Episode 8: Orson Scott Card, Part 1

The first half of a two-hour conversation with Orson Scott Card about his creative process. Part 1 focuses on how he began writing, and the genesis of his famous story “Ender’s Game.”

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Card notes his family had a tradition of thinking of themselves as writers. Growing up Mormon, there was a practice of creating comedy sketches, called Road Shows, taken from one church meetinghouse to another and performed for others within the diocese. They were usually based on some Broadway show, and required a writer to make a script that would be entertaining. Card’s mother was particularly involved in writing those, but his father also thought of himself as a writer.

In school, Card found out he was good at writing. His first published work was what he calls “a stupid little poem about spring” published in the state-wide educational journal when he was in Grade 4.

In school he mostly wrote poetry or theatrical pieces, not fiction. Through junior high and high school he was known for writing satirical song parodies making fun of his friends. But he didn’t think he would be a writer: he wanted to be an archeologist. It wasn’t until he was in college he realized that while the past fascinated him, he didn’t want to do the kind of dirty, laborious work archaelogists had to do in the kinds of places they had to do them, i.e., far from flush toilets.

He switched to theatre, where he was spending all his time anyway. (Majoring in theatre, he says, is “what you do instead of getting a practical education.”) He’s used that theatrical training constantly since, “always to put on plays that cost me money and never earned me any.”

He thinks the real foundation of his writing was helping his Mom, a secretary, as a clerical helper. He wuld spend hours helping her after work when she was struggling to get something done, collating and stapling while she typed (at 100 words per minute, “like a dream.”

He also did proofreading for her. He was a good speller from an early age and also understood grammar. When he came home from his church mission in Brazil, he needed a job, and got one with Brigham Young University press as a proofreader.

At the same time, he started a theatre company, which did well in terms of getting an audience, but not in terms of making money. He ended up deeply in debt and was desperate to earn “real money.” That was when he decided it was time for him to try writing.

He notes that on his 16th birthday, his older brother and his brother’s future wife gave him two of the Foundation books by Isaac Asimov. “I was so blown away by Asimov’s clarity, and the sweep, the sage, the vision, I thought that I want to write a science fiction story.”

The initial idea that became “Ender’s Game” dates to that time: as his father was driving him to school, he was trying to think of a science-fiction story premise. His older brother was in the Army and had told stories of boot camp and Officer Candidate School. “The idea of training people to command came to mind. How would you do that if you were going to be fighting in a three-dimensional space, piloting ships and so forth when there is no up and down?”

Clearly that would have to be done in free-fall, in outer space, but it would have to be done inside something with walls, so combatants wouldn’t drift away if they made a mistake. And so was born the Battle Room: a cube a hundred metres on a side. Two opposing forces enter from opposite sides and attempt to capture the enemy position. He came up with floating objects called “stars” that could be used for concealment, etc., the number of people on a side (forty plus a commander), and how they would be divided into platoons. He invented the flash suit, to record hits and damage.

But all he had was a setting, not a story. He kept working on building the world over the next few years. Other ideas presented themselves, including one based on psionic/psychic abilities, inspired by his reading of stories by Zenna Henderson. That idea led to the stories that became what is now known as the Worthing Saga.

In college, he turned some of those stories in in creative writing classes, where the teachers had no idea what to make of them. “The teachers are trained to love and honour fiction that nobody wants to read,” Card says. “I wanted to write fiction that I wanted to read.

As an aside, Card says science fiction has never been the majority of his reading, except for a time when he was writing a quarterly review column dedicated to reviewing every short story published in the field. That burned him out on science fiction: he came to know it so well that it took all the pleasure out of reading it. He only occasionally finds a writer who is doing something he hasn’t already read in some form and can’t predict. Instead, he prefers reading historical fiction, although what he’s looking for is harder and harder to find: today, you mostly get historical romance, “sex with more interesting costumes.”

Card said his teacher of what novel should be is Jane Austen, who invented contemporary novel writing by inventing third-person limited viewpoint, and who wrote with such clarity you don’t need to take a college class to figure it out.

“Most of what kills great literature is that we received when required to read it by college professors,” he says. “Reading in an analytical way is an enemy of literature.”

Card says modernism was the in writing that captured university literature classes because it came about just as literature became a subject in university. “These were the cool guys, so everybody had to praise what they did, even when it was embarrassingly bad. And so much of it was, and is, embarrassingly bad.”

He noted university professors tend to say James Joyce’s Ulyssesis the greatest novel in English. “What a crock,” Card says. “The greatest novel in the English language is The Lord of The Rings. There’s no question. It is far more erudite and accomplished.”

He notes Tolkien had learned how to write third-person limited viewpoint, and did it with consummate skill, producing a startling melange of the modern and old-fashioned that becomes a brilliant saga. (In an detailed aside, he explains why he has little use for the Peter Jackson films: by leaving out the Scouring of the Shire, he says, Jackson proved he did not understand the story.)

When he started submitting short stories, Card first sent “Worthing Farm” and “The Tinker” to Ben Bova at Analog. Bova had just taken over from John W. Campbell, who had died. Bova liked the writing but said Analog published science fiction, not fantasy, and he considered stories with psionics in them fantasy.

This gave rise to Card’s oft-quoted observation that, “Science fiction has rivets on the cover, sheet metal, smooth surfaces. Fantasy has trees.”

Needing a science fiction story, and desperate to earn money, he returned to the idea of the Battle Room. During a trip to Salt Lake City with his girlfriend of the time, who was taking her boss’s children to the circus, it occurred to him, “What if, instead of waiting until they’re adults and have all these bad habits, the battle room is for training children?”

He wrote the first sentence, “Remember the enemies’ gate is down,” and at the top of the page he wrote the title, “Ender’s Game,” a play on the phrase “end game” that gave him his character, Ender Wiggins. He wrote the whose story in that session plus one other, in longhand. His mother typed it up, and he sent it off to Ben Bova—who rejected it. He said it was too long (he said it should be cut in half) and he thought the title should be “Professional Soldier.”

Card understood the irony of that title, but it wasn’t catchy. “I would not have a career if it had started with the ‘Professional Soldier’ saga,” he notes.

He didn’t rewrite it right away. He sent it to Galaxy, which kept it a long time and then rejected it. He then thought about what Bova had said. He realized the problem wasn’t that it was too long, it was boring: he didn’t need to describe all the battles, he just had to show enough of them to give the idea of how it worked: how Ender won and how they kept rigging the system. He cut out one battle entirely and a lot of description, about five pages in all, added in some character stuff, and sent the story back to Bova, only two pages shorter than it had been. Bova boubht it, and it appeared in the August 1977 Analog, his first published science fiction story.

Asked if his work as a playwright and director informs his fiction writing, Card says it makes it much better.

Fiction writing, he says, is essentially a form of improv:  you’re coming up with dialogue for people, and you’re playing all the parts. He says the experience of being an actor and sustaining a character that isn’t you is vital for a fiction writer, because otherwise all the characters are you, and it become hard to tell them apart.

Characterization didn’t matter in classical SF: Isaac Asimov, for instance, knew the idea stories he wrote didn’t need characterization, any more than Agatha Christie’s cozy mysteries did. More modern mystery writers like Sue Grafton are really writing American literature that begins with the finding of a dead body, and Stephen King writes American literature with “oogly boogly” stuff in it.

“Stephen King took horror out of the haunted house and put it in McDonald’s where it belongs,” Card says, adding that the place where you’ll find a record of daily life in the late twentieth century is in Stephen King and those who followed him, and, among mystery writers, Ross McDonald and those who followed him.

Card has found that it’s difficult if not impossible to write a good science fiction play. It will either be bad science fiction or a bad play, because of the expository burden. “The stage is shockingly ill-suited to worldbuilding,” is how he puts it. Even though he had written hit plays, he couldn’t make it work with science fiction: the exposition simply made them too slow.

When he first started writing a novel he tried not to use his theatrical training. His first novel, a Worthing story, Hot Sleep, petered out at 120 pages even though he had a detailed outline of (he thought) a novel’s worth of material—and yet a friend told him it was too long.

What made it feel long, Card realized, was that he hadn’t given the characters enough time to reveal who they were, and so the reader didn’t care about them. So the very thing he’d been afraid of with his science fiction plays was essential to his novel. “People had to care about the people in the story, so I had to take the time to characterizes.” The world-creation, though, he still did with great brevity.

When he started over, 120 pages in he was only through the first paragraph of the outline.”Now I was writing a novel.”

Card says everything comes to life when he’s writing dialogue. He has to curb his dialogue, because otherwise his characters (like an actor once told him about an early play) talks in quotable quotes. When he started, he says, he was a poet writing plays, and shaped his language too much. Now he strives to make people talk like people talk.

“Ender’s Game,” he says, the original novelette, is really just dialogue and stage directions. It was really his first good science fiction play.

“I knew as soon as it was done that it worked.”

Get Part 2 of this episode!

Episode 8: Orson Scott Card, Part 2

The second half of a two-hour conversation with Orson Scott Card about his creative process. Part 2 focuses more on his recent Mithermages fantasy series.

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Returning to the discussion of how theatrical experience contributes to his writing, Card says writing is much like directing actors on stage: you have a kind of top-down map in your head, almost like the way football plays (is it an accident they’re called plays) are marked with Xs and Os. “The difference is, in a football game you have no control over what the other team does, while in a play you control everybody.”

Card notes he does very little description—just enough to make the setting clear. Ultimately, he notes, a play rises and falls on what the audience hears, on the dialogue and how it’s delivered.

Fiction “is a play the readers put on by themselves” he says. If there’s a wrong way say a line, an actor will find a way to do it, so playwrights have to learn to actor-proof their lines. Readers can also read a line the wrong way, so again, it has to be reader-proofed. If the author doesn’t do that, the reader will misread and get lost.

The greatest teacher of this kind of clarity was a man who never wrote a play in his life, as far as Card knows: Isaac Asimov, a man who wrote a un-put-downable, thick, two-volume autobiography of a life in which nothing happened.

Card said he read that autobiography, staying up all night, and in the end though Asimov gets no credit for being “the finest writer of prose in the history of the English language. No one has ever done what we call the American plain style better than Isaac Asimov.”

In an Asimov story, he notes, you always know what is going on.

Good writers, however, are not the best exemplars for teaching writing, Card says: he earned the most from rewriting inept prose. As noted before, he doesn’t like description (comes from being a playwright); what he wants to do is get inside a character’s head.

He took the dialogue and stage directions of plays and combined it with deep-penetration viewpoint, and tried to make it so clear readers aren’t aware of the language. Card says if he writes lovely passage he’s proud of he removes and it rewrites it plainly and clearly. He doesn’t want readers thinking about him, the writer; he wants them thinking about the characters.

“I learned as a playwright how to have two characters walk on stage, or have a curtain open on two characters, and within two sentences, the audience cares. If I don’t do that, why am I doing anything at all?”

Card provides a synopsis of the Mithermages trilogy. The idea came about when he was working as a proofreader. It occurred to him that fantasy stories are always about the magic system, because that’s what gives you the story.

He came up with the idea of a universe in which everything is alive, every particle is an intelligence merely obeying the law it was given. In a universe like that, you could, for example, move a table by persuading all of the particles of the table to relocate at once.

So if you wanted power over something like Sand (the first Mithermages story was “Sand Magic,” in the late 1970s), you’d have to serve the interests of sand…the first of which is, it wants to be dry.

When writing the Alvin Maker books, Card realized that what makes magic work in a story isn’t the power it gives but the sharp limitations on it. That’s where the story arises.

He began to refine the rules of his magic system.

Another inspiration was his lifelong habit of doodling maps. He created a detailed map, copied it, and changed it, to show the changes in the countries over time. The history of that world became real to him. The main mountain range was called the Mitherkame, and that’s where the Mithermages lived.

All of that tied into “Sand Magic,” about a magical war that transforms a world, leaving a huge desert. But then Card moved on. He wrote science fiction, not fantasy: nobody wanted fantasy from him and there weren’t a lot of markets for it.

After he sold the Alvin Maker books to Tor his mind turned back to fantasy. He had a deal with Tor that they would publish his science fiction and fantasy, but he could sell contemporary fantasy to other publishers. Which he did, with Treasure Box and Homebody and Lost Boys. When he wanted to get started on Mithermages, Tor had so many books of his under contract they couldn’t take it, so he decided to make it a contemporary fantasy…and that was what suddenly opened up the book for him.

He realized if he made the mages of the Mithermages world actually from Earth, who gained great power by travelling through gateways between the worlds, it would make things more interesting. He started coming up with rules for how it would work, and realized there would need to be gate mages (which he hadn’t thought of before). And then he came up with a history in which these Mithermages had once been the Indo-European gods.

That brought everything to life. He created the North family, descendants of the worshipers of the Nordic gods, and put them on a family compound in Western Virginia. They were aware of the modern world—they weren’t witches, they were gods, but gods who were sick and old and fading, and they well knew it. They had banned gate mages because a gate mage had closed all the gates, a former member of the North family, the one then wearing the name Loki (whom we meet in the other world, where he is known as Wad—he has been eating the gates of any gate mage who tries to create a great gate between the worlds).

Then Card came up with his main character, Danny North, a boy who doesn’t know he is a gate mage. When he finds out he is, he has to flee for his life. He runs away to Washington, DC, where he becomes a very effective burglar, and a friend teaches him how to get along in the world of non-magical “drowthers.” In the first book, we follow the story of Wad, but the bulk of the story is Danny in Washington, growing up on a farm in Ohio, and then moving close to his family compound to go to high school in the school he used to sneak up to spy on as a kid.

So, in the end, it became a contemporary novel with gods. (Card has read Neil Gaiman’s American Gods and admired it, but says it has absolutely nothing to do with what he was doing.)

Asked about an outline, Card said he has learned he has to have an outline, but since he never follows it, what really matters is the creative process of coming up with it. He doesn’t write on out now, although he’ll sometimes give one to an editor, with the note that “this is what I’m thinking now,” but a warning that it always changes.

With Mithermages, he took so long to write the second book that the original publisher gave up, cancelled the contract, and demanded the return of the advance. Card though it was becoming something wonderful, so he took it to Tor and asked if they would take it, for the exact amount he had to repay the original publisher. They did; but if it had started with them, it would never have been a contemporary fantasy, and would have been far weaker, Card says.

Another major change from his original vision was the introduction of Set, the villain. Card was reading a book on Egyptian mythology, and realized there was a healer god who is also the messenger of the gods—which fit nicely into his rules for gate makers. Nothing else in the mythology worked, though, so obviously (within his world) they came from a different magical world. Set became the enemy of the other mages and all humans, and so Danny North’s cause became, not fighting the other Indo-European families (as originally envisioned) but finding, fighting, and destroying Set.

Card had originally thought the climax would be the gods taking human, modern weaponry to the medieval-tech world of the Mithermages, but he realized that wouldn’t work because any mage who had passed through a Great Gate was more than a match for a tank. While Danny’s family takes steps in that direction, coopting the U.S. military into giving them tanks, which they power magically, the plan is subverted by the competition between Danny and Wad.

Card says the most fun he had was making the Mithermages the complete explanation for everything from the gods to elves and fairies and ghosts and poltergeists. (His only restriction: no vampires, which he detests, and no zombies, which he loathes.)

Card says the great thing about writing cotemporary fantasy is that things can come to life in a way they can’t when you’re working in an invented world. The root of all successful fantasies is Earth, he says. He offers praise for Brandon Sanderson’s stories, but says even with such a “prolific and profligate creator of magic,” the closer the ties to Earth, the stronger the story is, because “we have to be able to identify with these people.”

As another example, he mentions Dragon’s Egg by Robert Forward. The aliens in it live on the surfaceof a neutron star, but even though their world is unimaginably strange, the aliens still aspire and have relationships. “You can create a planet that’s nothing like Earth, but readers will only care if you have human or human-like characters,” Card says. “They have to want things and care about the kinds of things we can care about. If they’re too alien, you might as well just type what monkeys will type with their thousand typewriters. No one will care.”

Why does he write? Why do any of us write?

Card says he used to ask his professors that in grad school, and they hated the question. “Why is any of this worth studying, why is any of this worth reading?” He says he asked it to debunk modernism. When people is hungry for a story, they only go for modernism if they’ve been trained by college professors, he says. Left to themselves, they’re going to pick up Agatha Christie or Stephen King or Danielle Steel. “That’s the literature of the American people,” Card said, “not the stuff you’re teaching here. You’re teaching a foreign language, a religion, Torah to people who don’t speak Hebrew, the Koran to people who don’t speak Arabic. They don’t want to read it. They want to read the stories that are written to them. So why aren’t you teaching the stories that are written to actual volunteer readers?”

Card said we invented our own critical standards within science fiction, “the next revolution in literature after modernism,” because modernism already owned the universities.

It’s a human universal, he says: “People love hearing made-up stories about people.”

That’s because, John Donne to the contrary, “every man is an island.” We don’t really know anybody: even our parents are capable of shocking us by something they say or do. “Every single human we know exists in our mind as a work of fiction. We don’t know people. We know characters. They may be walking around and wearing a skin suit, but they’re just characters in our imagination.”

What fiction writers promise is, “We will tell you a story, and we will tell you why the people do what they do.” And that, Card says, “is the majesty of fiction.”

 

 

 

Episode 6: E.C. Blake interviews Edward Willett

Guest host E.C. Blake interviews Aurora Award-winning writer Edward Willett (the usual host of The Worldshapers), author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages, about his creative process, focusing on his newest book, Worldshaper (DAW Books).

About the Guest Host

E.C. Blake is the author of the Masks of Aygrima fantasy trilogy (Masks, Shadows, and Faces) for DAW Books. He was born in New Mexico and lived in Texas before moving to Saskatchewan, where he continues to reside. He has known Edward Willett his entire career.

The Introduction

Edward Willett is the award-winning author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages. Besides Worldshaper, other recent novels include the stand-alone science fiction novel The Cityborn (DAW Books) and the five-book Shards of Excalibur YA fantasy series for Coteau Books. In 2002 Willett won the Regina Book Award for best book by a Regina author at the Saskatchewan Book Awards, and in 2009 won the Aurora Award (honoring the best in Canadian science fiction and fantasy) for Best Long-Form Work in English for Marseguro (DAW Books). The sequel, Terra Insegura, was shortlisted for the same award. He has been shortlisted for Saskatchewan Book Awards and Aurora Awards multiple times since.

His nonfiction runs the gamut from local history to science books for children and adults to biographies of people as diverse as Jimi Hendrix and the Ayatollah Khomeini. In addition to writing, he’s a professional actor and singer, who has performed in numerous plays, musicals, and operas.

Willett lives in Regina, Saskatchewan, with his wife, Margaret Anne Hodges, P.Eng., their teenaged daughter, Alice, and their black Siberian cat, Shadowpaw.

Website: www.edwardwillett.com

Twitter: @ewillett

Facebook: edward.willett

Instagram: @ecwillett

Edward Willett’s Amazon page

The Show

Guest host E.C. Blake, author of the Masks of Aygrima trilogy for DAW Books, introduces himself and explains that  Edward Willett has a new book coming out, Worldshaper, and asked E.C. to guest host so he could be a guest on his own podcast. They have a lot in common: both born in New Mexico, both lived in Texas, both moved to Saskatchewan. For some reason, though, E.C. still has a southern twang to his voice.

E.C. asks Ed which came first for him: the interest in science fiction, or the interest in writing?

Ed says first came his interest in reading, and especially reading science fiction. He learned to read in kindergarten and skipped a grade, so he was always the youngest in his class, which may have helped draw him to books. His two older brothers, Jim and Dwight, both read science fiction, so those kinds of books around the house: one of the earliest books he remembers is Robert Silverberg’s Revolt on Alpha C. He still has the copy he read, which has his brother Dwight’s name in the front of it.

He read his way through all the science fiction he could find in the public library in Weyburn, Saskatchewan, helpfully marked with little yellow stickers with rockets on their spines.

Ed thinks he started writing in elementary school, but the first complete short story he remembers writing was when he was in Grade 7, as something to do on a rainy day. It was called “Kastra Glazz, Hypership Test Pilot” (11-year-old Ed was convinced all characters in science fiction had to have funny names).

Ed’s Mom typed it up and then he gave it to his Grade 7 English teacher, Tony Tunbridge, to read. Tunbridge took it seriously, critiquing it and pointing out problems.This triggered something in Ed: he wanted to keep writing, and make the next thing he wrote better. (He dedicatedThe Citybornto Tony Tunbridge.)

E.C. asked if Ed kept using funny names for characters, and Ed says he did. The next major thing he wrote was a space opera (too short to be a novel, but longer than a short story) called “The Pirate Dilemma,” in which the main characters were named Samuel L. Domms and Roy B. Savexxy.

He and his best friend in high school, John “Scrawney” Smith, used to get together in an empty classroom after school and write, then read to each other what they had written, alternating sentences. They got some funny effects, but more importantly, it kept Ed writing.

He wrote a novel a year in Grades 10, 11, and 12. His English teacher, Mr. Wieb, required students to write a page a day in a notebook. Some kids would just copy stuff, but Ed started writing a story, which became his first novel, The Golden Sword. He wrote Ship from the Unknown and The Slavers of Thok in his subsequent high-school years. He shared the stories with his classmates and discovered he could write stories people enjoyed. Somewhere in there, he decided to become a writer.

However, he didn’t study creative writing in university. He knew it would be hard to make a living as a fiction writer, at least to start with, so instead he studied journalism. He attended Harding University in Searcy, AR, graduating in December 1979.

He went straight home to Saskatchewan and was hired at the weekly Weyburn Review, where he worked as a reporter/photographer for four years, then became news editor (at the age of twenty-four). From there he moved to Regina as communications officer for the brand-new Saskatchewan Science Centre. After five years, he quit to become a fulltime freelance writer.

All through those years, he wrote fiction. His first short sale was a non-science-fiction story to Western People, the magazine supplement of the Western Producer agricultural newspaper. (Later, he sold a science fiction story, “Strange Harvest,” to Western People, probably the only SF story ever published there. That story was later reprinted in On Spec, and even broadcast nationally on CBC Radio.)

He also wrote lots of unpublished novels. It wasn’t until 1997 that he sold his first, Soulworm, which was followed by The Dark Unicorn. Both were nominated for Saskatchewan Book Awards, Soulworm for Best First Novel and The Dark Unicorn for Best Children’s Book.

Ed tells the story of how he started being published by DAW Books. He’d written a book called Lost in Translation, published by Five Star, which sold books to libraries on a subscription basis. The science fiction books for Five Star were packaged by Tekno Books, which was headed up by Martin H. Greenberg (John Helfers was the editor). Greenberg had a connection to DAW, because he’d done some original anthologies for them. He called Ed one morning and said DAW had hole in its publishing schedule and had asked to see some of his Five Star books to see if anything could plug that hole—and DAW had picked Lost in Translation.

Ed got his agent, Ethan Ellenberg, with that contract in hand. His next book for DAW, Marseguro, won the Aurora Award for Best Long-Form Work in English. The award was presented at the 2009 World Science Fiction Convention in Montreal, with Sheila Gilbert and Betsy Wollheim, owners/publishers/editors of DAW, in attendance.

Worldshaper, Ed’s ninth novel for DAW, begins with someone coming through a portal from another world. Then we meet Shawna Keys, who’s living a peaceful life, starting up a new pottery studio in a small Montana city…peaceful, except a stranger has been staring up at her bedroom window in the middle of the night, and there’s a storm coming no one else seems to see. Then her best friend is killed in a terrorist-style attack on a coffee shop. The leader of the attackers calls her by name, touches her, and then is about to shoot her—but she refuses to believe any of this can be happening, and, suddenly, it isn’t. It never happened. But the people who were killed have not only vanished, nobody remembers they ever existed, not even her best friend.

The stranger who has been staring up at her window contacts her, and explains she actually Shaped the world she’s living in it—it isn’t the real world at all, but a construct. He tells her that the attacker from the coffee shop, called the Adversary, is going to take over her world and all other myriad Shaped worlds in what he calls the Labyrinth, unless she can visit them, contact their Shapers, retrieve the knowledge of the Shaping of those worlds, and convey that knowledge to Ygrair, the woman at the heart of the Labyrinth, who found it, opened it, and gave the Shapers their worlds to Shape.

E.C. asks what the typical novel-seed is for Ed.

Ed says it can be a number of things. For example, his science-fiction novel The Cityborn began with a mental image of a towering city, squatting over a canyon filled with a massive garbage dump, in which there are people scavenging to survive.

His YA science-fiction novel Andy Nebula: Interstellar Rock Star came out of an exhibit at the Saskatchewan Science Centre about how memory works, combined with a news item about teenaged Japanese pop stars who were one-hit wonders. In the book, there are aliens whose memory works differently, and Andy is plucked off the street to become a one-hit superstar—it’s drugs, rock and roll, and aliens for teenagers.

For Worldshaper, the trigger was wondering what it would be like if the creators of fictional worlds could actually live in them.

Worldshaper was originally conceived as a fantasy novel, set in a medieval village in an endless, inescapable valley, along which were strung caves that were portals into different worlds. Despite the changes to that concept, the main character has always been a potter: the perfect metaphor for a Shaper.

Ed’s process of developing a story is to ask himself questions In The Cityborn, who are those people living in the garbage dump? Why are they there? Why has this city been fouling its environment for so long? Where did it come from? Who lives inside it? Conflict, and hence plot, arises from the answers to those questions: the people in the garbage want into the city. What would they do if someone from the top of the city, where the rich people would logically live, ended up down in the garbage dump? Every answered question presents other questions that must be answered.

Ed hastens to add it’s not really as formal a process as it sounds: a lot of the asking and answering of questions happens quickly inside Ed’s head as he types, but that’s how he interprets what he’s doing.

E.C. asks how detailed a plan Ed has before he starts writing. Ed says he writes a four- or five-page synopsis, not a chapter-by-chapter outline, just a rough description.

He doesn’t follow that synopsis particularly closely, either. The overall shape of the book is there, but the writing process may take him in a very different direction. He mentions how in Terra Insegura, sequel to Marseguro, a character introduced only because a viewpoint character was needed in space while everyone else was on the surface of the planet became so important that Ed had to replot everything about two-thirds of the way in.

The synopsis is just a guide to keep him on track, and maybe provide a hint of a way forward when he runs into a bump in the road.

E.C. asks how much of Ed’s worldshaping is done on the fly.

Ed says when he’s writing, he writes almost as fast as he types. He figures he averages 1,000 words an hour or more. “Things just come out of your head, onto the paper.” It’s hard for him to figure out exactly how that process works because it’s so seamless.

What flows out through his fingers feeds on itself. One sentence leads to another, which leads to new characters, new problems, new solutions.

Ed says he finds this “really fascinating,” and that’s why he asks all the authors he talks to on The Worldshapers about their writing process. It also ties into Worldshaper, because Shawna, is often trying to Shape her world on the fly, and sometimes it goes awry—just as it does with authors.

E.C. asks about Ed’s research process, and Ed says there was quite a bit of research involved in Worldshaper, because it’s set in a world very much like ours. He researched things like helicopters, radio call-signs, camping equipment, and what the surveyors’ mark at the top of a pass would look like—an important detail which makes Shawna wonder why this thing she didn’t even know existed exists in the world she supposedly Shaped.

E.C. asks how Ed develops characters. Ed says for Worldshaper there were obviously three characters who had to exist—the Shaper (Shawna Keys), the Mysterious Stranger (Karl Yatsar), who clue her and the readers into what’s going on, and the antagonist (the Adversary).

Ed originally thought the whole book would be first-person, from Shawna’s POV, but in consultation with his editor, Sheila Gilbert, he realized he needed to make Karl and the Adversary POV characters as well. Karl’s POV is third-person, fairly close in, while the Adversary’s POV is a more detached third-person. Mixing that with Shawna’s first-person narrative was an interesting challenge.

Ed says that, possibly because he began writing on a typewriter, he writes a complete first draft and then rewrites, typically focusing in the second draft in on sprucing up language and dialogue. He estimated his first draft is maybe eighty percent of the way to how the published novel will read, his own rewrite gets it to ninety or ninety-five percent, and editorial suggestions provide the impetus for the last five percent.

Ed has worked with a great many editors. Sheila Gilbert at DAW, he says, is particularly good at discovering the weakness in plot, characterization, back story, and asking the author to answer questions either not asked (or, more likely, ignored or papered over) during the writing process. Worldshaper had more editorial input than most of Ed’s books because of the need for the initial set-up to support a (hopefully) long-running series.

Ed says the great thing about the series is  that, while the first world is much like ours, future worlds won’t be. As in the original Star Trek and Doctor Who, the overarching storyline is an excuse to play in all kinds of different worlds and settings. Books could have a film noir setting, or a vampire setting—the possibilities are endless.

E.C. asks if there are any embarrassing errors or omissions editors have found. Ed says there was a big one in Worldshaper. The copyeditor pointed out that when characters sailed out into the open ocean, they were described as doing so from a place along the Washington coastline that would actually have taken them into Puget Sound, where they would very soon have encountered land again. That was fixed by relocating the scene much further south along the West Coast.

That’s an example of the value of editors!

E.C. asks why Ed is using the term “worldshaping” for the podcast, instead of the more commonly used term worldbuilding.

Ed explains that, apart from the marketing synergy of the podcast and the book having similar names, he feels worldshaping better describes what writers do. He points out writers aren’t really building new worlds, they’re shaping worlds from the raw material of the real world. After all, we have nothing else to draw on. The image of the potter taking clay and shaping it into something interesting seems to him a better metaphor than building a world.

Ed goes on to say that he feels strongly that literary writers’ fictional worlds are every bit as much made up as those of science fiction and fantasy. The real world cannot be contained within a construction of words, he says. “The symbol is not the thing.” So while literary fiction may appearto be set in a world more like ours than the worlds of science fiction and fantasy, that’s an illusion—those worlds are equally fictional. The only difference is that in science fiction and fantasy, authors are taking their raw material and shaping it more extravagantly.

Ed says the title of the book came first, not the title of the podcast, but that he’s been thinking of a podcast or something similar for a long time, in which he can use his journalistic familiarity with interviewing people to compare notes with other writers of science fiction and fantasy about the process of creating the stuff they create, in the hope other authors and readers might find it interesting.

E.C. asks Ed to answer the question, “Why do we write this stuff?”

Curiosity is innate in human beings, Ed replies: its part of the brain. The theological answer, he continues, is that God created man in His image, and since God creates things, so do we. This is Tolkien’s concept of “sub-creation.” As he put it, “We make still by the law in which we’re made.”

Evolutionarily, Ed says, there’s clearly a survival benefit to being creative, thinking up new ways to do things. Our ancestors survived because they were creative, and that creativity has been handed down.

On a personal level, though, Ed says he writes stories “because it’s fun,” and he thinks that’s why most writers write. After all, most writers start as kids, and what do kids do? They play. Writers go from building sandcastles in sandboxes to building castles in fantasy realms. Yes, writing professionally is work…but at heart, it’s play.

E.C. asks if Ed is trying to shape the real world through his fiction. Ed says he doesn’t really have any control over it, noting that very few authors’ work has really changed the world, so that, while aspiring to change the world is a great goal, it’s not necessarily a realistic one.

Ed thinks that if he’s changing the world it’s one person at a time, by entertaining readers, adding enjoyment to their lives, maybe making them a little happier. If along the way they find some ideas in his fiction that change the way they think about the world, or feel better about the world, that’s good, too. But all he can really do is write the books he wants to write to the best of his ability, and hope that readers enjoy them.

E.C. asks what’s coming next.

Ed says he’ll soon be writing Master of the World, Book 2 of the Worldshapersseries. In addition, he recently wrote a middle-grade modern-day fantasy, The Fire Boy, currently with his agent, and has agreed to write a horror-flavoured YA novel for another publisher (still nameless because no contract has been signed yet). In addition, he’s writing a play-with-music, The Music Shoppe, for Reginal Lyric Musical Theatre.

Ed says he’s done quite a bit of theatre: he’s a member of Canadian Actors’ Equity and has done a certain amount if professional stage work (and a lot more just for fun). He also sings with choirs: he’s sung with the Canadian Chamber Choir and currently is a member of the Prairie Chamber Choir.

Finally, E.C. asks why Ed always mentions Shadowpaw the Siberian cat in his biography, and Ed explains it’s partly because Shadowpaw has a literary history: Betsy Wollheim from DAW picked him out, and Ed went down to New York to visit DAW and pick Shadowpaw up. Shadowpaw’s name and photo also graces the new books from Shadowpaw Press, Ed’s new publishing company, which has brought out his short story collection Paths to the Stars and will be releasing other of his work—and a few other things—going forward.

And that’s that!

E.C. doesn’t  imagine he’ll be guest hosting again, but he enjoyed it.

 

Episode 4: Julie Czerneda

An hour-long conversation with Julie Czerneda ( bestselling author of The Clan Chronicles books and many, many others) about her creative process, with a special focus on her upcoming fantasy The Gossamer Mage.

The Introduction:

Julie Czerneda was born in Exeter, Ontario, and grew up on air force bases, her family moving with each transfer, from Ontario to Prince Edward Island and finally to Nova Scotia. When her father became a civilian, the family moved to Ontario, settling in what was then a rural setting near the shores of Lake Ontario (and is now that not-so-rural setting known as Mississauga.

Julie studied biology at the Universities of Waterloo, Saskatchewan, and Queen’s, accompanied by her former chemistry partner (and now husband) Roger. They moved a few times before settling back in Ontario, where they still live.

Julie began her writing career in educational publishing, beginning when she was on maternity leave from a university teaching. She became a full-time author and editor of non-fiction educational materials, primarily in science, in 1985, contributing to more than 250 titles from elementary to college level. But she also had twenty-three unpublished and unfinished science fiction novels tucked away in file folders, and with encouragement from husband, she finished the one in file folder X, Beholder’s Eye, which was bought by DAW Books. That same year, Julie was a finalist for the John W. Campbell Award for Best New Writer, and DAW contracted for three more novels.

She’s been published by DAW ever since: eighteen novels, including the popular nine-book The Clan Chronicles series. She’s also written many short stories, edited anthologies, and taught writing. Her books have received international acclaim, multiple awards, and best-selling status.

Website: czerneda.com

Twitter:  @JulieCzerneda

Julie Czerneda’s Amazon page

The Show:

She says her parents conspired to make her a writer. Her father brought home the first two Tarzan books, but only gave her the first one, which “doesn’t end well.” She came running out of her room, yelling, she was so furious, and “instead of explaining to me what a cliff-hanger was, my Mom lent me her typewriter and said, ‘Fix it.’” Julie proceeded to write a page that satisfied her much more than the book, and never stopped. She wrote so much as a child her parents bought her a file cabinet to hold it all.

We discussed whether moving from place to place as a child of a military family influenced her writing; Julie said only in that, when they left the Air force and moved into a civilian neighbourhood, all the other kids had gone off to summer cottages. That left her alone and exited to have time to write.

She encountered new science fiction for the first time in her university bookstore. “To be able to buy them myself was liberating.”

Julie studied biology. She feels her interest in science and her interest in science fiction arise from the same place. “It seemed like a lot things I read as a kid were finite. They just ended, or they were real life, and while real life is marvellous, I’d rather talk to real people about it. So, when I discovered things that were showing me something beyond what was here, it was the same itch being scratched that takes me into science.” She said she went into science because she wanted to explore how the world works, and read science fiction because she wanted new, interesting ways of thinking about the world.

She originally wanted a joint degree in physics and biology, so she could be the first person to go into place equipped to communicate with aliens (a plan she wrote out in third grade). However, the University of Waterloo wasn’t set up for that, so her courses conflicted.

Much of her early fiction writing was really biological thought experiments. Asked if being a scientist makes it difficult for her to write fantasy, she notes a good fantasy novel, because it takes her out of herself, so she doesn’t worry about the real-world impossibility of it. She was herself hesitant about writing fantasy for a long time because she felt the language was so rich, and the landscapes so intense, she couldn’t see herself doing it.

However, after DAW began publishing her, she was asked to write a fantasy story for an anthology being edited by Martin H. Greenberg. “You don’t say no, so I wrote my first fantasy.”

Still, the prospect of writing a fantasy novel terrified her. She finally did (A Turn of Light), but she says it took her five years to work up the courage to start, and two years (and deleting 400,000 words) to figure out how to do it.

She notes her popular Esen character, who has an ability associated with magic in fantasy, didn’t begin as a shapeshifter—she was the result of a thought experiment, trying to figure out what would be necessary for a biological organism to be semi-immortal. The Esen books continue to be her “biological playground,” Julie says. “I have a very large filing cabinet full of weird biology and all of it goes into those books. Most of the weird stuff is real.”

Her upcoming fantasy, The Gossamer Mage, grew out of a fantasy novella Eric Flint asked her to write. She was inspired by a pen in the Lee Valley catalogue, which included words for parts of a pen she’d never heard before. She did some more research, and realized she wanted to write a magic system based on pen and ink. She clipped the image from the catalogue, and that, in turn, gave her the main character, because the story opens with the pen in his hand after many years of use. (She also researched the history of ink, “which is full of great drama and crime and all manner of skullduggery. It’s amazing!”)

Julie says her research differs from science fiction to fantasy and gives some examples.

Whereas when she’s writing science fiction, Julie says, she tends to know enough about the question she wants to ask to get going and what she additionally needs to research. (For example, for something she won’t be writing for a couple of years, she’s currently researching plate tectonics.)

For fantasy, her research focuses mostly on the worldbuilding, “because everything past the worldbuilding is me, making it up.”

She likes to physically visit places: in A Turn of Light there are a lot of log cabins, so she spent a lot of time in cabins. She also went to a running mill, so she could feel how the building shakes and moves.

The amount of outlining Julie does depends on the book. She did little for A Turn of Light, wanting to see where it went. For the next two Esen books, she’s made a note of their shape and the major plot threads. The Gossamer Mage is quite different: it’s a series of novellas, each of which moves the story forward, but which can be read separately or in a different order. She’s outlining those more tightly. Usually she doesn’t outline a book until she’s almost finished, so she can go back and make sure she’s covered every point—more to check herself than to plot to.

She doesn’t have much problem with continuity while writing series, she says, but she does have to work to keep the voices consistent.

She likes to put as much as she can into a story so she can draw on it latter—such as the giant lobsteresque alien from A Thousand Words for Stranger who has a pool in his suite in which he has “carnivorous non-verbal wives.” The implication is they’re non-sentient, but Julie never intended for them to stay that way, and they became major players in the final finale trilogy. “I never knew if I would do that. I just put it in, because the more you put into a story, the richer it reads.”

Julie notes her editor (and mine), Sheila E. Gilbert, told her a long time ago that she likes to have the sense the world she’s reading about continues off the page—places the main characters haven’t been, unexplored areas, things that don’t get mentioned but you know that they exist.

Julie gives a bit of a synopsis of The Gossamer Mage, with its magicians spending their life with every act of magic, sometimes just to create beautiful things. “It’s very much a case of, if you want to keep magic, what are you willing to do? And is there a value to just random beauty, or not?” She adds, “I myself don’t know how it will end.”

The two main characters are the magic user from the original novella, “Intended Words,” now the first novella in the book, who is trying to destroy the deathless goddess because he’s seen so many of his friends turn old and die for nothing, and one of the daughters who serves the goddess, who, in the second novella, “Consequential Phrases,” shows what things look like from her side.

Sometimes minor characters threaten to take over a book. Julie remembers that in her second book in The Clan Chronicles, Ties of Power, the character of Simon, someone from the past of the main character who made him who he was, started to get too important. She told Sheila Gilbert she either needed to kill him off or she needed another book, and Sheila told her to go ahead and write another book, in which he got his “satisfying comeuppance.”

Julie does very little rewriting, possibly because she did so much non-fiction writing. “I write the best I can first time around.” After a spell-check, she sends it. Sheila comes back with requests for elaboration in certain areas, she writes that, and she’s done.

Part of that is the confidence and experience of having done this full-time for twenty years. What’s important to her is to make sure she has been “generous enough to the reader” in terms of worldbuilding, scene, and description. She’s also come to realize that any book “can only be so good.”

“I could pick up any book off the shelf that I’ve written and I’m sure I’ll find things I’d like to fix, or have someone read it to me and think, oh, that’s awkward, but if I’ve told the story I want, and at the end of it the person feels the way I meant them to feel, I still love the book, and I’m fine with that.”

Sheila Gilbert, she says, is “the ultimate beta reader,” who brings her own enormous amount of experience to the book. “For me she’s the one who’s forever slapping me on the wrist in a very calm and thoughtful way when I’ve been lazy, when I’ve left something out, when I’ve tried to skip over some important revelation…I think she’s got a wonderful instinct for the emotional content, and she’s got a great instinct for crap.”

We talked a bit about the goofs we sometimes make as writers. Julie recounts how at one point she began to confuse aft and bow on ships and would have characters go from the aft to the stern—which, of course, are the same thing. No one picked that up for years—it’s in all The Clan Chronicles books. “Everyone had missed this, and we’re talking about twenty years of proofreading. Even readers have never called me on this.”

Julie says her fiction has an optimistic bent because she doesn’t like dark, grim fiction, nor does she believe in it. “I love a really good tragedy…what I don’t like is violence used as pornography and I don’t like the victim mentality…in my experience and the way I look at the word, most people muddle along. We’re not great heroes, but we’re not great villains, either.”

She also doesn’t write grim fiction because she doesn’t want to inhabit a world like that for the long period of time it takes to write a book. “I get too engrossed in the work, and I don’t want to be there. That’s not how I want to make my living.”

The difference between writing mainstream fiction and speculative fiction, Julie says, is that when you’re writing every day, slice-of-life stories, you’re relying on your reader already being an expert on that world, which allows you to use very broad brushstrokes for most of it, only focusing in on the places you choose as your settings.

Some of that happens even in science fiction: experienced SF readers already have a mental image of a spaceship, for example, so you don’t have to describe it in detail. “I’m not shaping the world so much as pointing my flashlight at a part of it where I want their attention, as if they’re all cats and I’ve got a little pointer.” Fantasy, Julie says, requires more detailed, specific description of many of the elements of the world.

Julie thinks science fiction and fantasy writers are partly driven by dissatisfaction: “You’re not getting what you want as a reader, so you’re going to write it yourself.”

But, she adds, “I also think there are so many questions we want to answer as human beings that science fiction lets us play with, and so many things we want to say that we care deeply about that fantasy gives us a platform to say. To me, those are both very powerful draws to writing science fiction and fantasy. And I think I will always write both for that reason.”

She doesn’t write with a message in mind, except, perhaps, for, “Take care of the planet, take care of yourselves, be nice to other people.”

Episode 2: Tanya Huff

The second episode of The Worldshapers features the talented and popular author Tanya Huff, with a special focus on her Aurora-Award-winning novel The Silvered.

Facebook: https://www.facebook.com/tanya.huff.5

Twitter: @TanyaHuff

Tanya Huff’s Amazon page

The Introduction:

Born in Halifax, Nova Scotia, Tanya grew up in Kingston, Ontario, and made her first professional writing sale to The Picton Gazette when she was ten. They paid her a dollar for every year of her life, for two poems.

Tanya joined the Canadian Naval Reserve in 1975 as a cook, serving for four years, then attended Ryerson Polytechnical Institute in Toronto, obtaining a Bachelor of Applied Arts in Radio and Television Arts alongside Robert J. Sawyer—my very first guest on this podcast.

In the early 1980s she worked at a game store in downtown Toronto, and from 1984 to 1992 she worked at the science fiction bookstore Bakka. All the time she was writing—seven novels and nine short stories, many of which were subsequently published. Here second professional sale was to George Scithers, then editing Amazing Stories, in 1985: “Third Time Lucky.” Presumably, he paid her more than a dollar per year of life.

In 1992 she moved from downtown Toronto to rural Ontario, where she continues to live with her wife, Fiona Patton, also a fantasy writer, along with many pets.

Her diverse array of fantasies range from the highly popular “Blood” books, which mix vampires, fantasy ,and romance and were the basis of the TV series Blood Ties, to the Torin Kerr military SF novels, and the humorous fantasies of The Keeper Chronicles. Her publisher is DAW Books, and in the US alone, according to her agent, more than 1,200,000 copies of her work are in print.

The Show:

Although we’ll be discussing her book The Silvered, we actually start with a discussion of her (and my) interest in theatre.

Then we move on to a discussion of her early writing. Although her first published poems were “ten-year-old angst,” she says she was interested in fantasy from the beginning of her reading career.

The first two books she remembers checking out of the library were Greek Gods and Goddesses, “which was almost as big as I was,” and The Water-Babies, “a weird Victorian choice” about a boy who runs away to join the water sprites that live in the pond at the bottom of the garden. “Cleanliness is next to fantasy, apparently.” It also featured a heavy dose of morality.

Even earlier than the 10-year-old-angst poems, Tanya (at age three) dictated a letter to her grandmother to send to her father, then at sea in the Navy, featuring a story about a spider who lived in the garden. Tanya also did the illustration, without notable success: the spider looked more like a pom-pom, eight legs apparently being too challenging for her three-year-old hand.

One summer when her cousin had an operation for scoliosis and spent weeks in a cast, she told her stories to help her pass the time. As well, Tanya says, “At recess, I was always the one who directed the games.”

She says she stumbled over science fiction by accident. She had run out of things to read in the children’s section of her local library (the upstairs) and was deemed too young to be sent into the adult section (downstairs). But when she started in the As and began reading everything in order, they decided maybe she could go downstairs. There she discovered little yellow stickers with rocket ships on them, the marker for science fiction novels. “I picked up everything with a rocket ship on it,” she says.

Her Grade 7/8 school library had all of the Robert A. Heinlein “juveniles,” plus the books for young people by Andre Norton and Isaac Asimov. “I just ploughed through all of those.” The first Andre Norton book she read was Year of the Unicorn, and it made such an impression that a few years ago she bought a first-edition copy of it.

Tanya says the first complete fiction she wrote was when she met a girl in Grade 9 who was writing pastiches of Zenna Henderson. “It was the first time it occurred to me that people wrote books. (I have no idea where I thought they came from before that.) I thought, well, if people write books, I’m a people, I can write books.” So in short order she wrote a western, a spy novel, a science fiction novel called Light Years, and  a book called: Richard the Lionhearted Was an Overmuscled Thug, or the Facts Behind Robin’s Merry Men. She says she also illustrated them, albeit with little more success than she had illustrating the spider story when she was three. Illustrated them.

Her friend Karen and she created the Insult Your Intelligence Book Club. They wrote the books on paper with carbon paper underneath it, to create two copies.

Despite her interest in writing, it didn’t occur to her it could be a career. Tanya notes she comes from a working-class family: she was the first person in her family to graduate from high school and the only person who had ever gone to university.  “Writing books was not something one saw as a career,” she says, and notes her grandmother was much more thrilled the summer she got a job as a Teamster, a good strong union.

After her four years in the military, she went to Los Angeles to become a TV writer, but, she says, she was “too Canadian”: when she ran out of money (in about four months) she packed up her typewriter and came home instead of getting an illegal job, even though she had an in with the company producing the TV series Operation Petticoat. “If I had had half a brain I’d be running the CW right now.”

Instead she decided to go to Ryerson, because she’d discovered “there’s a hell of a lot of money in television programming, and I wanted some of it.”

At Ryerson she had three years of scriptwriting. She notes she’s always been a visual writer, so she had less trouble writing scripts than some text-based writers. “Rob Sawyer and I did our third-year project together. In retrospect, it might have been better if instead of two writers we had pulled one of the tech guys in.” She also had a creative writing class with Rob, although she was writing science fiction and “the teacher absolutely did not get it. I had to explain everything to her.”

She actually started writing Child of the Grove in her TV tech class, “which could possibly explain my mark in my TV tech class,” but she started writing seriously at novel length “with intent to be published” while working part-time at Bakka books: the part-time job gave her time to write. Her first short story sale came at about the same time DAW Books was looking at Child of the Grove; editor Sheila E. Gilbert asked if she had anything published previously, and she was able to say she’d just gotten a letter from George Scithers.

She’s been at DAW her entire career, and sees no reason to leave. “They’re wonderful people. I’ve always said if Sheila retires, I retire, too.”

The Silvered was pitched as “the Napoleonic Werewolf Book.” It deals with the transition point between the manners and mores of Regency England and the Victorian era, with its greater emphasis on technology. “Werewolf culture is essentially Regency England, the opposing culture is essentially Napoleonic.”

But ultimately, “like all of my books, it’s a story not so much about, ‘Who am I?’, but ‘Who do I decide to be?'”

Tanya says the The Silvered “was one of those books you have kicking around in your head for a long time,” one with a “long gestational period,” and partlly arose from the fact that she loves Georgette Heyer, like many fantasy writers do, “probably because she pretty much wrote a fantasy version of the Regency,”

It wasn’t a book with “one big solid idea” that can be encapsulated in an elevator pitch, but more a lot of little things building up over the years. Tanya says in a lot of her books (like the Blood Books) each book deals with one idea thread. In The Silvered, she was dealing with many little things, and not just one big heavy thing–but she figures she did it well because “it’s the only book of mine that’s ever won an award” (the Aurora Award for Best Novel).

When she writes, Tanya says, she knows where she’s going but she doesn’t always know how she’s going to get there. “I have the beginning, and then the end, then I travel my characters through it. I try to look at characters to build them up like you would meeting a person for the first time. You observe what they are like, over the course of the book.”

She notes that for The Silvered she put the characters into groups. There was the redemption character, the young hero, the old hero, the young heroine, the old heroine. The complexity of the multiple characters and situations mean she created more story structure than she usually does: she says she’s usually much more of a “pantser” than she was with this book.

While she can outline if she has to (she did a work-for-hire book in the Ravenloft series for TSR that had to be very strictly outlined), one of the advantages of having done 32 books with one editor is that she doesn’t have to outline anymore to sell a book.

For The Silvered she spent a full month doing nothing but research notes, handwriting them, because she finds when she handwrites things, they stay in their head, whereas if she types them, “it’s just typing.” Since she knew where the story was located, she had pages of notes on the geography, botany, climate, and more. While writing, she sometimes looks for specific things like how long it takes a person to walk twenty-five miles, although she notes you have to beware the “Wikipedia rabbit hole,” where “suddenly you find yourself researching cornbread in Central America.”

She had to spend a lot of time thinking about werewolf society, things like clothing (which has to be easy to get out of), the lack of a nudity taboo or body modesty, the fact furniture is chewed up (“because, puppies”), and more.

Tanya says she’s very much a “one thing at a time” writer: if she’s doing a short story she has to stop working on her latest novel, because otherwise “they would both sound exactly the same.”

Speaking of voice, for The Silvered she pulled out all of the sections from each POV character so she could keep their voices consistant.

Humour is always a part of Tanya’s book, although she notes that the Keeper Chronicles, which are meant to be funny, were the hardest thing to write.

We spent some time talking about an apparently minor incident involving a rabbit, which proves in fact to be major foreshadowing of something much more significant later on. Tanya said as soon as she got to the rabbit she realized how what happened to it could resolve the greater issue later on. (Those who have read the book will understand these vague references.)

Tanya says her first draft is probably 80 to 85 percent of what is actually published, then she layers it up from there. She compares this to contractors, who build a house layer by layer. There are other writers, she notes, who are more masons building a wall: pull out one brick at the bottom and the whole thing collapses.

For Tanys, Sheila Gilbert’s feedback is usually to add more detail. She thinks this may relate to the fact that her actual writing training is in television, where details are put in “by the other 75 people who work on the property.” She says she’s worked so long with Sheila she can hear her voice in her head when she’s writing.

Tanya claims to be terrible with titles: The Silvered took a two-hour discussion with Sheila to settle on.

If she ever stops writing fantasy and science fiction (maybe because Sheila has retired) she has an idea for a series of cozy mysteries set more or less in rural Ontario, where she lives. The first book would be called Strawberry Fields. She’d also like to do “a lesbian Regency romance,” which she figures has bounced around in her head long enough she could probably write right now.

Why write science fiction and fantasy? “The cynical version is it’s the main income coming into the house and I’d like to make a living… the other answer is because you write what you love.”

She says SF and fantasy allow writers to look at the “heart topics.” In Touch Magic Jane Yolen has a list of these: things like sacrifice, duty, honour, love. She notes it’s not odd that those are at the heart of so much SF and fantasy, because when you put people in extreme conditions, it exposes what’s at their core. “Any genre is just telling stories about people to other people. It’s how you do it that is the difference.”

Tanya feels her work has touched a lot of readers. She notes that she hasn’t been at a convention in the past twenty years without someone, usually a young woman, coming up to her in tears, saying things like they had read the Quarter books in high school, and it was the first time they had seen themselves in fiction, the first time they had seen a bisexual character.

The chairman of WindyCon in 2016 told her that her Keeper books got him through his Master’s degree program when he was “falling apart in every other way,” she adds.

“That kind of  response is better than an award. (Which is not to say I wouldn’t take  a Hugo if someone offered it to me.)…I get so much emotional response back from people who have read my books that I feel very nourished by my readers.”