Episode 8: Orson Scott Card, Part 1

The first half of a two-hour conversation with Orson Scott Card about his creative process. Part 1 focuses on how he began writing, and the genesis of his famous story “Ender’s Game.”

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Card notes his family had a tradition of thinking of themselves as writers. Growing up Mormon, there was a practice of creating comedy sketches, called Road Shows, taken from one church meetinghouse to another and performed for others within the diocese. They were usually based on some Broadway show, and required a writer to make a script that would be entertaining. Card’s mother was particularly involved in writing those, but his father also thought of himself as a writer.

In school, Card found out he was good at writing. His first published work was what he calls “a stupid little poem about spring” published in the state-wide educational journal when he was in Grade 4.

In school he mostly wrote poetry or theatrical pieces, not fiction. Through junior high and high school he was known for writing satirical song parodies making fun of his friends. But he didn’t think he would be a writer: he wanted to be an archeologist. It wasn’t until he was in college he realized that while the past fascinated him, he didn’t want to do the kind of dirty, laborious work archaelogists had to do in the kinds of places they had to do them, i.e., far from flush toilets.

He switched to theatre, where he was spending all his time anyway. (Majoring in theatre, he says, is “what you do instead of getting a practical education.”) He’s used that theatrical training constantly since, “always to put on plays that cost me money and never earned me any.”

He thinks the real foundation of his writing was helping his Mom, a secretary, as a clerical helper. He wuld spend hours helping her after work when she was struggling to get something done, collating and stapling while she typed (at 100 words per minute, “like a dream.”

He also did proofreading for her. He was a good speller from an early age and also understood grammar. When he came home from his church mission in Brazil, he needed a job, and got one with Brigham Young University press as a proofreader.

At the same time, he started a theatre company, which did well in terms of getting an audience, but not in terms of making money. He ended up deeply in debt and was desperate to earn “real money.” That was when he decided it was time for him to try writing.

He notes that on his 16th birthday, his older brother and his brother’s future wife gave him two of the Foundation books by Isaac Asimov. “I was so blown away by Asimov’s clarity, and the sweep, the sage, the vision, I thought that I want to write a science fiction story.”

The initial idea that became “Ender’s Game” dates to that time: as his father was driving him to school, he was trying to think of a science-fiction story premise. His older brother was in the Army and had told stories of boot camp and Officer Candidate School. “The idea of training people to command came to mind. How would you do that if you were going to be fighting in a three-dimensional space, piloting ships and so forth when there is no up and down?”

Clearly that would have to be done in free-fall, in outer space, but it would have to be done inside something with walls, so combatants wouldn’t drift away if they made a mistake. And so was born the Battle Room: a cube a hundred metres on a side. Two opposing forces enter from opposite sides and attempt to capture the enemy position. He came up with floating objects called “stars” that could be used for concealment, etc., the number of people on a side (forty plus a commander), and how they would be divided into platoons. He invented the flash suit, to record hits and damage.

But all he had was a setting, not a story. He kept working on building the world over the next few years. Other ideas presented themselves, including one based on psionic/psychic abilities, inspired by his reading of stories by Zenna Henderson. That idea led to the stories that became what is now known as the Worthing Saga.

In college, he turned some of those stories in in creative writing classes, where the teachers had no idea what to make of them. “The teachers are trained to love and honour fiction that nobody wants to read,” Card says. “I wanted to write fiction that I wanted to read.

As an aside, Card says science fiction has never been the majority of his reading, except for a time when he was writing a quarterly review column dedicated to reviewing every short story published in the field. That burned him out on science fiction: he came to know it so well that it took all the pleasure out of reading it. He only occasionally finds a writer who is doing something he hasn’t already read in some form and can’t predict. Instead, he prefers reading historical fiction, although what he’s looking for is harder and harder to find: today, you mostly get historical romance, “sex with more interesting costumes.”

Card said his teacher of what novel should be is Jane Austen, who invented contemporary novel writing by inventing third-person limited viewpoint, and who wrote with such clarity you don’t need to take a college class to figure it out.

“Most of what kills great literature is that we received when required to read it by college professors,” he says. “Reading in an analytical way is an enemy of literature.”

Card says modernism was the in writing that captured university literature classes because it came about just as literature became a subject in university. “These were the cool guys, so everybody had to praise what they did, even when it was embarrassingly bad. And so much of it was, and is, embarrassingly bad.”

He noted university professors tend to say James Joyce’s Ulyssesis the greatest novel in English. “What a crock,” Card says. “The greatest novel in the English language is The Lord of The Rings. There’s no question. It is far more erudite and accomplished.”

He notes Tolkien had learned how to write third-person limited viewpoint, and did it with consummate skill, producing a startling melange of the modern and old-fashioned that becomes a brilliant saga. (In an detailed aside, he explains why he has little use for the Peter Jackson films: by leaving out the Scouring of the Shire, he says, Jackson proved he did not understand the story.)

When he started submitting short stories, Card first sent “Worthing Farm” and “The Tinker” to Ben Bova at Analog. Bova had just taken over from John W. Campbell, who had died. Bova liked the writing but said Analog published science fiction, not fantasy, and he considered stories with psionics in them fantasy.

This gave rise to Card’s oft-quoted observation that, “Science fiction has rivets on the cover, sheet metal, smooth surfaces. Fantasy has trees.”

Needing a science fiction story, and desperate to earn money, he returned to the idea of the Battle Room. During a trip to Salt Lake City with his girlfriend of the time, who was taking her boss’s children to the circus, it occurred to him, “What if, instead of waiting until they’re adults and have all these bad habits, the battle room is for training children?”

He wrote the first sentence, “Remember the enemies’ gate is down,” and at the top of the page he wrote the title, “Ender’s Game,” a play on the phrase “end game” that gave him his character, Ender Wiggins. He wrote the whose story in that session plus one other, in longhand. His mother typed it up, and he sent it off to Ben Bova—who rejected it. He said it was too long (he said it should be cut in half) and he thought the title should be “Professional Soldier.”

Card understood the irony of that title, but it wasn’t catchy. “I would not have a career if it had started with the ‘Professional Soldier’ saga,” he notes.

He didn’t rewrite it right away. He sent it to Galaxy, which kept it a long time and then rejected it. He then thought about what Bova had said. He realized the problem wasn’t that it was too long, it was boring: he didn’t need to describe all the battles, he just had to show enough of them to give the idea of how it worked: how Ender won and how they kept rigging the system. He cut out one battle entirely and a lot of description, about five pages in all, added in some character stuff, and sent the story back to Bova, only two pages shorter than it had been. Bova boubht it, and it appeared in the August 1977 Analog, his first published science fiction story.

Asked if his work as a playwright and director informs his fiction writing, Card says it makes it much better.

Fiction writing, he says, is essentially a form of improv:  you’re coming up with dialogue for people, and you’re playing all the parts. He says the experience of being an actor and sustaining a character that isn’t you is vital for a fiction writer, because otherwise all the characters are you, and it become hard to tell them apart.

Characterization didn’t matter in classical SF: Isaac Asimov, for instance, knew the idea stories he wrote didn’t need characterization, any more than Agatha Christie’s cozy mysteries did. More modern mystery writers like Sue Grafton are really writing American literature that begins with the finding of a dead body, and Stephen King writes American literature with “oogly boogly” stuff in it.

“Stephen King took horror out of the haunted house and put it in McDonald’s where it belongs,” Card says, adding that the place where you’ll find a record of daily life in the late twentieth century is in Stephen King and those who followed him, and, among mystery writers, Ross McDonald and those who followed him.

Card has found that it’s difficult if not impossible to write a good science fiction play. It will either be bad science fiction or a bad play, because of the expository burden. “The stage is shockingly ill-suited to worldbuilding,” is how he puts it. Even though he had written hit plays, he couldn’t make it work with science fiction: the exposition simply made them too slow.

When he first started writing a novel he tried not to use his theatrical training. His first novel, a Worthing story, Hot Sleep, petered out at 120 pages even though he had a detailed outline of (he thought) a novel’s worth of material—and yet a friend told him it was too long.

What made it feel long, Card realized, was that he hadn’t given the characters enough time to reveal who they were, and so the reader didn’t care about them. So the very thing he’d been afraid of with his science fiction plays was essential to his novel. “People had to care about the people in the story, so I had to take the time to characterizes.” The world-creation, though, he still did with great brevity.

When he started over, 120 pages in he was only through the first paragraph of the outline.”Now I was writing a novel.”

Card says everything comes to life when he’s writing dialogue. He has to curb his dialogue, because otherwise his characters (like an actor once told him about an early play) talks in quotable quotes. When he started, he says, he was a poet writing plays, and shaped his language too much. Now he strives to make people talk like people talk.

“Ender’s Game,” he says, the original novelette, is really just dialogue and stage directions. It was really his first good science fiction play.

“I knew as soon as it was done that it worked.”

Get Part 2 of this episode!

Episode 8: Orson Scott Card, Part 2

The second half of a two-hour conversation with Orson Scott Card about his creative process. Part 2 focuses more on his recent Mithermages fantasy series.

The Introduction:

Photo by Terry Manier

Orson Scott Card is the author of the novels Ender’s Game, Ender’s Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.

Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his “freshened” Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.

Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.

Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.

Website: www.hatrack.com

Twitter: @orsonscottcard

Orson Scott Card’s Amazon page

The Show:

Returning to the discussion of how theatrical experience contributes to his writing, Card says writing is much like directing actors on stage: you have a kind of top-down map in your head, almost like the way football plays (is it an accident they’re called plays) are marked with Xs and Os. “The difference is, in a football game you have no control over what the other team does, while in a play you control everybody.”

Card notes he does very little description—just enough to make the setting clear. Ultimately, he notes, a play rises and falls on what the audience hears, on the dialogue and how it’s delivered.

Fiction “is a play the readers put on by themselves” he says. If there’s a wrong way say a line, an actor will find a way to do it, so playwrights have to learn to actor-proof their lines. Readers can also read a line the wrong way, so again, it has to be reader-proofed. If the author doesn’t do that, the reader will misread and get lost.

The greatest teacher of this kind of clarity was a man who never wrote a play in his life, as far as Card knows: Isaac Asimov, a man who wrote a un-put-downable, thick, two-volume autobiography of a life in which nothing happened.

Card said he read that autobiography, staying up all night, and in the end though Asimov gets no credit for being “the finest writer of prose in the history of the English language. No one has ever done what we call the American plain style better than Isaac Asimov.”

In an Asimov story, he notes, you always know what is going on.

Good writers, however, are not the best exemplars for teaching writing, Card says: he earned the most from rewriting inept prose. As noted before, he doesn’t like description (comes from being a playwright); what he wants to do is get inside a character’s head.

He took the dialogue and stage directions of plays and combined it with deep-penetration viewpoint, and tried to make it so clear readers aren’t aware of the language. Card says if he writes lovely passage he’s proud of he removes and it rewrites it plainly and clearly. He doesn’t want readers thinking about him, the writer; he wants them thinking about the characters.

“I learned as a playwright how to have two characters walk on stage, or have a curtain open on two characters, and within two sentences, the audience cares. If I don’t do that, why am I doing anything at all?”

Card provides a synopsis of the Mithermages trilogy. The idea came about when he was working as a proofreader. It occurred to him that fantasy stories are always about the magic system, because that’s what gives you the story.

He came up with the idea of a universe in which everything is alive, every particle is an intelligence merely obeying the law it was given. In a universe like that, you could, for example, move a table by persuading all of the particles of the table to relocate at once.

So if you wanted power over something like Sand (the first Mithermages story was “Sand Magic,” in the late 1970s), you’d have to serve the interests of sand…the first of which is, it wants to be dry.

When writing the Alvin Maker books, Card realized that what makes magic work in a story isn’t the power it gives but the sharp limitations on it. That’s where the story arises.

He began to refine the rules of his magic system.

Another inspiration was his lifelong habit of doodling maps. He created a detailed map, copied it, and changed it, to show the changes in the countries over time. The history of that world became real to him. The main mountain range was called the Mitherkame, and that’s where the Mithermages lived.

All of that tied into “Sand Magic,” about a magical war that transforms a world, leaving a huge desert. But then Card moved on. He wrote science fiction, not fantasy: nobody wanted fantasy from him and there weren’t a lot of markets for it.

After he sold the Alvin Maker books to Tor his mind turned back to fantasy. He had a deal with Tor that they would publish his science fiction and fantasy, but he could sell contemporary fantasy to other publishers. Which he did, with Treasure Box and Homebody and Lost Boys. When he wanted to get started on Mithermages, Tor had so many books of his under contract they couldn’t take it, so he decided to make it a contemporary fantasy…and that was what suddenly opened up the book for him.

He realized if he made the mages of the Mithermages world actually from Earth, who gained great power by travelling through gateways between the worlds, it would make things more interesting. He started coming up with rules for how it would work, and realized there would need to be gate mages (which he hadn’t thought of before). And then he came up with a history in which these Mithermages had once been the Indo-European gods.

That brought everything to life. He created the North family, descendants of the worshipers of the Nordic gods, and put them on a family compound in Western Virginia. They were aware of the modern world—they weren’t witches, they were gods, but gods who were sick and old and fading, and they well knew it. They had banned gate mages because a gate mage had closed all the gates, a former member of the North family, the one then wearing the name Loki (whom we meet in the other world, where he is known as Wad—he has been eating the gates of any gate mage who tries to create a great gate between the worlds).

Then Card came up with his main character, Danny North, a boy who doesn’t know he is a gate mage. When he finds out he is, he has to flee for his life. He runs away to Washington, DC, where he becomes a very effective burglar, and a friend teaches him how to get along in the world of non-magical “drowthers.” In the first book, we follow the story of Wad, but the bulk of the story is Danny in Washington, growing up on a farm in Ohio, and then moving close to his family compound to go to high school in the school he used to sneak up to spy on as a kid.

So, in the end, it became a contemporary novel with gods. (Card has read Neil Gaiman’s American Gods and admired it, but says it has absolutely nothing to do with what he was doing.)

Asked about an outline, Card said he has learned he has to have an outline, but since he never follows it, what really matters is the creative process of coming up with it. He doesn’t write on out now, although he’ll sometimes give one to an editor, with the note that “this is what I’m thinking now,” but a warning that it always changes.

With Mithermages, he took so long to write the second book that the original publisher gave up, cancelled the contract, and demanded the return of the advance. Card though it was becoming something wonderful, so he took it to Tor and asked if they would take it, for the exact amount he had to repay the original publisher. They did; but if it had started with them, it would never have been a contemporary fantasy, and would have been far weaker, Card says.

Another major change from his original vision was the introduction of Set, the villain. Card was reading a book on Egyptian mythology, and realized there was a healer god who is also the messenger of the gods—which fit nicely into his rules for gate makers. Nothing else in the mythology worked, though, so obviously (within his world) they came from a different magical world. Set became the enemy of the other mages and all humans, and so Danny North’s cause became, not fighting the other Indo-European families (as originally envisioned) but finding, fighting, and destroying Set.

Card had originally thought the climax would be the gods taking human, modern weaponry to the medieval-tech world of the Mithermages, but he realized that wouldn’t work because any mage who had passed through a Great Gate was more than a match for a tank. While Danny’s family takes steps in that direction, coopting the U.S. military into giving them tanks, which they power magically, the plan is subverted by the competition between Danny and Wad.

Card says the most fun he had was making the Mithermages the complete explanation for everything from the gods to elves and fairies and ghosts and poltergeists. (His only restriction: no vampires, which he detests, and no zombies, which he loathes.)

Card says the great thing about writing cotemporary fantasy is that things can come to life in a way they can’t when you’re working in an invented world. The root of all successful fantasies is Earth, he says. He offers praise for Brandon Sanderson’s stories, but says even with such a “prolific and profligate creator of magic,” the closer the ties to Earth, the stronger the story is, because “we have to be able to identify with these people.”

As another example, he mentions Dragon’s Egg by Robert Forward. The aliens in it live on the surfaceof a neutron star, but even though their world is unimaginably strange, the aliens still aspire and have relationships. “You can create a planet that’s nothing like Earth, but readers will only care if you have human or human-like characters,” Card says. “They have to want things and care about the kinds of things we can care about. If they’re too alien, you might as well just type what monkeys will type with their thousand typewriters. No one will care.”

Why does he write? Why do any of us write?

Card says he used to ask his professors that in grad school, and they hated the question. “Why is any of this worth studying, why is any of this worth reading?” He says he asked it to debunk modernism. When people is hungry for a story, they only go for modernism if they’ve been trained by college professors, he says. Left to themselves, they’re going to pick up Agatha Christie or Stephen King or Danielle Steel. “That’s the literature of the American people,” Card said, “not the stuff you’re teaching here. You’re teaching a foreign language, a religion, Torah to people who don’t speak Hebrew, the Koran to people who don’t speak Arabic. They don’t want to read it. They want to read the stories that are written to them. So why aren’t you teaching the stories that are written to actual volunteer readers?”

Card said we invented our own critical standards within science fiction, “the next revolution in literature after modernism,” because modernism already owned the universities.

It’s a human universal, he says: “People love hearing made-up stories about people.”

That’s because, John Donne to the contrary, “every man is an island.” We don’t really know anybody: even our parents are capable of shocking us by something they say or do. “Every single human we know exists in our mind as a work of fiction. We don’t know people. We know characters. They may be walking around and wearing a skin suit, but they’re just characters in our imagination.”

What fiction writers promise is, “We will tell you a story, and we will tell you why the people do what they do.” And that, Card says, “is the majesty of fiction.”

 

 

 

Episode 7: Gareth L. Powell

An hour-long conversation with British author Gareth L. Powell, exploring the creative process behind his works of science fiction, with a special focus on his latest novel, Embers of War (Titan Books), first in a new trilogy.

The Introduction:

Photo by Tom Parker of TomShot Photography

Gareth L. Powell’s alternate history thriller Ack-Ack Macaque (Solaris Books) won the 2013 BSFA Award for Best Novel and was a finalist in the best translated novel category for the 2016 Seiun Awards in Japan. In 2018, Indian technology news service Factor Daily hailed his novel Embers of War as a, “contemporary classic.”

Gareth’s other books include Fleet of Knives (Book 2 in the Embers of War trilogy, coming out February 19, 2019 from Titan Books), Light of Impossible Stars (Book 3, due out February, 2020), Hive Monkey, and Macaque Attack (Books 2 and 3 in the trilogy that began with Ack-Ack Macaque), The Recollection, and Silversands, as well as the horror novella Ragged Alice, and the short fiction collections Entropic Angel and The Last Reef.

His novels have been translated into French, German, Japanese, and Czech, and his short stories into many other languages, including Greek, Polish, Portugese and Hebrew. His short fiction has appeared in Interzone, Clarkesworld, and The Year’s Best Science Fiction, and his story “Ride The Blue Horse” was shortlisted for the 2015 BSFA Award.

Gareth was born and raised in Bristol, UK, and was once fortunate enough to have Diana Wynne Jones critique one of his early short stories over coffee. Later, he went on to study creative writing under Helen Dunmore at the University of Glamorgan.

He has run creative writing workshops and given guest lectures at several UK universities, including Aberystwyth, Bath Spa, Bucks New Uni, and York, as well as at the Arvon Foundation in Shropshire, and the Bristol Literature Festival. Luna Press will publish About Writing, his field guide for aspiring authors, in 2019.

In addition to his fiction, Gareth has written for The Guardian, The Irish Times, 2000 AD, and SFX. He has also written scripts for corporate training videos, and is currently at work on a screenplay.

He lives near Bristol and is represented in all professional matters by Alexander Cochran of the C&W literary agency.

Website: www.garethlpowell.com

Twitter: @garethlpowell

Instagram: @garethlpowell

Gareth L. Powell’s Amazon page

The Show:

After noting that Gareth is the first guest on The Worldshapers Ed has never met before, we begin with the usual question of how long Gareth has been interested in writing and the fantastical.

Gareth says he’s always made up stories. He learnd to read before he went to school, and some of his earliest memories are of watching Star Trek as a preschooler. Then came Star Wars in 1977. “There’s just no looking back after that.”

He read his way through the big shelf of science fiction at his local library, from the books for younger readers all the way up to people like Arthur C. Clarke, Larry Niven, and Robert Heinlein.

At age ten, he filled three notebooks with a “massive sci-fi epic pretty much ripped off from episodes of Doctor Who and Blake’s 7.”

Writing was always in the cards, he says, but he never thought he’d have the stamina or time to write a novel, and certainly didn’t think you could do such things as a real job.

At the turn of the millennium, as hew as about to turn thirty, he decided to make some big resolutions. One was to quit smoking; the other was to seriously start writing a novel. The result was his first novel, Silversands, which he calls “retread of that early stuff I’d read,” with a bit of Niven, a  bit of Heinlein, etc. Nevertheless, he notes, “There were sparks in there of what I would write later.”

Then is fiancée (now his wife) gave him a copy of Neuromancer by William Gibson, and “that just about changed everything,” because it showed him heroes don’t have to be hyper-capable Star Fleet captain. “This was science fiction at the level of the street,” he says. “It’s like what people say about the first Velvet Underground album, which was that everyone who bought a copy of it started their own band.” He realized he didn’t have to write like the authors he’d grown up reading, he could write the stuff he wanted to write, that was more meaningful to him: in effect, Gibson gave him permission to do what he wanted to do.

Gareth is definitely a science fiction author, not  a fantasy author. He notes that he read a lot of Michael Moorcock as a teenager, “and that kind of did fantasy for me…I kind of got my fill of it.” He admits he’s never made it to the end of the Lord of the Rings, either in print or on film.

He says fantasy just doesn’t involve him the way science fiction does, because in SF he can imagine that things could plausibly happen. When he reads fantasy, he says, “the part of my brain that writes stories starts going well, if Gandalf had all these fireworks and Dwarves are so good at metallurgy, surely they could have come up with a howitzer by now.”

He hastens to add he has nothing against fantasy, he just can’t immerse himself in it.

That said, his novella coming out from Tor.com next year, Ragged Alice, does have some supernatural elements. “It’s based around a police officer going back to the small Welsh coastal town where she grew up to investigate a hit-and-run and finding much more sinister goings-on going on,” he says. “There’s definitely a supernatural element there that is utter fantasy.”

The story came about, he notes, because he discussed with his agent writing an airport thriller. What came out was this “slightly whimsical” story about a police detective who can see guilt in people’s souls. “It’s about as far from an airport thriller as you can get.”

Gareth studied creative writing at university. He says he made the decision he wanted to be a writer very early. At around age fourteen, his parents bought him a portable typewriter. “I sat there and would clack out these stories, most of which were really terrible, but I was learning.”

Then he won a competition his English teachers had entered one of his stories in, to have coffee with Diana Wynne Jones. He went into town to a cafe, and “this kind of wild-haired wonderful lady came in and sat there and took me task for a line where the heroine sighed when she saw a spaceship taking off.” He says she opened his eyes to a lot of things, and that was a turning point for him.

Still, as he noted earlier, it wasn’t until the turn of the millennium he actually started coming up with stuff he wanted to write about. “I always wanted to write, but I didn’t always have the subject matter or the ability. It wasn’t until I’d live a bit and read a lot more that I kind of got to the point where everything clicked into place and I felt I could write a novel.”

While his biography notes his creative writing classes at university, he says while there he encountered outright hostility toward genre writing–not from Helen Dunmore, who was a visiting tutor he saw a few times a month, but from the regular tutor, who ran the weekly workshops. “He refused to workshop any science fiction or fantasy, point-blank.”

Gareth admits he used to write to annoy that tutor in a way. He’d make a big pronouncement about not liking poetry without punctuation, so Gareth would submit a completely unpunctuated poem. He used to sneak in science-fictioni “easter eggs” in the background of literary stories.

That tutor, he says, “filled me with this idea that if you’re not trying to write literary fiction, you’re wasting your time,” and adds, “deciding to stop trying to write literary fiction and to write what I love was one of the most freeing decisions I made. Suddenly it wasn’t hard work. Suddenly I was writing what I wanted to write.”

Asked if his university courses in creative writing have benefitted his work, Gareth is definite: “Absolutely not.”

He notes that the classes were run as critiquing workshops, where everyone submitted work anonymously, everyone sat in a circle and commented on the pieces, and then at the end the author would acknowledge it was theirs. He says “it was really unhelpful, because we were the blind leading the blind.”

He says it boiled down to students telling other students how they though their work should be written, which he found “excruciatingly unhelpful.” He wanted authors and editors to tell him how things should be written.

” I don’t think we really learned anything in three years at all,” he says, adding that he wouldn’t recommend it as a pathway to writing for anyone. “In a lot of ways I had to unlearn everything that we were told in those classes.”

That’s one reason he goes out of his way to help aspiring writers–conducting university workshops for example, talking about the brass tucks of writing as a career, and that’s why he’s bringing out his book On Writing, “a field guide for aspiring authors,” next year.

His own first foray into commercial novel writing was Silversands. When he finished it in 2002 it was only 49,000 words. He’d read that 40,000 words made a novel, and didn’t realize most publishers were looking for much more. He shopped it to agents, and didn’t really get anywhere.

He also started writing short stories. A couple were published online, of which one was picked up by Interzone. That led to a now-defunct small press, Elastic Press, asking if they could publish a collection, which became his first “proper book,” The Last Reef and Other Stories, in 2008. Abut the same time Pendragon Press, another small press, asked if he had a novel, and he gave them Silversands, which was published in 2010. Both had very small print runs, he says, “just enough to put me on the radar.”

At the 2010 Eastercon he pitched a longer novel, The Recollection, to a publisher who thought it would better suit another publisher. They introduced him to the editor at Solaris, who commissioned it: it came out in 2011, and became what he considers his first “proper novel.”

What came next was Ack Ack Macaque.  His editor at Solaris, John Oliver, asked him if he had another book he wanted to write. “I said yes, he said,’ What is it?’, I said, give me half an hour.”

He’d been toying with the idea of a whodunit set aboard a giant, floating, city-sized zeppelin, and he had the character of Ack-Ack (who is, indeed, a macaque) from a short story, and he found the two slotted together. The result was a murder mystery thriller set in an alternate universe, in which Europe is politically aligned a bit differently than in ours. The cover featured a monkey in a Second World War pilot’s outfit, complete with cigar and massive gun. The cover caught people’s attention, Brett said, and though some thought it must be a one-joke, simplistic kind of story, those who picked it up found something more serious…serious enough to become a trilogy, in fact, although he didn’t intend for it to be one. The first book created so much attention even that the second book was commissioned before it was even published, he says, adding it was a lot of fun to see a character he’d originally created for a short story to go on to star in a huge trilogy.

Gareth likens the process of coming up with the a story idea to dust coming together in space, clumping together more and more “until it reaches a critical mass and undergoes gravitational collapse  and becomes a star.”

With Embers of War, he says, the closest thing he had to one big idea behind t was something he read about how the sinking of the Titanic wasn’t the first ocean liner disaster or even the worst, but the first where the ship had radio and could call for help, so that there were survivors who could tell the tale.

“Before, liners just sailed off into North Atlantic never to be seen again,” he notes.

He transferred that to outer space, thinking, “wouldn’t it be great if there was a rescue organization that could go out and rescue these stranded spaceship.” That got him thinking about where these ships would come from, who would crew them, etc., and that brought in the idea of people who had fought on different sides of a war now working together for good. “Once the characters come through, the book’s off and running,” he says.

Gareth doesn’t write a detailed outline. He says he needs to know how a story is going to end, and a few incidents, but how the story will get from incident to incident and then to the ending isn’t clear as he starts. He says it’s the “creative improvisation” that’s the “fun bit.”

For most of his books, there’s not a lot of research involved. He did do some research into European politics of the 1950s for the Macaque books, since it’s based on an alternate history in which the UK and France have merged politically, to the annoyance of the Americans, but for Embers of War, not so much, because “nobody knows how a faster-than-light engine works.” In fact, he says, the main bit of research he did was into the correct method for performing a chest drain on someone who’s been shot in the chest.

Acknowledging some writers do a lot of research and worldbuilding, he says, “for me, that feels too much like work.”

There’s a fairly detailed backstory in Embers of War concerning the aforementioned war, which Gareth says developed “organically.” He’ll mention something a few times as he writes, realize it’s becoming important, fleshes it out, has different characters look at it from their different viewpoints, and so it grows. One specific incident, it became apparent, was really the defining moment of the story. He moved it from a chapter later into the book into the prologue, “so you get the event up front, and then three years later the story starts.” That event, he says, “evolved very organically through the characters, their responses, and their trauma.”

Whereas sometimes he comes up with a character and then builds a story around them, in the case of Embers of War, he came up with the story first, then created characters to provide the viewpoints he needed–although, he says, he tries “not to put characters you would necessarily expect” at those viewpoints. For example, his heroic space captain is “full of self-doubt, very solitary, quite badly traumatized,” and not at all like Captain Kirk, who can “polish off ten Klingon warbirds before breakfast and feel fine about it.”

One of the most interesting characters is Trouble Dog, the sentient ship, “a killing machine that is accidentally developing a conscience.” He notes that a lot of the book is about the ship’s struggle to come to terms with who she is and what she’s done in the past.

He also had a sentient ship in The Recollection. In Embers, the ship is a character because it seemed to him that if he wanted soldiers from this big interstellar war as characters, those soldiers would actually be the ships, which could think faster, act faster, and were thousands of times more powerful than humans. “If they’re sentient, that gives them a chancne to understand what they’ve done and what they’ve been through,” especially since the core of their brains are actually created from cloned stem cells, which are allowing emotions to leak through into Trouble Dog. “It’s as if one of the star destroyers in Star Wars started saying, ‘Hang on a minute, why are we shooting all these rebels down?'” Gareth says.

Another interesting characters is the alien, Nod. “At heart his motivation is just to keep the ship flying,” Gareth says. A spider-like creature, Nod grew up on a planet where there’s just one big tree, the World Tree, and his species evolved to fix the tree and maintain it. As a result, they’ve become the default species for ships’ engineers.

Nod speaks in a very clipped, simple fashion, repeats himself a lot, and mutters to himself, but “in amongst all the muttering and complaining and grumpiness some pearls of wisdom.” In some ways he’s the wisest of the characters, Gareth says, even though the rest of the crew treat him a bit like a piece of furniture.

Gareth says he doesn’t do a lot of rewriting: instead, he edits on the fly as he’s writing, so that he has fairy clean draft when he reaches the end. He’ll go back to check for errors and smooth any clunky writing, then he sends it to his agent, who returns it with suggestions, and then to the publisher, who of course also returns suggestions. “Usually they’re fairly minor,” he says.

Fleet of Knives, out in February 2019, takes what seems to be a good thing at the end of the first book, an event that gets the heroes out of trouble, and makes it clear it’s not as beneficial as they’d expected. He promises new characters and new places to venture, while the consequences of the first book rebound through his universe.

Ed asks Gareth if he agrees with the notion that even those who claim to be writing realistic “literary” fiction are in fact making up worlds as imaginary as those of genre writers.

Gareth does agree.  “All our experiences of the world are subjective,” he says. “Your idea of thee real world might different from mine.”

He adds, “I think it was Neil Gaiman who wrote, ‘The world is always ending for someone.’ What we think of as the real world is our internal world, and as a writer that’s what you’re reporting on. if your internal world is expressed through a medium such as science fiction, that’s equally valid to if your view of the world is expressed through a middle aged college professor who has a tempestuous fling with a 16-year-old student. It’s no less fantasy.” Science fiction, he says, “is a lens we use to look at our world and interpret our world and comment on our world.”

He notes one of his recurring themes is what it means to be human, what it means to be intelligent and self-aware and vulnerable. But also, he says, he writes about “what it means to form attachments to other humans and their subjective experiences,” which he likens to “building bridges to other worlds.”

He says he hopes he’s telling emotional truths through his characters, noting that many people respond strongly to his characters because of their flaws and unhappiness: they’re relatable, and not super-heroic types who brush things off. “Everything has left a scar.”

The series he’s planning to follow the Embers series is one he hopes will influence readers. “It’s optimistic, insomuch as it involves humanity going out into the universe and doing good things. I want it to be a novel where there are no evil mega-corporations, no evil empire. People have come together and they’re going out and they’re doing good things. It’s kind of my reaction to the world we’re in at the moment…I want to believe that there is cause for optimism in the future again.”

Why do we write stories? Gareth says he thinks it’s one of the oldest human behaviours, going back to “Ugg” the caveman bragging about his hunting exploits, and embellishing events until “the next thing you know Ugg has walked all the way to Mordor and dropped a ring into Mount Doom.”

Humans are a narrative species, Gareth says. “We all have the narrative of our own lives and we’re all constantly adjusting that narrative. We’re not creatures of the moment, we’re creatures of where we come from and where we’re going. We have a story, it has a beginning and it has an end.”

As for why he, personally, writes stories?

“Because I  can’t imagine doing anything else.”

Episode 6: E.C. Blake interviews Edward Willett

Guest host E.C. Blake interviews Aurora Award-winning writer Edward Willett (the usual host of The Worldshapers), author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages, about his creative process, focusing on his newest book, Worldshaper (DAW Books).

About the Guest Host

E.C. Blake is the author of the Masks of Aygrima fantasy trilogy (Masks, Shadows, and Faces) for DAW Books. He was born in New Mexico and lived in Texas before moving to Saskatchewan, where he continues to reside. He has known Edward Willett his entire career.

The Introduction

Edward Willett is the award-winning author of more than sixty books of science fiction, fantasy, and non-fiction for readers of all ages. Besides Worldshaper, other recent novels include the stand-alone science fiction novel The Cityborn (DAW Books) and the five-book Shards of Excalibur YA fantasy series for Coteau Books. In 2002 Willett won the Regina Book Award for best book by a Regina author at the Saskatchewan Book Awards, and in 2009 won the Aurora Award (honoring the best in Canadian science fiction and fantasy) for Best Long-Form Work in English for Marseguro (DAW Books). The sequel, Terra Insegura, was shortlisted for the same award. He has been shortlisted for Saskatchewan Book Awards and Aurora Awards multiple times since.

His nonfiction runs the gamut from local history to science books for children and adults to biographies of people as diverse as Jimi Hendrix and the Ayatollah Khomeini. In addition to writing, he’s a professional actor and singer, who has performed in numerous plays, musicals, and operas.

Willett lives in Regina, Saskatchewan, with his wife, Margaret Anne Hodges, P.Eng., their teenaged daughter, Alice, and their black Siberian cat, Shadowpaw.

Website: www.edwardwillett.com

Twitter: @ewillett

Facebook: edward.willett

Instagram: @ecwillett

Edward Willett’s Amazon page

The Show

Guest host E.C. Blake, author of the Masks of Aygrima trilogy for DAW Books, introduces himself and explains that  Edward Willett has a new book coming out, Worldshaper, and asked E.C. to guest host so he could be a guest on his own podcast. They have a lot in common: both born in New Mexico, both lived in Texas, both moved to Saskatchewan. For some reason, though, E.C. still has a southern twang to his voice.

E.C. asks Ed which came first for him: the interest in science fiction, or the interest in writing?

Ed says first came his interest in reading, and especially reading science fiction. He learned to read in kindergarten and skipped a grade, so he was always the youngest in his class, which may have helped draw him to books. His two older brothers, Jim and Dwight, both read science fiction, so those kinds of books around the house: one of the earliest books he remembers is Robert Silverberg’s Revolt on Alpha C. He still has the copy he read, which has his brother Dwight’s name in the front of it.

He read his way through all the science fiction he could find in the public library in Weyburn, Saskatchewan, helpfully marked with little yellow stickers with rockets on their spines.

Ed thinks he started writing in elementary school, but the first complete short story he remembers writing was when he was in Grade 7, as something to do on a rainy day. It was called “Kastra Glazz, Hypership Test Pilot” (11-year-old Ed was convinced all characters in science fiction had to have funny names).

Ed’s Mom typed it up and then he gave it to his Grade 7 English teacher, Tony Tunbridge, to read. Tunbridge took it seriously, critiquing it and pointing out problems.This triggered something in Ed: he wanted to keep writing, and make the next thing he wrote better. (He dedicatedThe Citybornto Tony Tunbridge.)

E.C. asked if Ed kept using funny names for characters, and Ed says he did. The next major thing he wrote was a space opera (too short to be a novel, but longer than a short story) called “The Pirate Dilemma,” in which the main characters were named Samuel L. Domms and Roy B. Savexxy.

He and his best friend in high school, John “Scrawney” Smith, used to get together in an empty classroom after school and write, then read to each other what they had written, alternating sentences. They got some funny effects, but more importantly, it kept Ed writing.

He wrote a novel a year in Grades 10, 11, and 12. His English teacher, Mr. Wieb, required students to write a page a day in a notebook. Some kids would just copy stuff, but Ed started writing a story, which became his first novel, The Golden Sword. He wrote Ship from the Unknown and The Slavers of Thok in his subsequent high-school years. He shared the stories with his classmates and discovered he could write stories people enjoyed. Somewhere in there, he decided to become a writer.

However, he didn’t study creative writing in university. He knew it would be hard to make a living as a fiction writer, at least to start with, so instead he studied journalism. He attended Harding University in Searcy, AR, graduating in December 1979.

He went straight home to Saskatchewan and was hired at the weekly Weyburn Review, where he worked as a reporter/photographer for four years, then became news editor (at the age of twenty-four). From there he moved to Regina as communications officer for the brand-new Saskatchewan Science Centre. After five years, he quit to become a fulltime freelance writer.

All through those years, he wrote fiction. His first short sale was a non-science-fiction story to Western People, the magazine supplement of the Western Producer agricultural newspaper. (Later, he sold a science fiction story, “Strange Harvest,” to Western People, probably the only SF story ever published there. That story was later reprinted in On Spec, and even broadcast nationally on CBC Radio.)

He also wrote lots of unpublished novels. It wasn’t until 1997 that he sold his first, Soulworm, which was followed by The Dark Unicorn. Both were nominated for Saskatchewan Book Awards, Soulworm for Best First Novel and The Dark Unicorn for Best Children’s Book.

Ed tells the story of how he started being published by DAW Books. He’d written a book called Lost in Translation, published by Five Star, which sold books to libraries on a subscription basis. The science fiction books for Five Star were packaged by Tekno Books, which was headed up by Martin H. Greenberg (John Helfers was the editor). Greenberg had a connection to DAW, because he’d done some original anthologies for them. He called Ed one morning and said DAW had hole in its publishing schedule and had asked to see some of his Five Star books to see if anything could plug that hole—and DAW had picked Lost in Translation.

Ed got his agent, Ethan Ellenberg, with that contract in hand. His next book for DAW, Marseguro, won the Aurora Award for Best Long-Form Work in English. The award was presented at the 2009 World Science Fiction Convention in Montreal, with Sheila Gilbert and Betsy Wollheim, owners/publishers/editors of DAW, in attendance.

Worldshaper, Ed’s ninth novel for DAW, begins with someone coming through a portal from another world. Then we meet Shawna Keys, who’s living a peaceful life, starting up a new pottery studio in a small Montana city…peaceful, except a stranger has been staring up at her bedroom window in the middle of the night, and there’s a storm coming no one else seems to see. Then her best friend is killed in a terrorist-style attack on a coffee shop. The leader of the attackers calls her by name, touches her, and then is about to shoot her—but she refuses to believe any of this can be happening, and, suddenly, it isn’t. It never happened. But the people who were killed have not only vanished, nobody remembers they ever existed, not even her best friend.

The stranger who has been staring up at her window contacts her, and explains she actually Shaped the world she’s living in it—it isn’t the real world at all, but a construct. He tells her that the attacker from the coffee shop, called the Adversary, is going to take over her world and all other myriad Shaped worlds in what he calls the Labyrinth, unless she can visit them, contact their Shapers, retrieve the knowledge of the Shaping of those worlds, and convey that knowledge to Ygrair, the woman at the heart of the Labyrinth, who found it, opened it, and gave the Shapers their worlds to Shape.

E.C. asks what the typical novel-seed is for Ed.

Ed says it can be a number of things. For example, his science-fiction novel The Cityborn began with a mental image of a towering city, squatting over a canyon filled with a massive garbage dump, in which there are people scavenging to survive.

His YA science-fiction novel Andy Nebula: Interstellar Rock Star came out of an exhibit at the Saskatchewan Science Centre about how memory works, combined with a news item about teenaged Japanese pop stars who were one-hit wonders. In the book, there are aliens whose memory works differently, and Andy is plucked off the street to become a one-hit superstar—it’s drugs, rock and roll, and aliens for teenagers.

For Worldshaper, the trigger was wondering what it would be like if the creators of fictional worlds could actually live in them.

Worldshaper was originally conceived as a fantasy novel, set in a medieval village in an endless, inescapable valley, along which were strung caves that were portals into different worlds. Despite the changes to that concept, the main character has always been a potter: the perfect metaphor for a Shaper.

Ed’s process of developing a story is to ask himself questions In The Cityborn, who are those people living in the garbage dump? Why are they there? Why has this city been fouling its environment for so long? Where did it come from? Who lives inside it? Conflict, and hence plot, arises from the answers to those questions: the people in the garbage want into the city. What would they do if someone from the top of the city, where the rich people would logically live, ended up down in the garbage dump? Every answered question presents other questions that must be answered.

Ed hastens to add it’s not really as formal a process as it sounds: a lot of the asking and answering of questions happens quickly inside Ed’s head as he types, but that’s how he interprets what he’s doing.

E.C. asks how detailed a plan Ed has before he starts writing. Ed says he writes a four- or five-page synopsis, not a chapter-by-chapter outline, just a rough description.

He doesn’t follow that synopsis particularly closely, either. The overall shape of the book is there, but the writing process may take him in a very different direction. He mentions how in Terra Insegura, sequel to Marseguro, a character introduced only because a viewpoint character was needed in space while everyone else was on the surface of the planet became so important that Ed had to replot everything about two-thirds of the way in.

The synopsis is just a guide to keep him on track, and maybe provide a hint of a way forward when he runs into a bump in the road.

E.C. asks how much of Ed’s worldshaping is done on the fly.

Ed says when he’s writing, he writes almost as fast as he types. He figures he averages 1,000 words an hour or more. “Things just come out of your head, onto the paper.” It’s hard for him to figure out exactly how that process works because it’s so seamless.

What flows out through his fingers feeds on itself. One sentence leads to another, which leads to new characters, new problems, new solutions.

Ed says he finds this “really fascinating,” and that’s why he asks all the authors he talks to on The Worldshapers about their writing process. It also ties into Worldshaper, because Shawna, is often trying to Shape her world on the fly, and sometimes it goes awry—just as it does with authors.

E.C. asks about Ed’s research process, and Ed says there was quite a bit of research involved in Worldshaper, because it’s set in a world very much like ours. He researched things like helicopters, radio call-signs, camping equipment, and what the surveyors’ mark at the top of a pass would look like—an important detail which makes Shawna wonder why this thing she didn’t even know existed exists in the world she supposedly Shaped.

E.C. asks how Ed develops characters. Ed says for Worldshaper there were obviously three characters who had to exist—the Shaper (Shawna Keys), the Mysterious Stranger (Karl Yatsar), who clue her and the readers into what’s going on, and the antagonist (the Adversary).

Ed originally thought the whole book would be first-person, from Shawna’s POV, but in consultation with his editor, Sheila Gilbert, he realized he needed to make Karl and the Adversary POV characters as well. Karl’s POV is third-person, fairly close in, while the Adversary’s POV is a more detached third-person. Mixing that with Shawna’s first-person narrative was an interesting challenge.

Ed says that, possibly because he began writing on a typewriter, he writes a complete first draft and then rewrites, typically focusing in the second draft in on sprucing up language and dialogue. He estimated his first draft is maybe eighty percent of the way to how the published novel will read, his own rewrite gets it to ninety or ninety-five percent, and editorial suggestions provide the impetus for the last five percent.

Ed has worked with a great many editors. Sheila Gilbert at DAW, he says, is particularly good at discovering the weakness in plot, characterization, back story, and asking the author to answer questions either not asked (or, more likely, ignored or papered over) during the writing process. Worldshaper had more editorial input than most of Ed’s books because of the need for the initial set-up to support a (hopefully) long-running series.

Ed says the great thing about the series is  that, while the first world is much like ours, future worlds won’t be. As in the original Star Trek and Doctor Who, the overarching storyline is an excuse to play in all kinds of different worlds and settings. Books could have a film noir setting, or a vampire setting—the possibilities are endless.

E.C. asks if there are any embarrassing errors or omissions editors have found. Ed says there was a big one in Worldshaper. The copyeditor pointed out that when characters sailed out into the open ocean, they were described as doing so from a place along the Washington coastline that would actually have taken them into Puget Sound, where they would very soon have encountered land again. That was fixed by relocating the scene much further south along the West Coast.

That’s an example of the value of editors!

E.C. asks why Ed is using the term “worldshaping” for the podcast, instead of the more commonly used term worldbuilding.

Ed explains that, apart from the marketing synergy of the podcast and the book having similar names, he feels worldshaping better describes what writers do. He points out writers aren’t really building new worlds, they’re shaping worlds from the raw material of the real world. After all, we have nothing else to draw on. The image of the potter taking clay and shaping it into something interesting seems to him a better metaphor than building a world.

Ed goes on to say that he feels strongly that literary writers’ fictional worlds are every bit as much made up as those of science fiction and fantasy. The real world cannot be contained within a construction of words, he says. “The symbol is not the thing.” So while literary fiction may appearto be set in a world more like ours than the worlds of science fiction and fantasy, that’s an illusion—those worlds are equally fictional. The only difference is that in science fiction and fantasy, authors are taking their raw material and shaping it more extravagantly.

Ed says the title of the book came first, not the title of the podcast, but that he’s been thinking of a podcast or something similar for a long time, in which he can use his journalistic familiarity with interviewing people to compare notes with other writers of science fiction and fantasy about the process of creating the stuff they create, in the hope other authors and readers might find it interesting.

E.C. asks Ed to answer the question, “Why do we write this stuff?”

Curiosity is innate in human beings, Ed replies: its part of the brain. The theological answer, he continues, is that God created man in His image, and since God creates things, so do we. This is Tolkien’s concept of “sub-creation.” As he put it, “We make still by the law in which we’re made.”

Evolutionarily, Ed says, there’s clearly a survival benefit to being creative, thinking up new ways to do things. Our ancestors survived because they were creative, and that creativity has been handed down.

On a personal level, though, Ed says he writes stories “because it’s fun,” and he thinks that’s why most writers write. After all, most writers start as kids, and what do kids do? They play. Writers go from building sandcastles in sandboxes to building castles in fantasy realms. Yes, writing professionally is work…but at heart, it’s play.

E.C. asks if Ed is trying to shape the real world through his fiction. Ed says he doesn’t really have any control over it, noting that very few authors’ work has really changed the world, so that, while aspiring to change the world is a great goal, it’s not necessarily a realistic one.

Ed thinks that if he’s changing the world it’s one person at a time, by entertaining readers, adding enjoyment to their lives, maybe making them a little happier. If along the way they find some ideas in his fiction that change the way they think about the world, or feel better about the world, that’s good, too. But all he can really do is write the books he wants to write to the best of his ability, and hope that readers enjoy them.

E.C. asks what’s coming next.

Ed says he’ll soon be writing Master of the World, Book 2 of the Worldshapersseries. In addition, he recently wrote a middle-grade modern-day fantasy, The Fire Boy, currently with his agent, and has agreed to write a horror-flavoured YA novel for another publisher (still nameless because no contract has been signed yet). In addition, he’s writing a play-with-music, The Music Shoppe, for Reginal Lyric Musical Theatre.

Ed says he’s done quite a bit of theatre: he’s a member of Canadian Actors’ Equity and has done a certain amount if professional stage work (and a lot more just for fun). He also sings with choirs: he’s sung with the Canadian Chamber Choir and currently is a member of the Prairie Chamber Choir.

Finally, E.C. asks why Ed always mentions Shadowpaw the Siberian cat in his biography, and Ed explains it’s partly because Shadowpaw has a literary history: Betsy Wollheim from DAW picked him out, and Ed went down to New York to visit DAW and pick Shadowpaw up. Shadowpaw’s name and photo also graces the new books from Shadowpaw Press, Ed’s new publishing company, which has brought out his short story collection Paths to the Stars and will be releasing other of his work—and a few other things—going forward.

And that’s that!

E.C. doesn’t  imagine he’ll be guest hosting again, but he enjoyed it.

 

Episode 4: Julie Czerneda

An hour-long conversation with Julie Czerneda ( bestselling author of The Clan Chronicles books and many, many others) about her creative process, with a special focus on her upcoming fantasy The Gossamer Mage.

The Introduction:

Julie Czerneda was born in Exeter, Ontario, and grew up on air force bases, her family moving with each transfer, from Ontario to Prince Edward Island and finally to Nova Scotia. When her father became a civilian, the family moved to Ontario, settling in what was then a rural setting near the shores of Lake Ontario (and is now that not-so-rural setting known as Mississauga.

Julie studied biology at the Universities of Waterloo, Saskatchewan, and Queen’s, accompanied by her former chemistry partner (and now husband) Roger. They moved a few times before settling back in Ontario, where they still live.

Julie began her writing career in educational publishing, beginning when she was on maternity leave from a university teaching. She became a full-time author and editor of non-fiction educational materials, primarily in science, in 1985, contributing to more than 250 titles from elementary to college level. But she also had twenty-three unpublished and unfinished science fiction novels tucked away in file folders, and with encouragement from husband, she finished the one in file folder X, Beholder’s Eye, which was bought by DAW Books. That same year, Julie was a finalist for the John W. Campbell Award for Best New Writer, and DAW contracted for three more novels.

She’s been published by DAW ever since: eighteen novels, including the popular nine-book The Clan Chronicles series. She’s also written many short stories, edited anthologies, and taught writing. Her books have received international acclaim, multiple awards, and best-selling status.

Website: czerneda.com

Twitter:  @JulieCzerneda

Julie Czerneda’s Amazon page

The Show:

She says her parents conspired to make her a writer. Her father brought home the first two Tarzan books, but only gave her the first one, which “doesn’t end well.” She came running out of her room, yelling, she was so furious, and “instead of explaining to me what a cliff-hanger was, my Mom lent me her typewriter and said, ‘Fix it.’” Julie proceeded to write a page that satisfied her much more than the book, and never stopped. She wrote so much as a child her parents bought her a file cabinet to hold it all.

We discussed whether moving from place to place as a child of a military family influenced her writing; Julie said only in that, when they left the Air force and moved into a civilian neighbourhood, all the other kids had gone off to summer cottages. That left her alone and exited to have time to write.

She encountered new science fiction for the first time in her university bookstore. “To be able to buy them myself was liberating.”

Julie studied biology. She feels her interest in science and her interest in science fiction arise from the same place. “It seemed like a lot things I read as a kid were finite. They just ended, or they were real life, and while real life is marvellous, I’d rather talk to real people about it. So, when I discovered things that were showing me something beyond what was here, it was the same itch being scratched that takes me into science.” She said she went into science because she wanted to explore how the world works, and read science fiction because she wanted new, interesting ways of thinking about the world.

She originally wanted a joint degree in physics and biology, so she could be the first person to go into place equipped to communicate with aliens (a plan she wrote out in third grade). However, the University of Waterloo wasn’t set up for that, so her courses conflicted.

Much of her early fiction writing was really biological thought experiments. Asked if being a scientist makes it difficult for her to write fantasy, she notes a good fantasy novel, because it takes her out of herself, so she doesn’t worry about the real-world impossibility of it. She was herself hesitant about writing fantasy for a long time because she felt the language was so rich, and the landscapes so intense, she couldn’t see herself doing it.

However, after DAW began publishing her, she was asked to write a fantasy story for an anthology being edited by Martin H. Greenberg. “You don’t say no, so I wrote my first fantasy.”

Still, the prospect of writing a fantasy novel terrified her. She finally did (A Turn of Light), but she says it took her five years to work up the courage to start, and two years (and deleting 400,000 words) to figure out how to do it.

She notes her popular Esen character, who has an ability associated with magic in fantasy, didn’t begin as a shapeshifter—she was the result of a thought experiment, trying to figure out what would be necessary for a biological organism to be semi-immortal. The Esen books continue to be her “biological playground,” Julie says. “I have a very large filing cabinet full of weird biology and all of it goes into those books. Most of the weird stuff is real.”

Her upcoming fantasy, The Gossamer Mage, grew out of a fantasy novella Eric Flint asked her to write. She was inspired by a pen in the Lee Valley catalogue, which included words for parts of a pen she’d never heard before. She did some more research, and realized she wanted to write a magic system based on pen and ink. She clipped the image from the catalogue, and that, in turn, gave her the main character, because the story opens with the pen in his hand after many years of use. (She also researched the history of ink, “which is full of great drama and crime and all manner of skullduggery. It’s amazing!”)

Julie says her research differs from science fiction to fantasy and gives some examples.

Whereas when she’s writing science fiction, Julie says, she tends to know enough about the question she wants to ask to get going and what she additionally needs to research. (For example, for something she won’t be writing for a couple of years, she’s currently researching plate tectonics.)

For fantasy, her research focuses mostly on the worldbuilding, “because everything past the worldbuilding is me, making it up.”

She likes to physically visit places: in A Turn of Light there are a lot of log cabins, so she spent a lot of time in cabins. She also went to a running mill, so she could feel how the building shakes and moves.

The amount of outlining Julie does depends on the book. She did little for A Turn of Light, wanting to see where it went. For the next two Esen books, she’s made a note of their shape and the major plot threads. The Gossamer Mage is quite different: it’s a series of novellas, each of which moves the story forward, but which can be read separately or in a different order. She’s outlining those more tightly. Usually she doesn’t outline a book until she’s almost finished, so she can go back and make sure she’s covered every point—more to check herself than to plot to.

She doesn’t have much problem with continuity while writing series, she says, but she does have to work to keep the voices consistent.

She likes to put as much as she can into a story so she can draw on it latter—such as the giant lobsteresque alien from A Thousand Words for Stranger who has a pool in his suite in which he has “carnivorous non-verbal wives.” The implication is they’re non-sentient, but Julie never intended for them to stay that way, and they became major players in the final finale trilogy. “I never knew if I would do that. I just put it in, because the more you put into a story, the richer it reads.”

Julie notes her editor (and mine), Sheila E. Gilbert, told her a long time ago that she likes to have the sense the world she’s reading about continues off the page—places the main characters haven’t been, unexplored areas, things that don’t get mentioned but you know that they exist.

Julie gives a bit of a synopsis of The Gossamer Mage, with its magicians spending their life with every act of magic, sometimes just to create beautiful things. “It’s very much a case of, if you want to keep magic, what are you willing to do? And is there a value to just random beauty, or not?” She adds, “I myself don’t know how it will end.”

The two main characters are the magic user from the original novella, “Intended Words,” now the first novella in the book, who is trying to destroy the deathless goddess because he’s seen so many of his friends turn old and die for nothing, and one of the daughters who serves the goddess, who, in the second novella, “Consequential Phrases,” shows what things look like from her side.

Sometimes minor characters threaten to take over a book. Julie remembers that in her second book in The Clan Chronicles, Ties of Power, the character of Simon, someone from the past of the main character who made him who he was, started to get too important. She told Sheila Gilbert she either needed to kill him off or she needed another book, and Sheila told her to go ahead and write another book, in which he got his “satisfying comeuppance.”

Julie does very little rewriting, possibly because she did so much non-fiction writing. “I write the best I can first time around.” After a spell-check, she sends it. Sheila comes back with requests for elaboration in certain areas, she writes that, and she’s done.

Part of that is the confidence and experience of having done this full-time for twenty years. What’s important to her is to make sure she has been “generous enough to the reader” in terms of worldbuilding, scene, and description. She’s also come to realize that any book “can only be so good.”

“I could pick up any book off the shelf that I’ve written and I’m sure I’ll find things I’d like to fix, or have someone read it to me and think, oh, that’s awkward, but if I’ve told the story I want, and at the end of it the person feels the way I meant them to feel, I still love the book, and I’m fine with that.”

Sheila Gilbert, she says, is “the ultimate beta reader,” who brings her own enormous amount of experience to the book. “For me she’s the one who’s forever slapping me on the wrist in a very calm and thoughtful way when I’ve been lazy, when I’ve left something out, when I’ve tried to skip over some important revelation…I think she’s got a wonderful instinct for the emotional content, and she’s got a great instinct for crap.”

We talked a bit about the goofs we sometimes make as writers. Julie recounts how at one point she began to confuse aft and bow on ships and would have characters go from the aft to the stern—which, of course, are the same thing. No one picked that up for years—it’s in all The Clan Chronicles books. “Everyone had missed this, and we’re talking about twenty years of proofreading. Even readers have never called me on this.”

Julie says her fiction has an optimistic bent because she doesn’t like dark, grim fiction, nor does she believe in it. “I love a really good tragedy…what I don’t like is violence used as pornography and I don’t like the victim mentality…in my experience and the way I look at the word, most people muddle along. We’re not great heroes, but we’re not great villains, either.”

She also doesn’t write grim fiction because she doesn’t want to inhabit a world like that for the long period of time it takes to write a book. “I get too engrossed in the work, and I don’t want to be there. That’s not how I want to make my living.”

The difference between writing mainstream fiction and speculative fiction, Julie says, is that when you’re writing every day, slice-of-life stories, you’re relying on your reader already being an expert on that world, which allows you to use very broad brushstrokes for most of it, only focusing in on the places you choose as your settings.

Some of that happens even in science fiction: experienced SF readers already have a mental image of a spaceship, for example, so you don’t have to describe it in detail. “I’m not shaping the world so much as pointing my flashlight at a part of it where I want their attention, as if they’re all cats and I’ve got a little pointer.” Fantasy, Julie says, requires more detailed, specific description of many of the elements of the world.

Julie thinks science fiction and fantasy writers are partly driven by dissatisfaction: “You’re not getting what you want as a reader, so you’re going to write it yourself.”

But, she adds, “I also think there are so many questions we want to answer as human beings that science fiction lets us play with, and so many things we want to say that we care deeply about that fantasy gives us a platform to say. To me, those are both very powerful draws to writing science fiction and fantasy. And I think I will always write both for that reason.”

She doesn’t write with a message in mind, except, perhaps, for, “Take care of the planet, take care of yourselves, be nice to other people.”

Episode 3: John Scalzi

An hour-long talk with bestselling, award-winning science fiction author John Scalzi about how and why he writes, focusing on his latest novel, The Collapsing Empire.

The Introduction:

John Scalzi was born in California in 1969 and currently lives in Bradford, OH. He studied philosophy at the University of Chicago, which is where he began his freelance writing career. He wrote film reviews and was a newspaper columnist for a few years, and in 1996 was hired by AOL as its in-house writer and editor. He wrote his first novel, Agent to the Stars, in 1997 and published it free on his website in 1999. His first published novel, Old Man’s War, also appeared first on his blog (serialized a chapter a day) in 2002. Tor Books purchased it, publishing it commercially in 2005, and it went on to win the John W. Campbell Award for Best New Writer. Since then, John has won numerous awards, including the Hugo, the Locus, the Audie, the Seiun and the Kurd Lasswitz, plus the 2016 Governor’s Award for the Arts in Ohio. His work regularly appears on the New York Times bestseller list for fiction.

He also remains involved in the film and gaming worlds: he’s the creative consultant for the Stargate Universe television series, the writer for the video game Midnight Star, by Industrial Toys, and executive producer for Old Man’s War and The Collapsing Empire, both currently in development for television. He served as president of the Science Fiction and Fantasy Writers of America from 2010 to 2013. He’s married and has a daughter and “several pets.”

Website: scalzi.com

Twitter: @scalzi

John Scalzi’s Amazon page

The Show:

First, we establish that your genial host was literally the first person John met in science fiction and fantasy besides his editor, Patrick Nielsen Hayden: we were on a panel together at the 2003 Toronto WorldCon on the topic (if we remember right) of other ways to make money writing besides writing fiction.

John traces his interest in science fiction back to childhood reading, specifically mentioning Robert A. Heinlein’s Farmer in the Sky as one of the first SF books he remembers.

He notes that when, in his twenties, he decided to write a novel, “just to find out if I could,” he had to decide between two genres he was equally comfortable with, science fiction and mystery, and literally flipped a coin: heads SF, tails mystery. “It’s a weird sort of inflection point.” If it had come up tails, he wonders how different his life would have been, because “so many of the people that I know and like are in science fiction.”

He adds that SF is capacious enough you can write whatever you want, and he’s gone on to write a couple of what are essentially science-fiction mystery novels, Lock In and Head On.

John says he first realized he could do interesting things with words when, in sixth grade, a teacher asked him to write a letter to the news department of a local station because he wanted to get publicity for something he was doing and thought a letter from a student would get more attention than he would. He told John, “I want you to do this because you are good with words.”

In his ninth-grade English composition class, tasked to write a short story on the theme of gifts, he trashed what he’d first attempted and ended up, late on the last night, typing up a lightly fictionalized true-life story about his friends getting together: the gift they gave was their love for each other. (“Awww…”)

When that story, which he had slammed together at the last moment, was the only one in three sections of the class to get an A, he realized writing was something he could do well and relatively easily, whereas everything else–math, history, whatever–was difficult. And so, at the age of fourteen, he decided, “That’s it, I’m going to be a writer,” largely driven by the principle of least effort for maximum return. “The disappointing thing for me later was to find writing isn’t in fact easy, that you do in fact have to work at it, by then it was too late.”

He adds, “I have no other skills. The only other thing I would be good at would be Wal-Mart greeter.”

He kind of fell into his philosophy degree (he was undecided, but discovered he’d taken enough philosophy courses to graduate sooner than if he’d gone for, say an English degree), and agrees it doesn’t have a lot of real-world utility, but feels it has had value in his work. He says philosophy teaches you how to learn, and how to think more deeply about things, useful in writing science fiction.

He adds, “We like to call science fiction the literature of ideas, but I think really what it is is the literature of consequences. It’s not so much about the aliens arriving or robots coming, but the consequence of those arrivals that we write about in science fiction.”

Fun fact: Saul Bellow was briefly John’s thesis advisor.

John says coming up with ideas for novels aren’t the hard part; the hard part is distinguishing the good from the terrible. If he has an idea, he doesn’t write it down. If he remembers it the next day he thinks about it some more. If he remembers it in a month, even more. “It’s a vicious process because I’m absent-minded and forget a lot of things. For something to stay in my brain, it has to interest me.”

What interested him and led to The Collapsing Empire was the importance of ocean currents and the jets stream to European colonialism between 1400-1800. If those currents had altered, making it far more difficult or important for Europeans to sail to other continents, he wondered, “What would have happened to European colonialism, and consequently the rest of thew world?”

He gives a synopsis of The Collapsing Empire, which is about an interdependent network of worlds that rely on a natural phenomenon called the Flow, which permits interstellar travel. The Interdependency (as it’s called) finds itself in serious trouble as the Flow begins to collapse, cutting worlds off from the rest of humanity.  “When humans are confronted with natural things that actually don’t care about human’s plans one way or the other, how do they dal with that?” He notes that has parallels in both the past and the present.

John begins building characters from archetypes. He knew he needed someone at the very top (the emperox, Cardenia), someone at eye-level (the scientist, Marce, a.k.a. “exposition guy”), and a “wild card” (Kiva). Once he knew he needed those types of characters, then he began to develop their personalities.

“I’m a huge fan of all the characters, which is nice because I had to write them.”

He notes writing Kiva in particular was “a heck of a lot of fun,” although you have to be careful or characters like that can take over the book. “Characters like Kiva are the spice, rather than necessarily the main dish.”

I noted that his approach to developing characters seemed filmic–starting with archetypes, working down–and asked if his long interest in and observation of film ties into the way he plots and writes.

John said, “Absolutely.” He notes Old Man’s War very clearly has a three-act cinematic structure, because that was a storytelling grammar he was used to not only from watching films but from analyzing them during more than a decade of writing film criticism. “In many ways my storytelling school was not really novels, it was film.” He also notes that his novels are “dialogue-heavy,” something else that comes from film.

He doesn’t anticipate writing any of the scripts for the Old Man’s War and The Collapsing Empire TV adaptations, since he doesn’t have any concrete experience in the field. However, he notes his experience as a reviewer, and hence familiarity with other screen adaptations, has made it easier for him to talk to producer–unlike some authors, he understands that the filmic version of a story and the novel version are very different, and changes have to be made to make the former work as well as the latter.

Adaptations shouldn’t be slavish, he says, but should be “intelligent,” leveraging “the strengths of the film medium to tell the story in a way that lives in that particular medium.”

He has written a screenplay adaptation of his novella The Dispatcher as an exercise and has received positive feedback on it, and does hope o write a script or screenplay in the future.

There is a brief aside about the alien lifeforms making mewing noises in the background.

Asked if he rewrites, John says, no, not in the sense of finishing a draft and then rewriting it from the beginning: he does “rolling rewrites,” so when he gets to the end, he’s done.

Two reasons:  as a former journalist, “where you have write a couple of thousand words every few days and it’s all due at 3 p.m. and you have to write clean copy,” he learned to organize his thoughts as he wrote.

As well, he says, he thinks the revision process is dictated by the instruments people use. Those who write, or first wrote, by hand or typewriter,  tend to do drafts. He’s only ever written on a computer, hence the rolling (or “fractal”) drafts. “By the time I get to the end, so much of what would have been first drafts or second drafts has already been subsumed in the writing process.”

He does a lot of research, but the Internet makes that “super easy.” He adds, however, that, “You have to be intelligent about it.”

Asked to comment on the concept of “worldshaping,” versus “worldbuilding,” he says that when writers create worlds what they are really doing is taking what they already know, introducing new highly speculative (and hopefully interesting elements), and then mashing them together to find out what comes out the other end. , mashing them together, finding out what comes out the other end.

” I would say I think both terms are equally applicable. I think the issue here might be degree than kind.”

He notes that, not only is it very difficult to create a completely new world, it would be a very hard book to sell, because there would be no hook there for the reader…and that’s important, because science fiction and fantasy writers are working “more or less in service to a commercial genre.” Writers have to think not only about what they want, but what editors and readers want.

“There’a reason why McDonald’s is hugely popular and molecular gastronomy is basically a niche project,” he says. “The number of people who want a hamburger is larger than those who want to question the nature of the food on their plate, and whether it is food or not.”

He points out that Old Man’s War is “Starship Troopers with old people,” a Heinlein juvenile with senior citizens. That was intentional, he says. He wanted to write a book that would sell, so he looked at what was popular at the time, which was military science fiction. So he decided, “I’m going to write a military science fiction book on my terms. I’m going to give people what they want, and then I’m going to give myself what I want, and then we’re going to see what works out.

Asked why he writes–or anyone writes–he says that self-expression is obviously the desire for all writers, but after that “things get varied very quickly.”

” I never once wrote in a journal,” John says, even though people gave him journals as he was growing up, thinking he was the kind of kid who would keep one. But, he says,  “I already knew what I was thinking. I didn’t need to write it down.”

Instead, he says, he only started writing when he had an audience. “For me, writing has always been an extroverted act, not just for myself, but primarily for other people to read.” The gratification it provides comes from the ability to make people feel things through the power of words: to persuade, and argue.

John says a lot of people start writing because they love the act itself, but for him, that’s a small component. He notes that he plays guitar just because he enjoys it, and takes photos for the same reason. But, he says, “Writing for me has always been about making a connection with other people, and not just making a connection…but influencing them in a particular way, making them laugh, making them cry, making them get angry when I feel angry.”

He says his writing has had an impact on the real world. Some things in his stories–like the enhanced artificial blood in Old Man’s War–has piqued the interest of real-life scientists. SF offers something few other genres do, he notes, in that people sometimes read about something in SF and think, “This is cool, I want this in the universe,”–and then they go out and build it.

His biggest impact has been through a couple of non-fiction pieces, he says. His essay “Being Poor,” written in response to people wondering why those affected by Hurricane Katrina in New Orleans didn’t just pack up and leave, “went everywhere.” It appeared in newspapers, it’s been put in textbooks, and it’s taught in classes. “That’s an example fo something I’ve seen go far and wide and have influence on the discussion.”

Another was an essay comparing life to a videogame, and arguing that in that metaphorical videogame, straight white men play at the “lowest difficulty setting.” It doesn’t mean they can’t still lose, it doesn’t mean the game is hard, but it isn’t as hard for them as for some others. He says that piece was an attempt “to explain privilege to people who hate the world privilege.”

He says that piece has also gone everywhere, and he hears people using that metaphor whom he’s quite certain have no idea that it originated with him. “it’s come into the common parlance when discussing privilege and intersectionality.”

John says it’s harder to say if anything he’s doing in SF will have any significant influence. “I don’t think you get to figure it out until you’ve been doing it for twenty or thirty years.” And, he adds, “If you’re sitting there saying, what abut my legacy, you won’t be focusing on what you’re doing now, which is writing stuff that is interesting and entertaining and makes people think today…you sit there and write the best work you can. If it gets remembered, that’s great, if it doesn’t, that’s fine, because right in the moment you are doing what you’re supposed to do, which is make people laugh, or cry, or think, or be entertained, and that in and of itself is a laudable goal.”

Episode 1: Robert J. Sawyer

Welcome to the very first episode of The Worldshapers: Conversations with science fiction and fantasy authors about the creative process. After a brief discussion of why this podcast exists, and who your genial host is (that would be Edward Willett), we plunge into the meat of the episode: a conversation with Robert J. Sawyer.

Website: www.sfwriter.com

Twitter: @RobertJSawyer

Robert J. Sawyer’s Amazon page

The Introduction:

Robert James Sawyer is a Canadian science fiction writer, born in Ottawa and now living in Mississauga. He’s the author of twenty-three novels and innumerable short stories (well, not literally, obviously they’re numerable, but it’s a large number), and is the most-awarded science fiction writer of all time, said awards including the Hugo, the Nebula, and the John W. Campbell awards: he’s the only Canadian author to have won all three. His books regularly appear on the major bestsellers’ lists in Canada, and have been translated into numerable (as opposed to innumerable) languages. Rob is a graduate of Ryerson University (where one of his classmates was Tanya Huff, guest on Episode 2 of The Worldshapers) which presented him with its Alumni Award of Distinction in 2002, and in 2007 received an honorary doctorate from Laurentian University in Sudbury, Ontario. In 2016 he was named to the Order of Canada, the highest civilian honour bestowed by the Canadian government.

He’s also a popular keynote speaker for conferences of all kinds, and an excellent writing teacher, as I have reason to know, since I twice attended week-long Writing With Style writing classes taught by Rob at the Banff Centre, out of the second of which came my own Aurora Award-winning novel, Marseguro.

 

The Show:

 

 

 

 

 

 

 

Since we’ll be discussing The Neanderthal Parallax trilogy in detail, we start with a discussion of “Neanderthal, or Neandertal?”

Quote:  “Fads come and go. That was a meme of the early 21st century.”

We move on to a discussion of Rob’s impetus for writing science fiction:

“I’m the first generation fo science fiction writers who came into the field through media as opposed through the pulps…I was hooked by Gerry Anderson’s Supermarionation series.” Rob goes on to note the first Star Trek episode he saw, “The Devil in the Dark,” at age six, hooked him on theshow, to this day his favourite science fiction media series. As well, he points out, in the 1960s and early 1970s, there was an actual space race!

He recalls going to see 2001: A Space Odyssey with his father, and reflecting that all the visions of the future he was seeing would come true by the time he was the age his father was then.

His first piece of fiction: Lost in Space fan fiction when he was ten years old. A couple of years later he read Trouble on Titan by Alan E. Nourse, who wrote in his intro about the joys of being a science fiction writer and said “you could do this too.” Rob notes that he never met Nourse, but in a very real sense he owes his career to him.

We go on to discuss Rob’s writing process. “I write science fiction to fund my research hobby,” he says. Since he sold the Neanderthal Parallax as a trilogy, he was able to spend an entire year researching it.

“Being a writer is like being a grad student who gets to change his thesis topic and even his field of endeavour as often as he or she wishes,” Rob says.

He talks about how the trilogy began with a conversation with Tom Doherty at Tor Books about writing licensed properties. Rob was interested in classic Planet of the Apes; the property that was finally offered to him by Tor was Earth: Final Conflict; he decided that wasn’t a good fit but wanted to do something that would let him do everything Planet of the Apes did for him: social commentary on the human condition from a slightly skewed angle, i.e., a parallax.

Research included lots of reading and attending scientific meetings to talk to every major expert on Neanderthals, asking, “If they hadn’t died out, what would they be like?”

He came up with three pillars of such a society, all based on solid scientific research: no religion, males and females led largely separate lives, and Neanderthals were so much stronger than homo sapiens that any physical altercation could prove fatal: any Neanderthal could kill another with his or her bare hands. “I wanted to explore the interpersonal relations, the society that would grow out of having to eschew violence.”

The alibi archive, based on implanted devices that record every bit of a person’s life, was an extrapolation of that. If everyone is strong enough to kill anyone, then how do you ensure a peaceful society?

Experts’ reaction? “Lovely.” Rob notes that the first book is taught at Johns Hopkins in an anthropology course.

In an aside, Rob notes that he told Eastman Kodak twenty years ago that they could save their business by developing life logging, based on the idea that you don’t recognize “Kodak moments” until it’s too late. It’s definitely coming, but Kodak didn’t do it, any more than IBM developed tablet technology–even though it appeared, with their name on it, in 2001: A Space Odyssey.  Rob says, “Almost never does an old company transfer to a new technology. ”

Rob says story development for him is very much top-down, staring with the big idea that in an alternate world, Neanderthals survive to the present day and we don’t–and a portal opens between the two. “I wanted to do social commentary,” he says, and soon realized he was writing about masculinity. To those who complain the books are anti-male, he points out that that’s specified in the opening quote, from Richard Wrangham and Dale Peterson’s Demonic Males: Apes and the Origins of Human ViolenceRob’s thesis: we don’t have to be this way. What would it be like if manhood wasn’t measured by how mean, nasty, and selfish you were?

Another influential source: a book that made the case there must have been some natural selection toward sexual violence: A Natural History of Rape: Biological Bases of Sexual Coercion, by biologist Randy Thornhill and anthropologist Craig T. Palmer.

This led to his main characters: a woman, his main female character, recovering from a rape, and a male universe that had eschewed all masculine violence. “I wanted to write about that kind of sexual politics, and the politics of masculinity, how we could be better men.”

Ponter Boddit, his main Neanderthal character, is his platonic ideal: caring, compassionate, empathetic, non-competitive, and yet clearly male through and through.

The result is what some call “The most unusual romance story you’re ever going to read.”

Plotting: the alibi archive is a kind of “miracle technology,” so how could it fail? Deep underground…like in the Sudbury Neutrino Observatory, which in Ponter’s world is a quantum computing research facility. A portal opens, Ponter comes through, and almost drowns in the heavy water tank.

Rob’s process of plotting was summarized by Theodore Sturgeon: “Ask the next question.”

Rob does a lot of plotting on the fly. “I’m a big advocate of detailed outlining, but I’m not not a big practicer of what I preach.”

Rob notes he has never belonged to a writer’s group, which he calls an unintended outgrowth of cheap laser printing.  “Most truly successful SF & fantasy writers over the last twenty-five years…when writers’ groups became common…never have and never would contemplate belonging to one.”

He contrasts a typical writers’ group with the writers’ room of a television series, like Flash Forward, based on his book of the same name, where there is a constant back and forth, question and answer–a constant interrogation. In a good writer’s room, “the best idea wins.”

Rob’s a huge believer in rewriting–he calls his first pass, in a phrase he thinks he got from Edo van Belkom, “the vomit pass,” adding, “it’s an unpleasant process getting it out but you actually do feel better.” He does many drafts, but when he hands it in to his editor, his goal is to have it to the point where the editor has a single word of response: “Great.” He adds that most of his books have been published with no editorial changes whatsoever.

The exception was when he was working with the late David Hartwell at Tor, whom he says in a number of cases “materially harmed” his novels. “I’m not averse to editors but David, I do believe,felt to some degree he was co-author of the piece.” You can read more about this in his latest column for Galaxy’s Edge.

Rob hopes his books will have an influence on society, but it’s difficult to quantify. “This is the observer effect in quantum mechanics. You cannot observe a situation without changing a situation.” He points out that 1984 was not like the 1984 in George Orwell’s book of the same name, but that doesn’t mean he was a failure: it was thanks to his book it took us all the way to 2018 to end up in a a 1984 situation. “George Orwell predicted in essence state-run propaganda news agencies; he did not predict people would tune into them willingly.” The book still informs our understanding of totalitarianism.

Similarly, Margaret Atwood hoped to derail further inroads into women’s reproductive rights when she wrote The Handmaid’s Tale, although they remain under threat. Rob says he sometimes think SF only manages to, at best, forestall bad situations for a few decades.

In his own work, Rob is proud of having had two novels in the trilogy nominated for the Gaylactic Spectrum Awards at the dawn of the millennium, and of the ethnic diversity he portrayed in his work that exactly mirrors what he sees when he looks around Toronto today. “I do feel I’ve been a small part of a movement, a literary and social movement that has helped shape our reality.”

Rob thinks the concept of worldbuilding is the most arrogant notion in the field, whether you’re a theist or atheist. He says the task of making a world seem believable in science fiction is more like theatre set decoration:  “What two, three, four, five pieces of setting and prop can I put on the stage that will suggest a real world?”

He agrees that the worlds of “literary” fiction are just as much make-believe as those of science fiction. Mystery fiction would have you believe most crimes are solved; romantic fiction would have you believe true love triumphs. In fact, most crimes remain unsolved and half of all marriages end in divorce. “There is no correlation between what we take as the cornerstones of our so-called mimetic mainstream fiction and reality.” A lot of literary fiction takes place in  “A world in which the self-indulgent minutiae of our day-to-day lives is important.”

To wrap up: Rob’s next book is an alternate history of the Manhattan Project, The Oppenheimer Alternative. “For the first time in history, science and policy intertwined, world events turned on scientists. Many came to have regrets on both sides. My big theme is the moral obligations of scientists ot the new world their inventions create.”