of pure magic, completely malevolent and yet capable of being charming. What would happen, he wondered, when someone like that was suddenly unleashed?

Crimsonis about Fen, who is thirteen when the book starts, and fifteen a couple of chapters in. In the very first scene, she loses her hand because she has stolen something, leaving her able to perform only odd jobs around her village.

Fen lives in a world that has been controlled by a Queen for a thousand years. The Queen uses magic that she mines from the ground, in the form of red dust, to control everyone. She can make people into whatever shape she wants, so she has soldiers who look just like her, and she can also control what people think.

Every once in a while, there are people who go “crimson”: their hair suddenly turns red and they acquire magical ability. This happens to Fen: her hair suddenly goes red, which means she has an immediate death sentence. She has to flee the village before the Queen’s guards come after her. What she gradually learns is that there is something new growing where her hand was, and that’s the magic that she has. Eventually she runs into Mansren.

Art notes that he’s never really tackled a full-fledged fantasy novel until now: he’d mostly moved into dark fantasy, real-life stories where fantasy squeezes itself in. He found writing a full-blown fantasy challenging. “It was so hard to think about the magic and think about how you make everything feel real. I can write a book set in 1930s and do all this research and really make that feel real, but when I’m making this other world, how do I make people believe that they are someplace entirely different? That was kind of a major step for me.”

Art says if he’s going to spend a year on a story, there has to be something in it he really cares about. “Part of that the idea behind Crimson is this queen, because she’s so powerful, has basically destroyed all the cultures and is trying to reshape everything to her. She has even made it so that people only have first names, because it’s too complicated to have last name.”

The Queen wants the world to be perfect and simple. As a result, all the world’s cultures are being lost. It’s against the law for people to speak any languages than the language the Queen has decreed.

“When I was thinking about character Fen,” Art notes, “I was also thinking about my own daughter. My wife and I adopted from China in 2010, so it’s a while ago now, and I realized I’d never written anything where she could go, ‘You know, that’s me in the story. That’s someone just like me.’”

So Fen is a character who comes from a Chinese-like culture. (Although he made sure to say to his daughter that Fen was not her, “because some horrible things happen to the character.”) That feeling of doing something that his daughter would read and that would reflect her culture was really important to Art, and helped energize him while he was doing the research.

Some of that research, he says with a laugh, “is in my house all the time, walking around.” He’d also read about China for a long time because of adopting from that country, and in fact, the place where the book begins is based on the part of China where his daughter comes from, and where he spent a week. “I really wanted to re-create what it felt like there….to be a reflection of my daughter’s character.”

Art says he writes very much by the seat of the pants, rather than plotting things out in detail. He knows the basic story, but a lot of his process begins with the first chapter. “I sit down and start writing it.” He says it takes forever because he’s thinking about what the world will look like, and he’s trying to put everything together in that first chapter. “It’s like my brain is unlocking all these little kind of mysteries about what could happen next. I follow the breadcrumbs, in a way, that that I’ve left or that I’ve discovered just by the process of going through that the first chapter.”

After that, he tends to write a few little scenes that he know will appear somewhere further along. Getting to a scene he’d first thought about three months earlier is like a reward, although the reward is, “Now you have to make it to the next place that you dreamed about sixmonths ago!”

Eventually, he says, after many words and often many mistakes, he gets to the ending, which usually comes to him about the halfway point, once he has a lot of the characters and events in play. He says he’s learned it’s okay to have a wrong ending: you can fix it later.

The only time he tried to do a really details synopsis was for his novel Flickers, and he says he found that book the hardest to write: working like that seemed to mess up his process, so he’s kind of scared of it now, even though, “I’d love to do it. That seems to make more sense to me. Everything is all laid out and you just write this much every day, but that’s not how my brain works so far.”

Everyone works differently, Art agrees, and when he teaches writing, he always starts by saying, “This is what works for me, take whatever is helpful for you, but it’s not necessarily going to work for you.”

The magic system in Crimson unfolded as he wrote, and solved problems—like the magical armour of the Queen’s guards, a kind of second skin that they never take off. He had to figure out how that worked. In the process, he wrote some 30,000 or 40,000 words that ended up cut from the novel, from the point of view of one of the Queen’s guards. While writing that helped him understand how the process worked and its effect on the men involved, in the end, he didn’t need all that detail. “It was really kind of exploring.”

Another problem: Fen has lost her hand, and something new is growing there—what is it? It’s magical, but what kind of magic. “It’s that whole process of finding the words that make it sound real, finding a way to make himself and the reader believe that the magic is real, and indicate what the limits are, and how uncontrollable it can be. “It’s someone who is learning, not sure if the magic is even part of her or if it’s something else working through her, partly because it just doesn’t work when she wants it to.”

Waking up one morning and find you’re a completely different person is a terrifying idea for young people, Ed suggests, and Art agrees: “In some ways it’s like puberty, except overnight, and people are going to kill you.”

One reason so many words were cut was that originally the book was going to be a back-and-forth between Fen and Marcus, but when his editor read it, she said, “Oh, this is amazing, this is great…and by the way, we should cut out that character, you know, the one that takes up half the novel.”

Art likes stories that “just don’t slow down,” and realized the editor was right. The actual rewriting didn’t take that long: he likened it to a woodcarver cutting a sculpture out of wood. He says he could quickly see, “This is how the book was meant to be.”

“I’m just really thankful, because that’s what editors can do. A good editor will look at it and go, ‘You know, this is actually what you meant to do,’ and you go, ‘Oh yeah, you’re right, I am that smart.’”

Art notes that when you’re self-publishing, you have to pay for an editor, and they’ll typically only take one pass through the book. He notes that working with an editor from a traditional publisher can be extremely frustrating if they don’t “get” your work, but a lot of the time, they’ll actually find out what’s missing, something to do with a character, maybe, or the overall tone. “That’s what a really good editor does.”

He adds sometimes editors will say something mysterious (he thinks maybe they take a course in how to say mysterious things to authors to motivate them). For his novel Dust, the editor said, “You know, there just seems to be something missing from that second last chapter.”  He looked at it, trying to figure out what she was talking about, and suddenly a new aspect of the chapter came clear to him, a whole scene that wouldn’t have appeared if she hadn’t made that comment.

Art says he tries to make his submitted manuscript “as clean as possible” so his editor doesn’t have to do a lot of work, but he doesn’t do the really fine line-by-line polishing until after the editor has seen a draft. He says he’s sometimes amazed by the themes editors find in his work, though afterwards he says, “Oh, yeah, that is what it’s about, that’s exactlywhat I was thinking.”

Writing is a collaborative art, a conversation with readers, in a way, Art says. Rather like editors, “They’re bringing all their own experiences to the book, so they will see things in a different way.”

He likes the term used for his podcast, worldshaping, rather than the more commonly used term worldbuilding.”It’s a process of taking what you already have, the clay of this world we live in, and shaping it into something else.” He notes that in Crimson, the Queen’s realm is based on the Roman Empire, and his main character has a Chinese-like background. “I’m not building something new, I’m taking something that already was there and shaping it so that it can fit into this other world that I’m imagining.”

Art says the reason for writing these kinds of stories ultimately boils down to “Because it’s there…because I can, or you can.” He says when the first image of a story comes to him, like that of Fen knowing she’s about to have her hand cut off, “there’s a kind of rush to it…It’s not a real event in terms of a memory, but it feels almost as real as a memory, and so I want to create it and make it as real as a memory of something that has really happened.

Creating a novel, and feeling like it worked out, “that you made this new thing,” he says, is the real pay-off for him. (Although he’s not averse to “cold, hard cash,” either.)

“I like that whole experience, and I get a high from it,” he says. “I can’t imagine not doing it. I can’t imagine just watching movies, I have to create my own movies. I can’t imagine just reading books, I have to create my own books.”

He thinks one reason people like his books is because they often include characters who are fighting against something larger than themselves, while coping with a disability or something else that holds them back. “People respond to that.”

They also respond to his style of writing: it moves ahead quickly, but still has emotion in it.

Art says is first and main goal is to entertain, but, he adds, “I guess I like making people think of different things, or perhaps getting to them to look at the story or the characters in a different way.”

He gives as an example the hunchbacked main character from The Hunchback Assignments. “I really loved the idea of him not being this beautiful handsome prince who conquers all the dragons. I love that idea because it kind of twists the normal Disney version on its head, and says, ‘You can be unattractive and you can be a powerful, thoughtful, intelligent character, too. To make it more interesting, he does have this ability to change his shape and look like other people, so he can become beautiful, and is always trying to, not only just battle the outside forces, but the forces that are inside him, saying, ‘You kow you’re not good enough, you’re not attractive.’”

Art says it’s important for him to crate characters that are different in some way. “Anybody who’s a geek or a nerd like me, you always felt a little different growing up, and you felt like you were in a different place, and so that’s why I enjoy that process. And if that makes somebody who feels like they’re on the outside a little bit better, then that’s great.”

Ed notes that it’s quite common for people interested in science fiction and fantasy to feel like that, and Art wonders if that will continue to be true in, say, twenty years, since it seems like nerd culture is so much stronger now, and so much more normal, than wen he was a kid. “You can find your tribe a lot faster.”

Art is playing with an idea for a sequel for Crimson, which he hadn’t expected. He’s also continuing on with his Amber Fang series, and just finished writing a shorter piece of fantasy, currently called Dragon Assassin.

Those interested in his ongoing experiments with self-publishing can follow along on his blog at arthurslade.com.

 

 

Episode 4: Julie Czerneda

An hour-long conversation with Julie Czerneda ( bestselling author of The Clan Chronicles books and many, many others) about her creative process, with a special focus on her upcoming fantasy The Gossamer Mage.

The Introduction:

Julie Czerneda was born in Exeter, Ontario, and grew up on air force bases, her family moving with each transfer, from Ontario to Prince Edward Island and finally to Nova Scotia. When her father became a civilian, the family moved to Ontario, settling in what was then a rural setting near the shores of Lake Ontario (and is now that not-so-rural setting known as Mississauga.

Julie studied biology at the Universities of Waterloo, Saskatchewan, and Queen’s, accompanied by her former chemistry partner (and now husband) Roger. They moved a few times before settling back in Ontario, where they still live.

Julie began her writing career in educational publishing, beginning when she was on maternity leave from a university teaching. She became a full-time author and editor of non-fiction educational materials, primarily in science, in 1985, contributing to more than 250 titles from elementary to college level. But she also had twenty-three unpublished and unfinished science fiction novels tucked away in file folders, and with encouragement from husband, she finished the one in file folder X, Beholder’s Eye, which was bought by DAW Books. That same year, Julie was a finalist for the John W. Campbell Award for Best New Writer, and DAW contracted for three more novels.

She’s been published by DAW ever since: eighteen novels, including the popular nine-book The Clan Chronicles series. She’s also written many short stories, edited anthologies, and taught writing. Her books have received international acclaim, multiple awards, and best-selling status.

Website: czerneda.com

Twitter:  @JulieCzerneda

Julie Czerneda’s Amazon page

The Show:

She says her parents conspired to make her a writer. Her father brought home the first two Tarzan books, but only gave her the first one, which “doesn’t end well.” She came running out of her room, yelling, she was so furious, and “instead of explaining to me what a cliff-hanger was, my Mom lent me her typewriter and said, ‘Fix it.’” Julie proceeded to write a page that satisfied her much more than the book, and never stopped. She wrote so much as a child her parents bought her a file cabinet to hold it all.

We discussed whether moving from place to place as a child of a military family influenced her writing; Julie said only in that, when they left the Air force and moved into a civilian neighbourhood, all the other kids had gone off to summer cottages. That left her alone and exited to have time to write.

She encountered new science fiction for the first time in her university bookstore. “To be able to buy them myself was liberating.”

Julie studied biology. She feels her interest in science and her interest in science fiction arise from the same place. “It seemed like a lot things I read as a kid were finite. They just ended, or they were real life, and while real life is marvellous, I’d rather talk to real people about it. So, when I discovered things that were showing me something beyond what was here, it was the same itch being scratched that takes me into science.” She said she went into science because she wanted to explore how the world works, and read science fiction because she wanted new, interesting ways of thinking about the world.

She originally wanted a joint degree in physics and biology, so she could be the first person to go into place equipped to communicate with aliens (a plan she wrote out in third grade). However, the University of Waterloo wasn’t set up for that, so her courses conflicted.

Much of her early fiction writing was really biological thought experiments. Asked if being a scientist makes it difficult for her to write fantasy, she notes a good fantasy novel, because it takes her out of herself, so she doesn’t worry about the real-world impossibility of it. She was herself hesitant about writing fantasy for a long time because she felt the language was so rich, and the landscapes so intense, she couldn’t see herself doing it.

However, after DAW began publishing her, she was asked to write a fantasy story for an anthology being edited by Martin H. Greenberg. “You don’t say no, so I wrote my first fantasy.”

Still, the prospect of writing a fantasy novel terrified her. She finally did (A Turn of Light), but she says it took her five years to work up the courage to start, and two years (and deleting 400,000 words) to figure out how to do it.

She notes her popular Esen character, who has an ability associated with magic in fantasy, didn’t begin as a shapeshifter—she was the result of a thought experiment, trying to figure out what would be necessary for a biological organism to be semi-immortal. The Esen books continue to be her “biological playground,” Julie says. “I have a very large filing cabinet full of weird biology and all of it goes into those books. Most of the weird stuff is real.”

Her upcoming fantasy, The Gossamer Mage, grew out of a fantasy novella Eric Flint asked her to write. She was inspired by a pen in the Lee Valley catalogue, which included words for parts of a pen she’d never heard before. She did some more research, and realized she wanted to write a magic system based on pen and ink. She clipped the image from the catalogue, and that, in turn, gave her the main character, because the story opens with the pen in his hand after many years of use. (She also researched the history of ink, “which is full of great drama and crime and all manner of skullduggery. It’s amazing!”)

Julie says her research differs from science fiction to fantasy and gives some examples.

Whereas when she’s writing science fiction, Julie says, she tends to know enough about the question she wants to ask to get going and what she additionally needs to research. (For example, for something she won’t be writing for a couple of years, she’s currently researching plate tectonics.)

For fantasy, her research focuses mostly on the worldbuilding, “because everything past the worldbuilding is me, making it up.”

She likes to physically visit places: in A Turn of Light there are a lot of log cabins, so she spent a lot of time in cabins. She also went to a running mill, so she could feel how the building shakes and moves.

The amount of outlining Julie does depends on the book. She did little for A Turn of Light, wanting to see where it went. For the next two Esen books, she’s made a note of their shape and the major plot threads. The Gossamer Mage is quite different: it’s a series of novellas, each of which moves the story forward, but which can be read separately or in a different order. She’s outlining those more tightly. Usually she doesn’t outline a book until she’s almost finished, so she can go back and make sure she’s covered every point—more to check herself than to plot to.

She doesn’t have much problem with continuity while writing series, she says, but she does have to work to keep the voices consistent.

She likes to put as much as she can into a story so she can draw on it latter—such as the giant lobsteresque alien from A Thousand Words for Stranger who has a pool in his suite in which he has “carnivorous non-verbal wives.” The implication is they’re non-sentient, but Julie never intended for them to stay that way, and they became major players in the final finale trilogy. “I never knew if I would do that. I just put it in, because the more you put into a story, the richer it reads.”

Julie notes her editor (and mine), Sheila E. Gilbert, told her a long time ago that she likes to have the sense the world she’s reading about continues off the page—places the main characters haven’t been, unexplored areas, things that don’t get mentioned but you know that they exist.

Julie gives a bit of a synopsis of The Gossamer Mage, with its magicians spending their life with every act of magic, sometimes just to create beautiful things. “It’s very much a case of, if you want to keep magic, what are you willing to do? And is there a value to just random beauty, or not?” She adds, “I myself don’t know how it will end.”

The two main characters are the magic user from the original novella, “Intended Words,” now the first novella in the book, who is trying to destroy the deathless goddess because he’s seen so many of his friends turn old and die for nothing, and one of the daughters who serves the goddess, who, in the second novella, “Consequential Phrases,” shows what things look like from her side.

Sometimes minor characters threaten to take over a book. Julie remembers that in her second book in The Clan Chronicles, Ties of Power, the character of Simon, someone from the past of the main character who made him who he was, started to get too important. She told Sheila Gilbert she either needed to kill him off or she needed another book, and Sheila told her to go ahead and write another book, in which he got his “satisfying comeuppance.”

Julie does very little rewriting, possibly because she did so much non-fiction writing. “I write the best I can first time around.” After a spell-check, she sends it. Sheila comes back with requests for elaboration in certain areas, she writes that, and she’s done.

Part of that is the confidence and experience of having done this full-time for twenty years. What’s important to her is to make sure she has been “generous enough to the reader” in terms of worldbuilding, scene, and description. She’s also come to realize that any book “can only be so good.”

“I could pick up any book off the shelf that I’ve written and I’m sure I’ll find things I’d like to fix, or have someone read it to me and think, oh, that’s awkward, but if I’ve told the story I want, and at the end of it the person feels the way I meant them to feel, I still love the book, and I’m fine with that.”

Sheila Gilbert, she says, is “the ultimate beta reader,” who brings her own enormous amount of experience to the book. “For me she’s the one who’s forever slapping me on the wrist in a very calm and thoughtful way when I’ve been lazy, when I’ve left something out, when I’ve tried to skip over some important revelation…I think she’s got a wonderful instinct for the emotional content, and she’s got a great instinct for crap.”

We talked a bit about the goofs we sometimes make as writers. Julie recounts how at one point she began to confuse aft and bow on ships and would have characters go from the aft to the stern—which, of course, are the same thing. No one picked that up for years—it’s in all The Clan Chronicles books. “Everyone had missed this, and we’re talking about twenty years of proofreading. Even readers have never called me on this.”

Julie says her fiction has an optimistic bent because she doesn’t like dark, grim fiction, nor does she believe in it. “I love a really good tragedy…what I don’t like is violence used as pornography and I don’t like the victim mentality…in my experience and the way I look at the word, most people muddle along. We’re not great heroes, but we’re not great villains, either.”

She also doesn’t write grim fiction because she doesn’t want to inhabit a world like that for the long period of time it takes to write a book. “I get too engrossed in the work, and I don’t want to be there. That’s not how I want to make my living.”

The difference between writing mainstream fiction and speculative fiction, Julie says, is that when you’re writing every day, slice-of-life stories, you’re relying on your reader already being an expert on that world, which allows you to use very broad brushstrokes for most of it, only focusing in on the places you choose as your settings.

Some of that happens even in science fiction: experienced SF readers already have a mental image of a spaceship, for example, so you don’t have to describe it in detail. “I’m not shaping the world so much as pointing my flashlight at a part of it where I want their attention, as if they’re all cats and I’ve got a little pointer.” Fantasy, Julie says, requires more detailed, specific description of many of the elements of the world.

Julie thinks science fiction and fantasy writers are partly driven by dissatisfaction: “You’re not getting what you want as a reader, so you’re going to write it yourself.”

But, she adds, “I also think there are so many questions we want to answer as human beings that science fiction lets us play with, and so many things we want to say that we care deeply about that fantasy gives us a platform to say. To me, those are both very powerful draws to writing science fiction and fantasy. And I think I will always write both for that reason.”

She doesn’t write with a message in mind, except, perhaps, for, “Take care of the planet, take care of yourselves, be nice to other people.”

Episode 3: John Scalzi

An hour-long talk with bestselling, award-winning science fiction author John Scalzi about how and why he writes, focusing on his latest novel, The Collapsing Empire.

The Introduction:

John Scalzi was born in California in 1969 and currently lives in Bradford, OH. He studied philosophy at the University of Chicago, which is where he began his freelance writing career. He wrote film reviews and was a newspaper columnist for a few years, and in 1996 was hired by AOL as its in-house writer and editor. He wrote his first novel, Agent to the Stars, in 1997 and published it free on his website in 1999. His first published novel, Old Man’s War, also appeared first on his blog (serialized a chapter a day) in 2002. Tor Books purchased it, publishing it commercially in 2005, and it went on to win the John W. Campbell Award for Best New Writer. Since then, John has won numerous awards, including the Hugo, the Locus, the Audie, the Seiun and the Kurd Lasswitz, plus the 2016 Governor’s Award for the Arts in Ohio. His work regularly appears on the New York Times bestseller list for fiction.

He also remains involved in the film and gaming worlds: he’s the creative consultant for the Stargate Universe television series, the writer for the video game Midnight Star, by Industrial Toys, and executive producer for Old Man’s War and The Collapsing Empire, both currently in development for television. He served as president of the Science Fiction and Fantasy Writers of America from 2010 to 2013. He’s married and has a daughter and “several pets.”

Website: scalzi.com

Twitter: @scalzi

John Scalzi’s Amazon page

The Show:

First, we establish that your genial host was literally the first person John met in science fiction and fantasy besides his editor, Patrick Nielsen Hayden: we were on a panel together at the 2003 Toronto WorldCon on the topic (if we remember right) of other ways to make money writing besides writing fiction.

John traces his interest in science fiction back to childhood reading, specifically mentioning Robert A. Heinlein’s Farmer in the Sky as one of the first SF books he remembers.

He notes that when, in his twenties, he decided to write a novel, “just to find out if I could,” he had to decide between two genres he was equally comfortable with, science fiction and mystery, and literally flipped a coin: heads SF, tails mystery. “It’s a weird sort of inflection point.” If it had come up tails, he wonders how different his life would have been, because “so many of the people that I know and like are in science fiction.”

He adds that SF is capacious enough you can write whatever you want, and he’s gone on to write a couple of what are essentially science-fiction mystery novels, Lock In and Head On.

John says he first realized he could do interesting things with words when, in sixth grade, a teacher asked him to write a letter to the news department of a local station because he wanted to get publicity for something he was doing and thought a letter from a student would get more attention than he would. He told John, “I want you to do this because you are good with words.”

In his ninth-grade English composition class, tasked to write a short story on the theme of gifts, he trashed what he’d first attempted and ended up, late on the last night, typing up a lightly fictionalized true-life story about his friends getting together: the gift they gave was their love for each other. (“Awww…”)

When that story, which he had slammed together at the last moment, was the only one in three sections of the class to get an A, he realized writing was something he could do well and relatively easily, whereas everything else–math, history, whatever–was difficult. And so, at the age of fourteen, he decided, “That’s it, I’m going to be a writer,” largely driven by the principle of least effort for maximum return. “The disappointing thing for me later was to find writing isn’t in fact easy, that you do in fact have to work at it, by then it was too late.”

He adds, “I have no other skills. The only other thing I would be good at would be Wal-Mart greeter.”

He kind of fell into his philosophy degree (he was undecided, but discovered he’d taken enough philosophy courses to graduate sooner than if he’d gone for, say an English degree), and agrees it doesn’t have a lot of real-world utility, but feels it has had value in his work. He says philosophy teaches you how to learn, and how to think more deeply about things, useful in writing science fiction.

He adds, “We like to call science fiction the literature of ideas, but I think really what it is is the literature of consequences. It’s not so much about the aliens arriving or robots coming, but the consequence of those arrivals that we write about in science fiction.”

Fun fact: Saul Bellow was briefly John’s thesis advisor.

John says coming up with ideas for novels aren’t the hard part; the hard part is distinguishing the good from the terrible. If he has an idea, he doesn’t write it down. If he remembers it the next day he thinks about it some more. If he remembers it in a month, even more. “It’s a vicious process because I’m absent-minded and forget a lot of things. For something to stay in my brain, it has to interest me.”

What interested him and led to The Collapsing Empire was the importance of ocean currents and the jets stream to European colonialism between 1400-1800. If those currents had altered, making it far more difficult or important for Europeans to sail to other continents, he wondered, “What would have happened to European colonialism, and consequently the rest of thew world?”

He gives a synopsis of The Collapsing Empire, which is about an interdependent network of worlds that rely on a natural phenomenon called the Flow, which permits interstellar travel. The Interdependency (as it’s called) finds itself in serious trouble as the Flow begins to collapse, cutting worlds off from the rest of humanity.  “When humans are confronted with natural things that actually don’t care about human’s plans one way or the other, how do they dal with that?” He notes that has parallels in both the past and the present.

John begins building characters from archetypes. He knew he needed someone at the very top (the emperox, Cardenia), someone at eye-level (the scientist, Marce, a.k.a. “exposition guy”), and a “wild card” (Kiva). Once he knew he needed those types of characters, then he began to develop their personalities.

“I’m a huge fan of all the characters, which is nice because I had to write them.”

He notes writing Kiva in particular was “a heck of a lot of fun,” although you have to be careful or characters like that can take over the book. “Characters like Kiva are the spice, rather than necessarily the main dish.”

I noted that his approach to developing characters seemed filmic–starting with archetypes, working down–and asked if his long interest in and observation of film ties into the way he plots and writes.

John said, “Absolutely.” He notes Old Man’s War very clearly has a three-act cinematic structure, because that was a storytelling grammar he was used to not only from watching films but from analyzing them during more than a decade of writing film criticism. “In many ways my storytelling school was not really novels, it was film.” He also notes that his novels are “dialogue-heavy,” something else that comes from film.

He doesn’t anticipate writing any of the scripts for the Old Man’s War and The Collapsing Empire TV adaptations, since he doesn’t have any concrete experience in the field. However, he notes his experience as a reviewer, and hence familiarity with other screen adaptations, has made it easier for him to talk to producer–unlike some authors, he understands that the filmic version of a story and the novel version are very different, and changes have to be made to make the former work as well as the latter.

Adaptations shouldn’t be slavish, he says, but should be “intelligent,” leveraging “the strengths of the film medium to tell the story in a way that lives in that particular medium.”

He has written a screenplay adaptation of his novella The Dispatcher as an exercise and has received positive feedback on it, and does hope o write a script or screenplay in the future.

There is a brief aside about the alien lifeforms making mewing noises in the background.

Asked if he rewrites, John says, no, not in the sense of finishing a draft and then rewriting it from the beginning: he does “rolling rewrites,” so when he gets to the end, he’s done.

Two reasons:  as a former journalist, “where you have write a couple of thousand words every few days and it’s all due at 3 p.m. and you have to write clean copy,” he learned to organize his thoughts as he wrote.

As well, he says, he thinks the revision process is dictated by the instruments people use. Those who write, or first wrote, by hand or typewriter,  tend to do drafts. He’s only ever written on a computer, hence the rolling (or “fractal”) drafts. “By the time I get to the end, so much of what would have been first drafts or second drafts has already been subsumed in the writing process.”

He does a lot of research, but the Internet makes that “super easy.” He adds, however, that, “You have to be intelligent about it.”

Asked to comment on the concept of “worldshaping,” versus “worldbuilding,” he says that when writers create worlds what they are really doing is taking what they already know, introducing new highly speculative (and hopefully interesting elements), and then mashing them together to find out what comes out the other end. , mashing them together, finding out what comes out the other end.

” I would say I think both terms are equally applicable. I think the issue here might be degree than kind.”

He notes that, not only is it very difficult to create a completely new world, it would be a very hard book to sell, because there would be no hook there for the reader…and that’s important, because science fiction and fantasy writers are working “more or less in service to a commercial genre.” Writers have to think not only about what they want, but what editors and readers want.

“There’a reason why McDonald’s is hugely popular and molecular gastronomy is basically a niche project,” he says. “The number of people who want a hamburger is larger than those who want to question the nature of the food on their plate, and whether it is food or not.”

He points out that Old Man’s War is “Starship Troopers with old people,” a Heinlein juvenile with senior citizens. That was intentional, he says. He wanted to write a book that would sell, so he looked at what was popular at the time, which was military science fiction. So he decided, “I’m going to write a military science fiction book on my terms. I’m going to give people what they want, and then I’m going to give myself what I want, and then we’re going to see what works out.

Asked why he writes–or anyone writes–he says that self-expression is obviously the desire for all writers, but after that “things get varied very quickly.”

” I never once wrote in a journal,” John says, even though people gave him journals as he was growing up, thinking he was the kind of kid who would keep one. But, he says,  “I already knew what I was thinking. I didn’t need to write it down.”

Instead, he says, he only started writing when he had an audience. “For me, writing has always been an extroverted act, not just for myself, but primarily for other people to read.” The gratification it provides comes from the ability to make people feel things through the power of words: to persuade, and argue.

John says a lot of people start writing because they love the act itself, but for him, that’s a small component. He notes that he plays guitar just because he enjoys it, and takes photos for the same reason. But, he says, “Writing for me has always been about making a connection with other people, and not just making a connection…but influencing them in a particular way, making them laugh, making them cry, making them get angry when I feel angry.”

He says his writing has had an impact on the real world. Some things in his stories–like the enhanced artificial blood in Old Man’s War–has piqued the interest of real-life scientists. SF offers something few other genres do, he notes, in that people sometimes read about something in SF and think, “This is cool, I want this in the universe,”–and then they go out and build it.

His biggest impact has been through a couple of non-fiction pieces, he says. His essay “Being Poor,” written in response to people wondering why those affected by Hurricane Katrina in New Orleans didn’t just pack up and leave, “went everywhere.” It appeared in newspapers, it’s been put in textbooks, and it’s taught in classes. “That’s an example fo something I’ve seen go far and wide and have influence on the discussion.”

Another was an essay comparing life to a videogame, and arguing that in that metaphorical videogame, straight white men play at the “lowest difficulty setting.” It doesn’t mean they can’t still lose, it doesn’t mean the game is hard, but it isn’t as hard for them as for some others. He says that piece was an attempt “to explain privilege to people who hate the world privilege.”

He says that piece has also gone everywhere, and he hears people using that metaphor whom he’s quite certain have no idea that it originated with him. “it’s come into the common parlance when discussing privilege and intersectionality.”

John says it’s harder to say if anything he’s doing in SF will have any significant influence. “I don’t think you get to figure it out until you’ve been doing it for twenty or thirty years.” And, he adds, “If you’re sitting there saying, what abut my legacy, you won’t be focusing on what you’re doing now, which is writing stuff that is interesting and entertaining and makes people think today…you sit there and write the best work you can. If it gets remembered, that’s great, if it doesn’t, that’s fine, because right in the moment you are doing what you’re supposed to do, which is make people laugh, or cry, or think, or be entertained, and that in and of itself is a laudable goal.”